Player Matchup

Hera
Hera
AnyaBG
Hera
Level 6
God Stats
3W - 2L
1,419 SR
Queue Stats
6W - 9L
1,344 Elo+
Solo
Persephone
Persephone
LEAViTTz
Persephone
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 12L
1,511 Elo+
Solo
Izanami
Izanami
leeluckk
Izanami
Level 13
God Stats
6W - 6L
1,490 SR
Queue Stats
28W - 42L
1,345 Elo+
Solo
Yemoja
Yemoja
thirtyssss
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,335 Elo+
Solo
Thor
Thor
vahedi
Thor
Level 6
God Stats
1W - 11L
1,073 SR
Queue Stats
235W - 281L
1,264 Elo+
Solo
Team Averages
Level 9
1,396 SR
1,360 Elo+

VS

Team Averages
Level 23
1,412 SR
1,306 Elo+
Set
Set
ARABASEMIRATAS
Set
Level 16
God Stats
2W - 3L
1,405 SR
Queue Stats
11W - 16L
1,005 Elo+
Party 1
Ullr
Ullr
AveragelyEndowed
Ullr
Level 24
God Stats
3W - 1L
1,510 SR
Queue Stats
68W - 42L
1,614 Elo+
Solo
Mercury
Mercury
HVG0420
Mercury
Level 29
God Stats
29W - 30L
1,492 SR
Queue Stats
87W - 112L
1,445 Elo+
Solo
Cu Chulainn
Cu Chulainn
Kestutis123
Cu Chulainn
Level 15
God Stats
1W - 1L
1,159 SR
Queue Stats
3W - 7L
1,001 Elo+
Party 1
Sol
Sol
superboinkboink
Sol
Level 29
God Stats
18W - 18L
1,492 SR
Queue Stats
69W - 58L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
AnyaBG
Hera
17
8 / 9 / 2
13,003
1,182
14,359
17,335
5,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Persephone
LEAViTTz
Persephone
17
1 / 9 / 6
10,235
930
8,187
16,568
4,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
leeluckk
Izanami
15
0 / 7 / 4
9,296
845
2,690
13,709
3,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
thirtyssss
Yemoja
17
1 / 4 / 8
11,615
1,056
9,232
13,846
12,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thor
vahedi
Thor
15
0 / 17 / 6
9,610
874
3,168
24,965
8,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

11

VS

Team 2 Tickets

227

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 3 / 22
12,571
1,143
19,610
11,235
4,612
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
24 / 2 / 14
14,509
1,319
31,169
11,771
4,732
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
HVG0420
Mercury
18
0 / 3 / 16
11,015
1,001
1,084
8,625
4,850
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cu Chulainn
Kestutis123
Cu Chulainn
14
0 / 1 / 4
8,763
797
1,196
1,273
453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
12 / 1 / 24
14,418
1,311
27,597
12,491
4,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
126
10
Kills
46
46
Deaths
10
26
Assists
80
Player
Kills
Deaths
Assists
KDA
W
10
3
22
7
L
Hera
AnyaBG
Hera
8
9
2
1
W
24
2
14
15.5
W
Mercury
HVG0420
Mercury
0
3
16
2.67
W
Cu Chulainn
Kestutis123
Cu Chulainn
0
1
4
2
L
Persephone
LEAViTTz
Persephone
1
9
6
0.44
L
Izanami
leeluckk
Izanami
0
7
4
0.29
W
12
1
24
24
L
Yemoja
thirtyssss
Yemoja
1
4
8
1.25
L
Thor
vahedi
Thor
0
17
6
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,636
Damage
80,656
86,423
Taken
45,395
34,818
Mitigated
19,544
6,487
Healing
9,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,610
8,235
0
1,032
11,235
4,612
0
8,439
2,796
0
29,275
L
Hera
AnyaBG
Hera
14,359
3,413
98
170
17,335
5,495
0
5,636
11,674
37,290
0
W
31,169
15,187
0
399
11,771
4,732
0
8,310
3,461
0
53,226
W
Mercury
HVG0420
Mercury
1,084
88
306
718
8,625
4,850
0
5,053
3,572
0
21,503
W
Cu Chulainn
Kestutis123
Cu Chulainn
1,196
297
0
119
1,273
453
0
283
666
0
3,644
L
Persephone
LEAViTTz
Persephone
8,187
1,447
1,015
2,041
16,568
4,981
0
3,315
13,248
24,125
0
L
Izanami
leeluckk
Izanami
2,690
2,224
0
687
13,709
3,862
0
5,633
8,051
0
16,501
W
27,597
13,061
0
6,898
12,491
4,897
0
9,693
2,798
70,692
0
L
Yemoja
thirtyssss
Yemoja
9,232
1,123
1,236
561
13,846
12,420
0
5,532
8,314
41,671
0
L
Thor
vahedi
Thor
3,168
1,837
0
679
24,965
8,060
0
7,480
17,460
0
10,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,759
Gold Earned
61,276
197
Minions Killed
209
6
Camps Cleared
9
824,808
Distance Traveled
872,655
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
12,571
1,143
19
2
3
195,501
0
L
Hera
13,003
1,182
52
5
1
188,145
1
W
Ullr
14,509
1,319
57
5
0
215,631
0
W
Mercury
11,015
1,001
22
2
3
217,925
0
W
Cu Chulainn
8,763
797
1
0
0
40,566
0
L
Persephone
10,235
930
33
3
0
158,097
0
L
Izanami
9,296
845
19
2
2
139,095
1
W
Sol
14,418
1,311
110
10
3
203,032
1
L
Yemoja
11,615
1,056
82
7
2
180,321
1
L
Thor
9,610
874
11
1
1
159,150
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role