Player Matchup

Arachne
Arachne
Bronze III
Cishmor
Arachne
Bronze III
Level 40
God Stats
1W - 1L
1,540 SR
Queue Stats
5W - 3L
1,492 MMR
Solo
Tyr
Tyr
Gold III
Dappurr
Tyr
Gold III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Bronze III
DivineCavalier
Raijin
Bronze III
Level 128
God Stats
0W - 3L
1,982 SR
Queue Stats
43W - 43L
1,496 MMR
Solo
Ares
Ares
Bronze III
JellyBlitz
Ares
Bronze III
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,459 MMR
Solo
Izanami
Izanami
Silver II
SpartakussArg
Izanami
Silver II
Level 81
God Stats
30W - 25L
1,578 SR
Queue Stats
46W - 53L
1,464 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 85
1,620 SR
1,482 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,695 SR
1,476 MMR
Mercury
Mercury
Gold II
EduardoCMZu
Mercury
Gold II
Level 129
God Stats
14W - 11L
1,612 SR
Queue Stats
801W - 791L
1,496 MMR
Solo
Ymir
Ymir
Bronze III
Guntane
Ymir
Bronze III
Level 89
God Stats
3W - 0L
1,916 SR
Queue Stats
119W - 100L
1,456 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
Legacy
Zhong Kui
Gold III
Level 157
God Stats
1W - 4L
1,741 SR
Queue Stats
223W - 226L
1,492 MMR
Solo
Osiris
Osiris
Silver III
SaltyObject
Osiris
Silver III
Level 138
God Stats
2W - 5L
1,542 SR
Queue Stats
357W - 352L
1,465 MMR
Solo
Rama
Rama
Silver II
SymphonyRuLife
Rama
Silver II
Level 33
God Stats
3W - 2L
1,666 SR
Queue Stats
5W - 10L
1,469 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cishmor
Arachne
9
1 / 4 / 0
5,172
470
2,348
8,557
2,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tyr
10
1 / 2 / 0
5,699
518
4,990
11,321
7,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 3 / 2
5,738
522
5,233
4,242
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
1 / 4 / 1
5,115
465
1,654
7,284
3,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
11
0 / 3 / 0
5,831
530
1,157
4,213
1,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SetNu WaNemesisPersephoneYemoja

VS

Bans
ScyllaCu ChulainnKhepriGebCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
EduardoCMZu
Mercury
12
5 / 0 / 6
7,381
671
5,643
6,422
2,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
Guntane
Ymir
10
3 / 0 / 3
6,282
571
2,681
4,474
1,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Zhong Kui
Legacy
Zhong Kui
11
4 / 3 / 3
6,578
598
4,893
6,816
4,997
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
11
0 / 1 / 5
6,299
573
7,275
7,008
5,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
4 / 0 / 1
7,229
657
3,628
4,575
1,199
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
4
Kills
16
16
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Arachne
Cishmor
Arachne
1
4
0
0.25
L
Tyr
1
2
0
0.5
L
1
3
2
0.67
W
Mercury
EduardoCMZu
Mercury
5
0
6
8
W
Ymir
Guntane
Ymir
3
0
3
4.5
L
1
4
1
0.38
W
Zhong Kui
Legacy
Zhong Kui
4
3
3
1.83
W
Osiris
0
1
5
2.5
L
Izanami
0
3
0
0
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,382
Damage
24,120
35,617
Taken
29,295
16,817
Mitigated
15,824
11,958
Healing
10,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Cishmor
Arachne
2,348
1,936
0
2,579
8,557
2,550
0
1,718
6,839
0
19,013
L
Tyr
4,990
468
0
7,371
11,321
7,790
16
786
10,535
0
29,625
L
5,233
323
0
710
4,242
1,390
0
1,913
2,329
30,494
0
W
Mercury
EduardoCMZu
Mercury
5,643
2,974
0
219
6,422
2,153
0
1,333
4,956
0
49,115
W
Ymir
Guntane
Ymir
2,681
593
0
2,333
4,474
1,866
68
1,579
2,714
13,918
0
L
1,654
196
0
884
7,284
3,292
0
2,583
4,701
11,805
0
W
Zhong Kui
Legacy
Zhong Kui
4,893
517
0
2,982
6,816
4,997
67
2,884
3,690
30,781
0
W
Osiris
7,275
2,458
0
2,075
7,008
5,609
644
451
6,262
0
30,743
L
Izanami
1,157
1,020
0
414
4,213
1,795
0
574
3,639
0
37,176
W
3,628
3,326
0
3,117
4,575
1,199
662
127
4,448
0
45,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,555
Gold Earned
33,769
289
Minions Killed
352
0
Camps Cleared
0
1,030,733
Distance Traveled
1,130,274
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,172
470
47
4
0
228,968
4
L
Tyr
5,699
518
63
6
0
204,467
2
L
Raijin
5,738
522
65
6
0
187,615
3
W
Mercury
7,381
671
91
8
0
281,232
4
W
Ymir
6,282
571
26
2
0
224,252
4
L
Ares
5,115
465
20
2
0
226,747
4
W
Zhong Kui
6,578
598
63
6
0
201,887
3
W
Osiris
6,299
573
72
7
0
219,550
0
L
Izanami
5,831
530
94
9
0
182,936
0
W
Rama
7,229
657
100
9
0
203,353
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role