Player Matchup

Artio
Artio
CitrineSoup
Artio
Level 11
God Stats
0W - 3L
1,289 SR
Queue Stats
1W - 5L
1,181 Elo+
Solo
Baron Samedi
Baron Samedi
Corezmal
Baron Samedi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,261 Elo+
Solo
Xbalanque
Xbalanque
Jafas
Xbalanque
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 25L
1,616 Elo+
Solo
Cupid
Cupid
KeeblerElf64
Cupid
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
PTSD0
Nemesis
Level 3
God Stats
7W - 9L
1,543 SR
Queue Stats
24W - 31L
1,263 Elo+
Solo
Team Averages
Level 14
1,466 SR
1,364 Elo+

VS

Team Averages
Level 23
1,545 SR
1,574 Elo+
Agni
Agni
DalandanYT
Agni
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,512 Elo+
Solo
Yemoja
Yemoja
Grahamit
Yemoja
Level 28
God Stats
29W - 23L
1,512 SR
Queue Stats
49W - 48L
1,482 Elo+
Solo
Janus
Janus
eloCole
Janus
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 7L
1,821 Elo+
Party 1
Sun Wukong
Sun Wukong
estrellitalol
Sun Wukong
Level 18
God Stats
24W - 21L
1,324 SR
Queue Stats
102W - 83L
1,383 Elo+
Solo
Mercury
Mercury
splays2
Mercury
Level 42
God Stats
16W - 9L
1,890 SR
Queue Stats
243W - 159L
1,671 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 5 / 0
5,762
524
3,350
9,116
4,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
Corezmal
Baron Samedi
7
1 / 3 / 1
4,581
416
1,262
3,110
1,100
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Xbalanque
Jafas
Xbalanque
9
2 / 5 / 2
5,867
533
4,680
7,371
2,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 5 / 2
4,833
439
3,921
8,818
2,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
PTSD0
Nemesis
8
0 / 4 / 0
4,961
451
1,608
8,640
3,197
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 3
5,180
471
3,173
7,022
1,723
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Grahamit
Yemoja
10
2 / 1 / 7
6,303
573
3,829
4,925
1,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
eloCole
Janus
13
10 / 1 / 2
7,797
709
7,395
5,625
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
estrellitalol
Sun Wukong
12
4 / 0 / 3
6,603
600
5,557
6,784
3,201
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
splays2
Mercury
11
4 / 2 / 4
6,232
567
4,214
7,189
2,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
7
Kills
22
22
Deaths
7
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
4
5
0
0.8
L
Baron Samedi
Corezmal
Baron Samedi
1
3
1
0.5
W
2
3
3
1.17
W
Yemoja
Grahamit
Yemoja
2
1
7
5.5
L
Xbalanque
Jafas
Xbalanque
2
5
2
0.6
L
0
5
2
0.2
L
Nemesis
PTSD0
Nemesis
0
4
0
0
W
Janus
eloCole
Janus
10
1
2
11
W
Sun Wukong
estrellitalol
Sun Wukong
4
0
3
5.5
W
Mercury
splays2
Mercury
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,821
Damage
24,168
37,055
Taken
31,545
13,870
Mitigated
10,452
8,824
Healing
10,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,350
408
452
1,792
9,116
4,982
279
5,348
3,642
7,474
0
L
Baron Samedi
Corezmal
Baron Samedi
1,262
259
101
293
3,110
1,100
378
1,129
1,947
8,041
0
W
3,173
649
397
2,244
7,022
1,723
618
1,812
5,210
16,701
0
W
Yemoja
Grahamit
Yemoja
3,829
991
784
1,890
4,925
1,851
300
2,183
2,742
19,974
0
L
Xbalanque
Jafas
Xbalanque
4,680
2,331
0
907
7,371
2,352
354
2,629
4,663
0
24,783
L
3,921
1,678
0
3,304
8,818
2,239
148
3,201
5,500
0
23,603
L
Nemesis
PTSD0
Nemesis
1,608
961
0
1,975
8,640
3,197
0
1,670
6,906
0
23,698
W
Janus
eloCole
Janus
7,395
1,226
0
2,106
5,625
1,547
49
317
5,308
43,237
0
W
Sun Wukong
estrellitalol
Sun Wukong
5,557
1,557
0
1,172
6,784
3,201
840
86
6,698
0
34,812
W
Mercury
splays2
Mercury
4,214
2,123
0
2,341
7,189
2,130
15
214
6,975
0
29,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,004
Gold Earned
32,115
154
Minions Killed
265
0
Camps Cleared
0
876,405
Distance Traveled
1,044,787
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,762
524
7
1
0
206,681
0
L
Baron Samedi
4,581
416
14
1
0
157,865
0
W
Agni
5,180
471
26
2
0
164,238
0
W
Yemoja
6,303
573
25
2
0
189,410
0
L
Xbalanque
5,867
533
39
4
0
178,387
0
L
Cupid
4,833
439
39
4
0
152,703
1
L
Nemesis
4,961
451
55
5
0
180,769
0
W
Janus
7,797
709
83
8
0
225,686
0
W
Sun Wukong
6,603
600
69
6
0
221,095
6
W
Mercury
6,232
567
62
6
0
244,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role