Player Matchup

Chaac
Chaac
BigJiquez
Chaac
Level 7
God Stats
2W - 1L
1,362 SR
Queue Stats
70W - 67L
1,585 Elo+
Solo
Ymir
Ymir
Bogdansqwerty
Ymir
Level 7
God Stats
2W - 0L
1,686 SR
Queue Stats
3W - 1L
1,597 Elo+
Solo
Scylla
Scylla
M0nK3I TTO
Scylla
Level 26
God Stats
10W - 7L
1,457 SR
Queue Stats
324W - 288L
1,502 Elo+
Solo
Artemis
Artemis
MOPOkuskiIIRO
Artemis
Level 8
God Stats
1W - 0L
1,794 SR
Queue Stats
4W - 12L
1,141 Elo+
Solo
Fenrir
Fenrir
madera-uzumaki
Fenrir
Level 29
God Stats
31W - 26L
1,684 SR
Queue Stats
580W - 560L
1,473 Elo+
Solo
Team Averages
Level 15
1,597 SR
1,460 Elo+

VS

Team Averages
Level 13
1,585 SR
1,455 Elo+
Horus
Horus
ItSm00thieTime
Horus
Level 8
God Stats
0W - 1L
1,366 SR
Queue Stats
6W - 8L
1,444 Elo+
Solo
Neith
Neith
Naebdi
Neith
Level 18
God Stats
3W - 3L
1,493 SR
Queue Stats
72W - 55L
1,553 Elo+
Solo
Bellona
Bellona
PineappleMOSPDBB
Bellona
Level 6
God Stats
13W - 20L
1,424 SR
Queue Stats
97W - 108L
1,416 Elo+
Solo
Aphrodite
Aphrodite
W-e-s-t-h-a-u-n
Aphrodite
Level 25
God Stats
9W - 4L
1,894 SR
Queue Stats
225W - 287L
1,362 Elo+
Solo
Cerberus
Cerberus
luc_inhas
Cerberus
Level 7
God Stats
0W - 1L
1,749 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BigJiquez
Chaac
18
18 / 2 / 9
12,737
607
25,216
23,738
24,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

13
1 / 6 / 14
9,454
450
2,974
14,356
10,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
M0nK3I TTO
Scylla
16
9 / 5 / 11
10,883
518
20,822
13,060
4,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
13
1 / 6 / 10
8,882
423
8,583
14,481
4,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
21 / 1 / 2
13,423
639
18,214
18,174
9,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 12 / 6
9,141
435
5,045
22,833
12,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
Naebdi
Neith
17
7 / 3 / 8
10,991
523
27,508
18,441
7,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 16 / 2
6,527
311
5,700
18,999
12,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
W-e-s-t-h-a-u-n
Aphrodite
13
5 / 9 / 3
9,585
456
5,514
12,474
7,400
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
luc_inhas
Cerberus
9
1 / 12 / 3
6,983
333
3,690
17,662
8,081
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
41
50
Kills
19
20
Deaths
52
46
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chaac
BigJiquez
Chaac
18
2
9
11.25
W
1
6
14
1.33
L
6
12
6
0.75
W
Scylla
M0nK3I TTO
Scylla
9
5
11
2.9
W
Artemis
1
6
10
1
L
Neith
Naebdi
Neith
7
3
8
3.67
L
0
16
2
0.06
L
Aphrodite
W-e-s-t-h-a-u-n
Aphrodite
5
9
3
0.72
L
Cerberus
luc_inhas
Cerberus
1
12
3
0.21
W
21
1
2
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,809
Damage
47,457
83,809
Taken
90,409
52,581
Mitigated
47,886
31,825
Healing
14,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BigJiquez
Chaac
25,216
10,370
0
13,206
23,738
24,077
4,172
1,260
22,478
0
92,533
W
2,974
777
0
526
14,356
10,253
117
4,863
9,493
18,817
0
L
5,045
2,468
591
1,906
22,833
12,321
0
5,033
17,327
0
20,986
W
Scylla
M0nK3I TTO
Scylla
20,822
3,047
304
3,649
13,060
4,162
1,495
1,418
11,642
68,016
0
W
Artemis
8,583
4,744
0
4,767
14,481
4,966
2,507
775
13,706
0
41,125
L
Neith
Naebdi
Neith
27,508
15,672
0
8,051
18,441
7,108
0
6,758
11,276
0
84,529
L
5,700
1,840
0
435
18,999
12,976
0
3,699
14,744
0
20,616
L
Aphrodite
W-e-s-t-h-a-u-n
Aphrodite
5,514
1,571
0
2,589
12,474
7,400
942
3,129
9,223
32,797
1,376
L
Cerberus
luc_inhas
Cerberus
3,690
584
0
1,147
17,662
8,081
0
4,306
13,107
14,469
0
W
18,214
9,425
704
8,669
18,174
9,123
5,805
706
17,468
0
77,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,379
Gold Earned
43,227
449
Minions Killed
301
0
Camps Cleared
0
1,805,417
Distance Traveled
1,478,127
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,737
607
130
6
0
380,162
0
W
Ymir
9,454
450
24
1
0
354,954
3
L
Horus
9,141
435
43
2
0
344,123
1
W
Scylla
10,883
518
115
5
0
342,409
5
W
Artemis
8,882
423
55
3
0
312,605
2
L
Neith
10,991
523
136
6
0
353,482
1
L
Bellona
6,527
311
16
1
0
244,191
0
L
Aphrodite
9,585
456
75
4
0
269,928
3
L
Cerberus
6,983
333
31
1
0
266,403
0
W
Fenrir
13,423
639
125
6
0
415,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role