Player Matchup

Cthulhu
Cthulhu
GGAndrei111
Cthulhu
Level 30
God Stats
4W - 3L
1,730 SR
Queue Stats
46W - 35L
1,639 Elo+
Solo
Fenrir
Fenrir
TQXCN
Fenrir
Level 29
God Stats
1W - 2L
1,574 SR
Queue Stats
32W - 31L
1,519 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
YamatAmon
Ah Muzen Cab
Level 31
God Stats
0W - 3L
1,500 SR
Queue Stats
105W - 107L
1,499 Elo+
Party 2
Bellona
Bellona
ahjduf
Bellona
Level 8
God Stats
7W - 6L
1,614 SR
Queue Stats
29W - 43L
1,581 Elo+
Solo
Janus
Janus
iNeedPampers
Janus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 25
1,584 SR
1,547 Elo+

VS

Team Averages
Level 14
1,592 SR
1,624 Elo+
Ullr
Ullr
AnhŨr
Ullr
Level 3
God Stats
8W - 5L
1,500 SR
Queue Stats
133W - 92L
1,726 Elo+
Solo
Amaterasu
Amaterasu
KickTheChair
Amaterasu
Level 17
God Stats
3W - 3L
1,520 SR
Queue Stats
4W - 5L
1,497 Elo+
Party 1
Hercules
Hercules
NewMetaMaker
Hercules
Level 8
God Stats
3W - 1L
1,766 SR
Queue Stats
36W - 23L
1,672 Elo+
Solo
Scylla
Scylla
Nowwik
Scylla
Level 16
God Stats
1W - 0L
1,282 SR
Queue Stats
5W - 5L
1,521 Elo+
Party 1
Ra
Ra
SorryADConly
Ra
Level 28
God Stats
3W - 0L
1,889 SR
Queue Stats
43W - 21L
1,705 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GGAndrei111
Cthulhu
10
2 / 3 / 3
6,505
500
7,933
9,017
5,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
TQXCN
Fenrir
11
3 / 4 / 3
6,753
519
4,055
10,253
3,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
YamatAmon
Ah Muzen Cab
8
0 / 5 / 1
5,392
415
2,663
5,881
1,674
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
ahjduf
Bellona
11
4 / 6 / 0
6,795
523
7,748
8,622
7,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
5 / 4 / 1
7,628
587
4,162
7,254
2,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
AnhŨr
Ullr
11
3 / 3 / 2
6,633
510
7,205
8,602
2,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Amaterasu
KickTheChair
Amaterasu
12
4 / 4 / 4
6,756
520
4,736
10,102
7,933
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
NewMetaMaker
Hercules
10
1 / 2 / 5
6,094
469
4,132
9,251
3,630
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
Nowwik
Scylla
10
1 / 5 / 1
5,409
416
725
5,747
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
13 / 0 / 2
9,836
757
11,352
7,695
3,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
14
Kills
22
22
Deaths
14
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ullr
AnhŨr
Ullr
3
3
2
1.33
L
Cthulhu
GGAndrei111
Cthulhu
2
3
3
1.17
W
Amaterasu
KickTheChair
Amaterasu
4
4
4
1.5
W
Hercules
NewMetaMaker
Hercules
1
2
5
1.75
W
Scylla
Nowwik
Scylla
1
5
1
0.3
W
13
0
2
14
L
Fenrir
TQXCN
Fenrir
3
4
3
1.13
L
Ah Muzen Cab
YamatAmon
Ah Muzen Cab
0
5
1
0.1
L
Bellona
ahjduf
Bellona
4
6
0
0.67
L
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,561
Damage
28,150
41,027
Taken
41,397
21,166
Mitigated
19,121
8,748
Healing
14,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
AnhŨr
Ullr
7,205
3,691
0
3,257
8,602
2,725
754
3,528
5,050
0
42,509
L
Cthulhu
GGAndrei111
Cthulhu
7,933
777
54
2,540
9,017
5,844
0
2,546
6,471
27,094
0
W
Amaterasu
KickTheChair
Amaterasu
4,736
2,793
0
3,830
10,102
7,933
0
0
9,623
0
20,845
W
Hercules
NewMetaMaker
Hercules
4,132
1,458
246
2,159
9,251
3,630
0
3,572
5,673
0
19,232
W
Scylla
Nowwik
Scylla
725
236
0
1,057
5,747
1,687
655
2,556
3,056
19,372
0
W
11,352
2,290
454
3,474
7,695
3,146
0
2,238
5,421
70,560
0
L
Fenrir
TQXCN
Fenrir
4,055
671
0
2,909
10,253
3,921
0
3,463
6,790
0
33,799
L
Ah Muzen Cab
YamatAmon
Ah Muzen Cab
2,663
827
0
855
5,881
1,674
285
844
5,037
0
21,137
L
Bellona
ahjduf
Bellona
7,748
3,217
0
742
8,622
7,151
338
1,049
7,573
0
28,049
L
4,162
187
0
1,648
7,254
2,576
0
4,175
3,079
44,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,073
Gold Earned
34,728
296
Minions Killed
307
0
Camps Cleared
0
1,224,763
Distance Traveled
1,261,610
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,633
510
70
5
0
227,984
4
L
Cthulhu
6,505
500
26
2
0
264,485
2
W
Amaterasu
6,756
520
38
3
0
247,376
3
W
Hercules
6,094
469
34
3
0
272,852
5
W
Scylla
5,409
416
23
2
0
228,951
2
W
Ra
9,836
757
142
11
0
284,447
1
L
Fenrir
6,753
519
63
5
0
252,171
2
L
Ah Muzen Cab
5,392
415
51
4
0
221,752
0
L
Bellona
6,795
523
52
4
0
224,707
0
L
Janus
7,628
587
104
8
0
261,648
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role