Player Matchup

Chaac
Chaac
RuTHLeSSpack
Chaac
Level 84
God Stats
8W - 6L
1,564 SR
Queue Stats
151W - 164L
1,431 Elo+
Party 1
Danzaburou
Danzaburou
Sav_Dooks
Danzaburou
Level 51
God Stats
77W - 81L
1,514 SR
Queue Stats
345W - 379L
1,424 Elo+
Party 1
Fenrir
Fenrir
Sav_Uzi
Fenrir
Level 49
God Stats
4W - 2L
1,578 SR
Queue Stats
223W - 262L
1,397 Elo+
Party 1
Scylla
Scylla
l Dime Guy l
Scylla
Level 68
God Stats
9W - 8L
1,535 SR
Queue Stats
168W - 198L
1,442 Elo+
Party 1
Cthulhu
Cthulhu
l Spliff Guy l
Cthulhu
Level 89
God Stats
4W - 11L
1,556 SR
Queue Stats
157W - 168L
1,481 Elo+
Party 1
Team Averages
Level 68
1,549 SR
1,435 Elo+

VS

Team Averages
Level 69
1,668 SR
1,567 Elo+
Osiris
Osiris
 
Osiris
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
OzzY_THe_MeemeR5
Ravana
Level 103
God Stats
1W - 1L
1,743 SR
Queue Stats
27W - 31L
1,585 Elo+
Party 2
Ra
Ra
PlsHelpStepbro
Ra
Level 17
God Stats
2W - 3L
1,650 SR
Queue Stats
16W - 17L
1,637 Elo+
Party 2
Ymir
Ymir
SOLDIER4434
Ymir
Level 55
God Stats
24W - 23L
1,685 SR
Queue Stats
267W - 300L
1,477 Elo+
Party 3
Medusa
Medusa
alex_omar005
Medusa
Level 24
God Stats
9W - 7L
1,763 SR
Queue Stats
15W - 15L
1,638 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 5
6,930
578
5,430
8,944
7,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
Sav_Dooks
Danzaburou
12
9 / 1 / 2
7,600
633
8,579
5,551
1,798
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
Sav_Uzi
Fenrir
10
1 / 3 / 4
6,120
510
2,352
8,866
3,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
12
1 / 1 / 1
6,731
561
2,684
3,063
1,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 2 / 8
7,314
610
6,178
7,481
4,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
5 / 2 / 1
7,076
590
7,747
8,918
8,966
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 3 / 4
6,435
536
4,368
6,495
2,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
1 / 2 / 1
5,983
499
4,139
4,633
1,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 4 / 0
4,975
415
1,959
9,283
4,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
8
1 / 6 / 0
5,037
420
1,757
6,592
1,215
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
17
Kills
8
8
Deaths
17
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
5
2
1
2.75
L
1
3
4
1
L
1
2
1
0.75
W
2
1
5
4.5
L
0
4
0
0
W
Danzaburou
Sav_Dooks
Danzaburou
9
1
2
10
W
Fenrir
Sav_Uzi
Fenrir
1
3
4
1
L
Medusa
1
6
0
0.17
W
Scylla
1
1
1
1.5
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,223
Damage
19,970
33,905
Taken
35,921
17,546
Mitigated
18,596
12,119
Healing
8,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
7,747
2,779
0
2,959
8,918
8,966
0
1,660
6,934
0
27,499
L
4,368
955
0
1,679
6,495
2,517
0
889
5,531
0
32,529
L
4,139
195
272
1,491
4,633
1,255
0
1,404
3,139
29,142
0
W
5,430
1,090
0
5,157
8,944
7,038
0
135
8,807
0
34,989
L
1,959
74
222
1,145
9,283
4,643
0
3,050
6,196
17,819
0
W
Danzaburou
Sav_Dooks
Danzaburou
8,579
4,079
0
1,669
5,551
1,798
2,440
1,524
3,983
0
40,252
W
Fenrir
Sav_Uzi
Fenrir
2,352
512
0
3,037
8,866
3,185
0
2,203
6,439
0
33,261
L
Medusa
1,757
623
393
540
6,592
1,215
0
1,739
4,853
0
19,393
W
Scylla
2,684
71
0
868
3,063
1,032
0
1,162
1,833
37,441
0
W
6,178
908
164
1,224
7,481
4,493
803
722
6,745
24,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,695
Gold Earned
29,506
343
Minions Killed
261
0
Camps Cleared
0
1,131,807
Distance Traveled
1,050,108
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,076
590
48
4
0
197,916
1
L
Ravana
6,435
536
72
6
0
236,022
5
L
Ra
5,983
499
75
6
0
165,419
4
W
Chaac
6,930
578
83
7
0
244,304
5
L
Ymir
4,975
415
25
2
0
223,348
2
W
Danzaburou
7,600
633
69
6
0
204,069
0
W
Fenrir
6,120
510
63
5
0
236,942
0
L
Medusa
5,037
420
41
3
0
227,403
2
W
Scylla
6,731
561
87
7
0
210,762
3
W
Cthulhu
7,314
610
41
3
0
235,730
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role