Player Matchup

Fafnir
Fafnir
J4h5
Fafnir
Level 23
God Stats
19W - 17L
1,501 SR
Queue Stats
311W - 328L
1,431 Elo+
Solo
Kukulkan
Kukulkan
TheRotem
Kukulkan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 48L
1,488 Elo+
Solo
Serqet
Serqet
Zz_Deathstrok_zZ
Serqet
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,550 Elo+
Solo
Loki
Loki
brickhazzard
Loki
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
35W - 53L
1,293 Elo+
Solo
Neith
Neith
tanman_x
Neith
Level 26
God Stats
10W - 11L
1,484 SR
Queue Stats
310W - 321L
1,459 Elo+
Solo
Team Averages
Level 20
1,497 SR
1,444 Elo+

VS

Team Averages
Level 20
1,514 SR
1,424 Elo+
Artemis
Artemis
Necros_97
Artemis
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 25L
1,144 Elo+
Solo
Mercury
Mercury
PiterTime
Mercury
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 103L
1,457 Elo+
Solo
Kali
Kali
Sk1boss
Kali
Level 35
God Stats
35W - 28L
1,482 SR
Queue Stats
453W - 412L
1,402 Elo+
Party 1
Kuzenbo
Kuzenbo
TripolPlast
Kuzenbo
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 27L
1,669 Elo+
Solo
Danzaburou
Danzaburou
p_2_style
Danzaburou
Level 24
God Stats
15W - 11L
1,586 SR
Queue Stats
22W - 20L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
J4h5
Fafnir
12
1 / 2 / 3
8,211
456
3,591
14,573
17,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
TheRotem
Kukulkan
18
5 / 2 / 1
10,531
585
13,157
9,041
3,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 7 / 0
6,006
334
2,859
12,382
4,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 4 / 1
7,167
398
2,021
6,918
1,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
tanman_x
Neith
12
4 / 6 / 1
7,717
429
7,861
10,219
3,871
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Necros_97
Artemis
13
3 / 4 / 3
7,962
442
8,128
10,269
3,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
PiterTime
Mercury
13
3 / 3 / 2
8,015
445
3,199
10,159
3,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kali
Sk1boss
Kali
17
10 / 1 / 1
10,974
610
10,249
11,982
7,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kuzenbo
TripolPlast
Kuzenbo
13
2 / 0 / 5
7,901
439
3,329
11,692
14,258
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
p_2_style
Danzaburou
15
3 / 2 / 5
8,821
490
7,884
7,651
4,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
10
Kills
21
21
Deaths
10
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fafnir
J4h5
Fafnir
1
2
3
1.25
W
Artemis
Necros_97
Artemis
3
4
3
1.13
W
Mercury
PiterTime
Mercury
3
3
2
1.33
W
Kali
Sk1boss
Kali
10
1
1
10.5
L
Kukulkan
TheRotem
Kukulkan
5
2
1
2.75
W
Kuzenbo
TripolPlast
Kuzenbo
2
0
5
4.5
L
0
7
0
0
L
0
4
1
0.13
W
Danzaburou
p_2_style
Danzaburou
3
2
5
2.75
L
Neith
tanman_x
Neith
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,489
Damage
32,789
53,133
Taken
51,753
31,045
Mitigated
33,554
7,929
Healing
14,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
J4h5
Fafnir
3,591
973
0
3,997
14,573
17,101
96
509
14,064
23,165
0
W
Artemis
Necros_97
Artemis
8,128
3,735
0
3,769
10,269
3,619
418
3,294
6,975
0
32,279
W
Mercury
PiterTime
Mercury
3,199
1,158
0
3,062
10,159
3,776
525
3,493
6,666
0
45,387
W
Kali
Sk1boss
Kali
10,249
7,178
0
4,995
11,982
7,799
0
3,495
8,487
0
74,011
L
Kukulkan
TheRotem
Kukulkan
13,157
1,584
0
1,350
9,041
3,740
0
233
8,808
83,398
0
W
Kuzenbo
TripolPlast
Kuzenbo
3,329
1,405
0
500
11,692
14,258
268
3,689
7,825
26,131
0
L
2,859
1,133
0
1,106
12,382
4,369
0
1,701
10,681
0
18,367
L
2,021
345
0
107
6,918
1,964
361
483
6,435
0
29,476
W
Danzaburou
p_2_style
Danzaburou
7,884
3,393
0
1,863
7,651
4,102
753
2,777
4,874
0
65,804
L
Neith
tanman_x
Neith
7,861
2,786
0
1,369
10,219
3,871
198
403
9,816
0
38,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,632
Gold Earned
43,673
357
Minions Killed
417
0
Camps Cleared
0
1,558,721
Distance Traveled
1,636,417
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,211
456
32
2
0
320,173
0
W
Artemis
7,962
442
51
3
0
285,312
1
W
Mercury
8,015
445
89
5
0
414,153
0
W
Kali
10,974
610
147
8
0
338,324
0
L
Kukulkan
10,531
585
146
8
0
309,649
7
W
Kuzenbo
7,901
439
27
2
0
296,648
0
L
Serqet
6,006
334
40
2
0
277,286
3
L
Loki
7,167
398
60
3
0
357,785
0
W
Danzaburou
8,821
490
103
6
0
301,980
0
L
Neith
7,717
429
79
4
0
293,828
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role