Player Matchup

Cthulhu
Cthulhu
AktivXGast
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,221 Elo+
Party 1
Ra
Ra
Corryvrecan
Ra
Level 26
God Stats
1W - 3L
1,368 SR
Queue Stats
52W - 57L
1,420 Elo+
Solo
Mulan
Mulan
Forogoton
Mulan
Level 4
God Stats
1W - 2L
1,278 SR
Queue Stats
1W - 2L
1,186 Elo+
Solo
Arachne
Arachne
NeXihL
Arachne
Level 42
God Stats
1W - 5L
1,338 SR
Queue Stats
160W - 216L
1,348 Elo+
Party 1
Jing Wei
Jing Wei
奉吾为王
Jing Wei
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,186 Elo+
Solo
Team Averages
Level 17
1,397 SR
1,272 Elo+

VS

Team Averages
Level 19
1,466 SR
1,436 Elo+
Ullr
Ullr
Leijakeisari
Ullr
Level 15
God Stats
4W - 6L
1,526 SR
Queue Stats
5W - 7L
1,434 Elo+
Party 2
Ra
Ra
Mebu
Ra
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,444 Elo+
Solo
Ymir
Ymir
Santtux34
Ymir
Level 22
God Stats
4W - 4L
1,302 SR
Queue Stats
20W - 27L
1,434 Elo+
Party 2
Nemesis
Nemesis
XXshayanXXmrdXX
Nemesis
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
YarimEkmek
Olorun
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 45L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AktivXGast
Cthulhu
10
0 / 7 / 0
6,037
431
3,267
11,175
4,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 4 / 1
6,463
462
5,306
6,743
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
Forogoton
Mulan
12
3 / 3 / 1
6,721
480
3,114
7,856
6,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Arachne
NeXihL
Arachne
10
1 / 3 / 1
6,203
443
2,824
7,852
4,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jing Wei
奉吾为王
Jing Wei
8
0 / 5 / 0
5,060
361
362
9,066
2,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 11
7,766
555
6,662
4,656
1,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
Mebu
Ra
13
4 / 1 / 5
8,033
574
3,018
3,037
927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
12
8 / 0 / 7
8,583
613
8,082
8,639
6,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
3 / 4 / 1
6,902
493
4,005
9,860
2,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Olorun
YarimEkmek
Olorun
14
4 / 0 / 2
8,336
595
7,373
5,868
3,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
4
Kills
22
22
Deaths
5
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AktivXGast
Cthulhu
0
7
0
0
L
0
4
1
0.13
L
Mulan
Forogoton
Mulan
3
3
1
1.17
W
3
0
11
8.5
W
Ra
Mebu
Ra
4
1
5
6.5
L
Arachne
NeXihL
Arachne
1
3
1
0.5
W
Ymir
8
0
7
11.5
W
3
4
1
0.88
W
Olorun
YarimEkmek
Olorun
4
0
2
5
L
Jing Wei
奉吾为王
Jing Wei
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,873
Damage
29,140
42,692
Taken
32,060
20,521
Mitigated
15,480
3,828
Healing
9,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AktivXGast
Cthulhu
3,267
663
0
420
11,175
4,813
198
3,251
7,924
19,440
0
L
5,306
641
263
1,252
6,743
2,337
170
5,087
1,656
36,839
0
L
Mulan
Forogoton
Mulan
3,114
624
0
358
7,856
6,347
638
3,498
4,358
0
25,872
W
6,662
4,016
0
1,129
4,656
1,534
1,544
1,807
2,849
0
32,235
W
Ra
Mebu
Ra
3,018
536
1,087
951
3,037
927
904
708
2,229
38,102
0
L
Arachne
NeXihL
Arachne
2,824
1,833
0
471
7,852
4,699
0
1,334
6,518
0
31,262
W
Ymir
8,082
2,726
0
1,561
8,639
6,862
0
2,428
6,211
36,458
0
W
4,005
1,871
0
2,868
9,860
2,779
32
1,170
8,640
0
34,031
W
Olorun
YarimEkmek
Olorun
7,373
3,368
0
1,802
5,868
3,378
684
2,460
3,342
45,735
2,522
L
Jing Wei
奉吾为王
Jing Wei
362
287
0
1,064
9,066
2,325
414
5,017
4,049
0
9,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,484
Gold Earned
39,620
235
Minions Killed
343
0
Camps Cleared
0
1,198,766
Distance Traveled
1,244,942
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,037
431
36
3
0
255,867
0
L
Ra
6,463
462
79
6
0
237,837
3
L
Mulan
6,721
480
48
3
0
250,321
2
W
Ullr
7,766
555
44
3
0
236,971
1
W
Ra
8,033
574
93
7
0
279,632
0
L
Arachne
6,203
443
58
4
0
238,159
2
W
Ymir
8,583
613
59
4
0
268,802
6
W
Nemesis
6,902
493
52
4
0
229,330
1
W
Olorun
8,336
595
95
7
0
230,207
0
L
Jing Wei
5,060
361
14
1
0
216,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role