Player Matchup

Fenrir
Fenrir
Cayno
Fenrir
Level 17
God Stats
10W - 12L
1,444 SR
Queue Stats
19W - 30L
1,390 Elo+
Solo
Hel
Hel
HantsuStark
Hel
Level 21
God Stats
7W - 6L
1,482 SR
Queue Stats
28W - 27L
1,479 Elo+
Solo
Hachiman
Hachiman
Poseidonate20k
Hachiman
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,215 Elo+
Solo
Kukulkan
Kukulkan
chesco1112
Kukulkan
Level 4
God Stats
0W - 2L
1,264 SR
Queue Stats
5W - 11L
1,076 Elo+
Solo
Jing Wei
Jing Wei
kmfaeir
Jing Wei
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 14
1,438 SR
1,332 Elo+

VS

Team Averages
Level 14
1,611 SR
1,368 Elo+
Neith
Neith
ADApei
Neith
Level 18
God Stats
1W - 0L
1,737 SR
Queue Stats
4W - 6L
1,413 Elo+
Solo
Cthulhu
Cthulhu
Ferferiii
Cthulhu
Level 17
God Stats
16W - 16L
1,535 SR
Queue Stats
40W - 35L
1,283 Elo+
Solo
Nemesis
Nemesis
Reaxa
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,504 Elo+
Solo
Set
Set
YeCu
Set
Level 8
God Stats
4W - 3L
1,727 SR
Queue Stats
10W - 16L
1,310 Elo+
Solo
Kukulkan
Kukulkan
缔造者灬菲菲ie
Kukulkan
Level 22
God Stats
1W - 0L
1,555 SR
Queue Stats
33W - 23L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cayno
Fenrir
17
4 / 3 / 4
10,771
468
8,471
19,925
10,205
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 6 / 2
10,072
438
14,446
19,861
8,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
12
2 / 10 / 0
8,597
374
6,190
18,026
5,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
chesco1112
Kukulkan
12
0 / 9 / 1
8,620
375
4,169
11,916
4,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
kmfaeir
Jing Wei
14
2 / 7 / 2
9,361
407
6,310
20,368
6,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ADApei
Neith
15
1 / 2 / 5
9,952
433
6,756
7,954
3,088
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Ferferiii
Cthulhu
18
12 / 5 / 11
12,187
530
18,633
22,390
17,571
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Reaxa
Nemesis
20
5 / 1 / 6
12,314
535
5,523
15,025
6,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Set
YeCu
Set
14
3 / 5 / 5
9,933
432
8,269
13,752
8,879
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
14 / 0 / 11
13,538
589
27,900
8,429
3,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
73
12
Kills
35
35
Deaths
13
9
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Neith
ADApei
Neith
1
2
5
1.75
L
Fenrir
Cayno
Fenrir
4
3
4
2
W
Cthulhu
Ferferiii
Cthulhu
12
5
11
3.5
L
4
6
2
0.83
L
Hachiman
2
10
0
0.2
W
Nemesis
Reaxa
Nemesis
5
1
6
8
W
Set
YeCu
Set
3
5
5
1.1
L
Kukulkan
chesco1112
Kukulkan
0
9
1
0.06
L
Jing Wei
kmfaeir
Jing Wei
2
7
2
0.43
W
14
0
11
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,586
Damage
67,081
90,096
Taken
67,550
36,050
Mitigated
39,844
27,160
Healing
18,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
ADApei
Neith
6,756
3,609
0
2,218
7,954
3,088
2,034
1,448
6,506
0
42,273
L
Fenrir
Cayno
Fenrir
8,471
1,660
0
7,344
19,925
10,205
918
7,045
12,880
0
65,639
W
Cthulhu
Ferferiii
Cthulhu
18,633
1,794
550
5,522
22,390
17,571
14
6,822
15,568
51,224
0
L
14,446
1,210
2,213
8,641
19,861
8,801
969
12,223
7,638
56,879
0
L
Hachiman
6,190
4,134
0
3,954
18,026
5,773
279
8,789
9,237
0
30,977
W
Nemesis
Reaxa
Nemesis
5,523
1,900
0
7,613
15,025
6,516
279
4,303
10,722
0
102,871
W
Set
YeCu
Set
8,269
4,685
0
514
13,752
8,879
1,555
2,615
11,137
0
47,525
L
Kukulkan
chesco1112
Kukulkan
4,169
788
0
0
11,916
4,314
945
8,731
3,185
43,747
0
L
Jing Wei
kmfaeir
Jing Wei
6,310
5,855
0
5,008
20,368
6,957
188
9,745
10,623
0
47,048
W
27,900
3,246
680
1,843
8,429
3,790
832
3,427
5,002
95,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,421
Gold Earned
57,924
455
Minions Killed
526
0
Camps Cleared
0
1,754,460
Distance Traveled
2,093,177
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,952
433
77
3
0
283,466
0
L
Fenrir
10,771
468
136
6
0
373,761
0
W
Cthulhu
12,187
530
63
3
0
458,437
8
L
Hel
10,072
438
103
4
0
383,108
0
L
Hachiman
8,597
374
54
2
0
279,498
1
W
Nemesis
12,314
535
153
7
0
519,058
2
W
Set
9,933
432
73
3
0
379,371
3
L
Kukulkan
8,620
375
81
4
0
317,802
4
L
Jing Wei
9,361
407
81
4
0
400,291
1
W
Kukulkan
13,538
589
160
7
0
452,845
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role