Player Matchup

Hercules
Hercules
Barbaricbear
Hercules
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
137W - 134L
1,207 Elo+
Party 1
Anubis
Anubis
Svcker
Anubis
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
154W - 157L
1,207 Elo+
Party 1
Yemoja
Yemoja
corleone71
Yemoja
Level 17
God Stats
3W - 5L
1,353 SR
Queue Stats
101W - 104L
1,273 Elo+
Solo
Fenrir
Fenrir
lilJozi
Fenrir
Level 6
God Stats
1W - 3L
1,281 SR
Queue Stats
9W - 10L
1,240 Elo+
Solo
Medusa
Medusa
manu10hdez
Medusa
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 10
1,427 SR
1,285 Elo+

VS

Team Averages
Level 18
1,489 SR
1,415 Elo+
Heimdallr
Heimdallr
Gv1d
Heimdallr
Level 22
God Stats
22W - 17L
1,500 SR
Queue Stats
23W - 17L
1,500 Elo+
Party 2
Janus
Janus
Indicacaca
Janus
Level 14
God Stats
34W - 30L
1,498 SR
Queue Stats
278W - 321L
1,346 Elo+
Solo
Yemoja
Yemoja
MidObject
Yemoja
Level 21
God Stats
3W - 2L
1,474 SR
Queue Stats
9W - 14L
1,341 Elo+
Solo
Skadi
Skadi
Voldumarus
Skadi
Level 27
God Stats
24W - 14L
1,475 SR
Queue Stats
41W - 31L
1,465 Elo+
Party 2
Neith
Neith
iDamieen
Neith
Level 7
God Stats
5W - 1L
1,500 SR
Queue Stats
37W - 29L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Barbaricbear
Hercules
15
3 / 4 / 7
9,744
424
14,679
23,114
24,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
Svcker
Anubis
15
6 / 8 / 1
10,508
457
11,037
17,592
7,878
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
corleone71
Yemoja
15
1 / 9 / 3
9,731
423
6,868
15,124
6,181
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
lilJozi
Fenrir
17
4 / 2 / 2
10,717
466
9,498
19,907
9,533
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
manu10hdez
Medusa
3
0 / 2 / 0
6,195
269
439
1,751
155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Gv1d
Heimdallr
16
2 / 4 / 6
10,300
448
9,080
11,686
4,930
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Janus
18
3 / 2 / 5
11,699
509
6,748
10,101
3,502
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
MidObject
Yemoja
17
3 / 0 / 14
12,253
533
5,242
12,496
11,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
14
2 / 5 / 7
9,821
427
9,545
13,264
3,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
iDamieen
Neith
20
15 / 3 / 4
13,301
578
24,792
20,327
9,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
61
14
Kills
25
25
Deaths
14
13
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Hercules
Barbaricbear
Hercules
3
4
7
1.63
W
Heimdallr
Gv1d
Heimdallr
2
4
6
1.25
W
Janus
3
2
5
2.75
W
Yemoja
MidObject
Yemoja
3
0
14
10
L
Anubis
Svcker
Anubis
6
8
1
0.81
W
Skadi
2
5
7
1.1
L
Yemoja
corleone71
Yemoja
1
9
3
0.28
W
Neith
iDamieen
Neith
15
3
4
5.67
L
Fenrir
lilJozi
Fenrir
4
2
2
2.5
L
Medusa
manu10hdez
Medusa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,521
Damage
55,407
77,488
Taken
67,874
48,533
Mitigated
32,967
22,489
Healing
24,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Barbaricbear
Hercules
14,679
4,466
0
4,442
23,114
24,786
292
3,456
19,488
0
44,209
W
Heimdallr
Gv1d
Heimdallr
9,080
6,844
274
3,441
11,686
4,930
2,055
2,261
9,250
0
47,770
W
Janus
6,748
1,243
0
743
10,101
3,502
1,227
2,449
7,602
62,399
0
W
Yemoja
MidObject
Yemoja
5,242
1,062
5,130
3,535
12,496
11,357
1,173
5,495
6,851
27,746
0
L
Anubis
Svcker
Anubis
11,037
1,127
0
5,390
17,592
7,878
0
3,710
13,644
39,394
0
W
Skadi
9,545
4,275
0
2,790
13,264
3,913
1,327
3,484
9,630
0
44,941
L
Yemoja
corleone71
Yemoja
6,868
2,563
2,145
1,366
15,124
6,181
615
3,409
11,699
36,803
0
W
Neith
iDamieen
Neith
24,792
13,805
0
8,761
20,327
9,265
5,756
4,216
15,934
0
117,597
L
Fenrir
lilJozi
Fenrir
9,498
1,643
0
8,923
19,907
9,533
141
809
19,058
0
88,434
L
Medusa
manu10hdez
Medusa
439
192
0
223
1,751
155
0
142
1,609
0
2,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,895
Gold Earned
57,374
333
Minions Killed
470
0
Camps Cleared
0
1,528,149
Distance Traveled
1,995,566
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,744
424
62
3
0
410,778
0
W
Heimdallr
10,300
448
86
4
0
389,183
0
W
Janus
11,699
509
115
5
0
433,274
5
W
Yemoja
12,253
533
41
2
0
406,200
8
L
Anubis
10,508
457
80
3
0
336,068
2
W
Skadi
9,821
427
65
3
0
386,946
0
L
Yemoja
9,731
423
61
3
0
300,165
1
W
Neith
13,301
578
163
7
0
379,963
0
L
Fenrir
10,717
466
124
5
0
441,434
2
L
Medusa
6,195
269
6
0
0
39,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role