Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
ChronicDpression
Kukulkan
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,559 Elo+
Solo
Jing Wei
Jing Wei
DrunkiIrene
Jing Wei
Level 128
God Stats
19W - 23L
1,398 SR
Queue Stats
403W - 374L
1,558 Elo+
Solo
Loki
Loki
ParagonMB
Loki
Level 129
God Stats
14W - 11L
1,769 SR
Queue Stats
384W - 334L
1,621 Elo+
Solo
Hercules
Hercules
iHD Sparrow
Hercules
Level 107
God Stats
84W - 76L
1,660 SR
Queue Stats
274W - 238L
1,665 Elo+
Solo
Team Averages
Level 124
1,566 SR
1,581 Elo+

VS

Team Averages
Level 139
1,451 SR
1,548 Elo+
Ganesha
Ganesha
 
Ganesha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Internalprob
Anhur
Level 105
God Stats
4W - 2L
1,500 SR
Queue Stats
305W - 265L
1,650 Elo+
Solo
Chronos
Chronos
LONGKNEEKNOCKER
Chronos
Level 160
God Stats
19W - 11L
1,593 SR
Queue Stats
386W - 354L
1,616 Elo+
Solo
He Bo
He Bo
XxKaOS_TaLEnTxX
He Bo
Level 148
God Stats
7W - 18L
1,457 SR
Queue Stats
963W - 922L
1,584 Elo+
Solo
Camazotz
Camazotz
poisonspiderpx1
Camazotz
Level 124
God Stats
2W - 9L
1,205 SR
Queue Stats
309W - 346L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 0 / 3
6,031
548
4,342
6,291
2,346
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
4 / 1 / 4
6,833
621
5,573
2,674
858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
DrunkiIrene
Jing Wei
11
3 / 0 / 2
6,162
560
2,847
5,482
1,572
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
11
3 / 1 / 3
6,231
566
3,279
5,339
1,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
iHD Sparrow
Hercules
10
4 / 1 / 4
5,797
527
5,610
7,839
4,373
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
0 / 4 / 2
5,003
455
1,701
8,392
3,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 3 / 0
5,272
479
1,235
4,637
896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 2 / 0
5,712
519
3,050
7,175
3,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
2 / 2 / 1
6,104
555
5,576
5,312
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Camazotz
9
1 / 3 / 0
5,241
476
3,366
7,253
1,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
14
Kills
3
3
Deaths
14
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
3
1.5
L
Ganesha
 
Ganesha
0
4
2
0.25
W
4
1
4
6
W
Jing Wei
DrunkiIrene
Jing Wei
3
0
2
4
L
0
3
0
0
L
0
2
0
0
W
Loki
3
1
3
4.5
L
2
2
1
1.25
W
Hercules
iHD Sparrow
Hercules
4
1
4
6
L
Camazotz
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,651
Damage
14,928
27,625
Taken
32,769
10,924
Mitigated
11,587
12,622
Healing
9,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,342
837
339
3,813
6,291
2,346
0
2,534
3,432
32,798
0
L
Ganesha
 
Ganesha
1,701
312
0
2,123
8,392
3,523
0
3,784
4,432
13,327
0
W
5,573
541
0
378
2,674
858
360
1,021
1,601
36,317
0
W
Jing Wei
DrunkiIrene
Jing Wei
2,847
1,080
0
2,449
5,482
1,572
0
1,195
4,215
0
37,672
L
1,235
499
0
1,286
4,637
896
0
0
4,637
0
23,596
L
3,050
747
0
2,173
7,175
3,851
420
3,535
3,600
31,257
0
W
Loki
3,279
892
0
2,306
5,339
1,775
11
1,107
4,153
0
32,203
L
5,576
88
0
980
5,312
1,463
0
897
4,403
32,883
0
W
Hercules
iHD Sparrow
Hercules
5,610
1,371
231
3,106
7,839
4,373
0
3,796
3,897
0
18,088
L
Camazotz
3,366
847
0
3,315
7,253
1,854
0
1,377
5,782
0
22,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,054
Gold Earned
27,332
357
Minions Killed
266
0
Camps Cleared
0
1,094,917
Distance Traveled
988,542
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,031
548
102
9
0
219,076
0
L
Ganesha
5,003
455
7
1
0
198,751
2
W
Kukulkan
6,833
621
88
8
0
214,690
4
W
Jing Wei
6,162
560
70
6
0
214,100
6
L
Anhur
5,272
479
56
5
0
191,176
7
L
Chronos
5,712
519
72
7
0
174,806
2
W
Loki
6,231
566
68
6
0
226,368
4
L
He Bo
6,104
555
79
7
0
196,065
3
W
Hercules
5,797
527
29
3
0
220,683
3
L
Camazotz
5,241
476
52
5
0
227,744
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role