Player Matchup

Anubis
Anubis
AuRuM0896
Anubis
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 15L
1,675 Elo+
Solo
Hachiman
Hachiman
GillesDeleuze
Hachiman
Level 10
God Stats
2W - 3L
1,283 SR
Queue Stats
20W - 11L
1,648 Elo+
Solo
Da Ji
Da Ji
Wesson07
Da Ji
Level 29
God Stats
5W - 3L
1,746 SR
Queue Stats
155W - 160L
1,715 Elo+
Solo
Olorun
Olorun
inceM
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,304 Elo+
Solo
Odin
Odin
一刀一个席哼哼
Odin
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
228W - 224L
1,623 Elo+
Solo
Team Averages
Level 19
1,506 SR
1,593 Elo+

VS

Team Averages
Level 22
1,522 SR
1,583 Elo+
Jing Wei
Jing Wei
Alpha1408
Jing Wei
Level 28
God Stats
2W - 5L
1,490 SR
Queue Stats
49W - 45L
1,465 Elo+
Solo
Scylla
Scylla
AoiT0ri
Scylla
Level 16
God Stats
16W - 9L
1,908 SR
Queue Stats
113W - 46L
1,849 Elo+
Solo
Ra
Ra
D4V1C1Y0
Ra
Level 28
God Stats
2W - 3L
1,212 SR
Queue Stats
69W - 55L
1,577 Elo+
Solo
Bacchus
Bacchus
KillRick3
Bacchus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 23L
1,499 Elo+
Party 1
Neith
Neith
Opiuman
Neith
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 16L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AuRuM0896
Anubis
16
2 / 5 / 8
9,885
989
5,304
11,098
4,998
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
GillesDeleuze
Hachiman
16
5 / 8 / 5
10,801
1,080
15,698
16,364
8,035
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Da Ji
Wesson07
Da Ji
16
3 / 8 / 7
10,340
1,034
14,066
16,798
7,029
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
inceM
Olorun
16
0 / 5 / 8
9,227
923
7,996
12,419
4,796
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
2 / 1 / 6
9,303
930
5,530
6,235
3,060
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

140

VS

Team 2 Tickets

248

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Alpha1408
Jing Wei
16
4 / 4 / 9
9,883
988
6,305
10,443
4,109
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
AoiT0ri
Scylla
18
14 / 2 / 9
12,965
1,297
20,404
9,771
3,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
1 / 1 / 17
10,548
1,055
11,135
6,021
2,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
KillRick3
Bacchus
16
1 / 3 / 14
10,311
1,031
7,261
12,594
14,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
Opiuman
Neith
17
7 / 2 / 12
10,946
1,095
12,797
12,239
4,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
88
12
Kills
27
27
Deaths
12
34
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Alpha1408
Jing Wei
4
4
9
2.13
W
Scylla
AoiT0ri
Scylla
14
2
9
9.25
L
Anubis
AuRuM0896
Anubis
2
5
8
1.2
W
1
1
17
9.5
L
Hachiman
GillesDeleuze
Hachiman
5
8
5
0.94
W
Bacchus
KillRick3
Bacchus
1
3
14
2.67
W
Neith
Opiuman
Neith
7
2
12
6.5
L
Da Ji
Wesson07
Da Ji
3
8
7
0.81
L
Olorun
inceM
Olorun
0
5
8
0.8
L
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,594
Damage
57,902
62,914
Taken
51,068
27,918
Mitigated
29,544
6,066
Healing
9,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Alpha1408
Jing Wei
6,305
5,314
534
1,194
10,443
4,109
0
1,931
8,512
0
19,537
W
Scylla
AoiT0ri
Scylla
20,404
2,802
0
268
9,771
3,664
0
2,058
7,713
32,927
0
L
Anubis
AuRuM0896
Anubis
5,304
423
0
1,595
11,098
4,998
0
6,962
3,870
26,340
0
W
11,135
988
2,973
1,375
6,021
2,767
0
1,866
4,155
49,663
0
L
Hachiman
GillesDeleuze
Hachiman
15,698
6,922
0
430
16,364
8,035
0
9,134
6,884
0
31,012
W
Bacchus
KillRick3
Bacchus
7,261
517
0
1,043
12,594
14,551
0
4,279
8,315
12,527
0
W
Neith
Opiuman
Neith
12,797
6,298
0
2,523
12,239
4,453
0
3,166
9,073
0
21,073
L
Da Ji
Wesson07
Da Ji
14,066
2,601
0
0
16,798
7,029
0
8,703
7,823
0
33,142
L
Olorun
inceM
Olorun
7,996
2,943
550
3,491
12,419
4,796
0
8,423
3,784
34,341
0
L
5,530
580
0
0
6,235
3,060
0
4,284
1,753
0
11,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,556
Gold Earned
54,653
181
Minions Killed
191
7
Camps Cleared
5
858,134
Distance Traveled
948,413
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,883
988
32
3
0
198,394
0
W
Scylla
12,965
1,297
41
4
2
176,400
0
L
Anubis
9,885
989
60
6
2
173,237
0
W
Ra
10,548
1,055
92
9
0
206,225
0
L
Hachiman
10,801
1,080
33
3
1
179,516
1
W
Bacchus
10,311
1,031
9
1
1
208,450
0
W
Neith
10,946
1,095
17
2
2
158,944
1
L
Da Ji
10,340
1,034
36
4
3
163,718
0
L
Olorun
9,227
923
36
4
1
178,888
4
L
Odin
9,303
930
16
2
0
162,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role