Player Matchup

Khepri
Khepri
BiPlop
Khepri
Level 115
God Stats
7W - 6L
1,183 SR
Queue Stats
322W - 270L
1,482 Elo+
Party 1
Merlin
Merlin
Goodwwin
Merlin
Level 100
God Stats
75W - 42L
1,519 SR
Queue Stats
239W - 173L
1,353 Elo+
Party 1
Izanami
Izanami
J0Three
Izanami
Level 139
God Stats
17W - 11L
1,753 SR
Queue Stats
202W - 176L
1,478 Elo+
Party 1
Achilles
Achilles
TheThunderBeast
Achilles
Level 97
God Stats
18W - 27L
1,337 SR
Queue Stats
511W - 575L
1,456 Elo+
Solo
Da Ji
Da Ji
iReeedkz7
Da Ji
Level 105
God Stats
5W - 0L
1,809 SR
Queue Stats
136W - 121L
1,565 Elo+
Solo
Team Averages
Level 111
1,520 SR
1,467 Elo+

VS

Team Averages
Level 86
1,479 SR
1,408 Elo+
Sobek
Sobek
Calliphon
Sobek
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 24L
1,250 Elo+
Solo
Serqet
Serqet
XsRED
Serqet
Level 155
God Stats
37W - 43L
1,552 SR
Queue Stats
316W - 337L
1,472 Elo+
Solo
Nu Wa
Nu Wa
cuteboyy
Nu Wa
Level 81
God Stats
60W - 57L
1,461 SR
Queue Stats
73W - 75L
1,439 Elo+
Solo
Cu Chulainn
Cu Chulainn
fogo78
Cu Chulainn
Level 102
God Stats
4W - 6L
1,380 SR
Queue Stats
114W - 131L
1,479 Elo+
Solo
Cupid
Cupid
paardunfan
Cupid
Level 43
God Stats
6W - 2L
1,500 SR
Queue Stats
57W - 58L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BiPlop
Khepri
16
2 / 2 / 15
11,301
514
8,004
14,276
15,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Goodwwin
Merlin
20
12 / 5 / 8
13,217
601
18,858
13,266
6,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
J0Three
Izanami
18
5 / 3 / 5
11,865
539
11,396
13,206
7,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
17
3 / 4 / 4
10,919
496
8,485
17,483
17,389
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Da Ji
iReeedkz7
Da Ji
18
10 / 1 / 6
12,082
549
14,180
16,008
7,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Calliphon
Sobek
12
0 / 8 / 1
8,072
367
2,452
18,937
16,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Serqet
XsRED
Serqet
16
3 / 9 / 5
10,046
457
10,811
19,189
7,722
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
cuteboyy
Nu Wa
16
2 / 6 / 3
10,209
464
8,508
10,886
3,688
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
fogo78
Cu Chulainn
16
5 / 2 / 3
10,654
484
13,991
16,298
11,950
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cupid
19
4 / 7 / 1
11,345
516
12,222
21,188
7,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
27
32
Kills
14
15
Deaths
32
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Khepri
BiPlop
Khepri
2
2
15
4.75
L
Sobek
Calliphon
Sobek
0
8
1
0.06
W
Merlin
Goodwwin
Merlin
12
5
8
3.2
W
Izanami
J0Three
Izanami
5
3
5
2.5
W
Achilles
3
4
4
1.25
L
Serqet
XsRED
Serqet
3
9
5
0.61
L
Nu Wa
cuteboyy
Nu Wa
2
6
3
0.58
L
Cu Chulainn
fogo78
Cu Chulainn
5
2
3
3.25
W
Da Ji
iReeedkz7
Da Ji
10
1
6
13
L
Cupid
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,923
Damage
47,984
74,239
Taken
86,498
53,714
Mitigated
47,421
19,500
Healing
18,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
BiPlop
Khepri
8,004
592
1,371
2,510
14,276
15,084
655
1,304
12,737
31,169
0
L
Sobek
Calliphon
Sobek
2,452
381
738
1,941
18,937
16,606
0
5,709
13,228
12,247
0
W
Merlin
Goodwwin
Merlin
18,858
790
169
2,295
13,266
6,316
1,798
2,849
10,417
92,495
0
W
Izanami
J0Three
Izanami
11,396
7,482
0
3,822
13,206
7,315
5,562
1,599
11,170
0
84,764
W
Achilles
8,485
2,683
0
4,940
17,483
17,389
104
2,336
14,605
0
43,539
L
Serqet
XsRED
Serqet
10,811
1,918
0
3,275
19,189
7,722
0
4,335
14,854
0
60,608
L
Nu Wa
cuteboyy
Nu Wa
8,508
1,296
0
841
10,886
3,688
380
5,738
5,148
71,439
0
L
Cu Chulainn
fogo78
Cu Chulainn
13,991
2,414
0
1,939
16,298
11,950
0
2,588
13,710
0
63,858
W
Da Ji
iReeedkz7
Da Ji
14,180
4,508
0
4,393
16,008
7,610
1,695
2,872
12,962
0
74,890
L
Cupid
12,222
5,799
0
9,642
21,188
7,455
0
8,492
12,696
0
85,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,384
Gold Earned
50,326
507
Minions Killed
469
0
Camps Cleared
0
2,034,558
Distance Traveled
1,827,910
18
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,301
514
39
2
0
439,414
10
L
Sobek
8,072
367
21
1
0
388,347
3
W
Merlin
13,217
601
137
6
0
367,549
1
W
Izanami
11,865
539
149
7
0
374,397
3
W
Achilles
10,919
496
78
4
0
397,386
4
L
Serqet
10,046
457
102
5
0
408,524
5
L
Nu Wa
10,209
464
113
5
0
297,679
2
L
Cu Chulainn
10,654
484
101
5
0
398,741
14
W
Da Ji
12,082
549
104
5
0
455,812
0
L
Cupid
11,345
516
132
6
0
334,619
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role