Player Matchup

Zeus
Zeus
Silver I
GlobDabzOnly
Zeus
Silver I
Level 86
God Stats
38W - 47L
1,556 SR
Queue Stats
39W - 50L
1,587 MMR
Solo
Heimdallr
Heimdallr
Silver I
KingHobojoe1
Heimdallr
Silver I
Level 151
God Stats
20W - 23L
1,399 SR
Queue Stats
584W - 597L
1,586 MMR
Solo
King Arthur
King Arthur
Gold V
PhantomTenshi
King Arthur
Gold V
Level 38
God Stats
2W - 2L
1,131 SR
Queue Stats
91W - 85L
1,572 MMR
Solo
Cerberus
Cerberus
Gold I
Tu_Papu-Jr
Cerberus
Gold I
Level 141
God Stats
10W - 10L
1,686 SR
Queue Stats
271W - 283L
1,556 MMR
Solo
Arachne
Arachne
Gold I
xHELLHOUND2000x
Arachne
Gold I
Level 147
God Stats
2W - 1L
1,869 SR
Queue Stats
691W - 692L
1,573 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,528 SR
1,575 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,618 SR
1,571 MMR
Hachiman
Hachiman
Silver I
DirtMacGert
Hachiman
Silver I
Level 119
God Stats
2W - 1L
1,745 SR
Queue Stats
6W - 4L
1,587 MMR
Solo
Chang'e
Chang'e
Silver I
I play exboks
Chang'e
Silver I
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 36L
1,508 MMR
Party 1
Sun Wukong
Sun Wukong
Gold II
PvP_DARKILLER
Sun Wukong
Gold II
Level 83
God Stats
17W - 14L
1,602 SR
Queue Stats
58W - 58L
1,663 MMR
Party 2
Geb
Geb
Gold III
TooMuchTalking--
Geb
Gold III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 153L
1,514 MMR
Party 2
Fenrir
Fenrir
Gold IV
X7r1ggerHappyX
Fenrir
Gold IV
Level 113
God Stats
6W - 7L
1,744 SR
Queue Stats
100W - 94L
1,585 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 9 / 10
10,559
406
16,796
14,284
4,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
KingHobojoe1
Heimdallr
20
4 / 9 / 8
13,160
506
22,571
24,955
11,427
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
PhantomTenshi
King Arthur
20
3 / 6 / 10
13,136
505
19,811
34,821
34,837
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
Tu_Papu-Jr
Cerberus
20
5 / 3 / 11
14,129
543
15,255
27,804
32,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
12 / 7 / 5
15,477
595
17,646
32,950
15,974
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
Cu ChulainnSetKaliNu WaDanzaburou

VS

Bans
ScyllaNemesisJanusTsukuyomiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DirtMacGert
Hachiman
20
11 / 4 / 5
14,686
565
25,628
28,153
12,643
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
20
4 / 8 / 13
14,433
555
19,629
23,912
10,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
PvP_DARKILLER
Sun Wukong
20
6 / 4 / 3
15,477
595
20,260
28,723
25,478
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 3 / 14
12,891
496
9,499
28,358
31,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
11 / 5 / 11
14,424
555
23,019
27,496
16,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
80
24
Kills
34
34
Deaths
24
44
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Hachiman
DirtMacGert
Hachiman
11
4
5
3.38
W
0
9
10
0.56
L
Chang'e
4
8
13
1.31
W
Heimdallr
KingHobojoe1
Heimdallr
4
9
8
0.89
W
King Arthur
PhantomTenshi
King Arthur
3
6
10
1.33
L
Sun Wukong
PvP_DARKILLER
Sun Wukong
6
4
3
1.88
L
2
3
14
3
W
Cerberus
Tu_Papu-Jr
Cerberus
5
3
11
3.5
L
11
5
11
3.3
W
12
7
5
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,079
Damage
98,035
134,814
Taken
136,642
98,820
Mitigated
96,798
41,718
Healing
52,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
DirtMacGert
Hachiman
25,628
15,517
0
12,996
28,153
12,643
6,523
5,398
22,613
0
135,827
W
16,796
663
171
2,534
14,284
4,552
678
2,978
11,306
76,672
0
L
Chang'e
19,629
1,432
3,765
7,962
23,912
10,323
45
7,325
16,369
94,280
0
W
Heimdallr
KingHobojoe1
Heimdallr
22,571
5,546
0
2,564
24,955
11,427
3,912
4,598
20,357
0
105,173
W
King Arthur
PhantomTenshi
King Arthur
19,811
3,055
0
11,566
34,821
34,837
1,034
5,585
29,236
204
89,039
L
Sun Wukong
PvP_DARKILLER
Sun Wukong
20,260
5,916
0
11,991
28,723
25,478
0
4,287
24,354
0
103,097
L
9,499
1,394
0
6,418
28,358
31,455
18
11,052
16,794
31,595
0
W
Cerberus
Tu_Papu-Jr
Cerberus
15,255
727
1,785
10,141
27,804
32,030
417
7,793
20,011
71,057
0
L
23,019
5,233
0
8,877
27,496
16,899
586
7,632
19,732
0
102,776
W
17,646
13,274
0
12,957
32,950
15,974
2,034
8,174
24,776
0
114,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,461
Gold Earned
71,911
760
Minions Killed
638
0
Camps Cleared
0
2,349,862
Distance Traveled
2,637,492
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
14,686
565
160
6
0
475,146
2
W
Zeus
10,559
406
110
4
0
467,744
5
L
Chang'e
14,433
555
137
5
0
511,211
4
W
Heimdallr
13,160
506
153
6
0
452,747
4
W
King Arthur
13,136
505
185
7
0
451,016
0
L
Sun Wukong
15,477
595
199
8
0
512,997
3
L
Geb
12,891
496
37
1
0
587,250
2
W
Cerberus
14,129
543
137
5
0
445,579
5
L
Fenrir
14,424
555
105
4
0
550,888
0
W
Arachne
15,477
595
175
7
0
532,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role