Player Matchup

Sobek
Sobek
Diamond IV
Gingy
Sobek
Diamond IV
Level 160
God Stats
20W - 20L
1,576 SR
Queue Stats
485W - 472L
2,087 MMR
Solo
Cupid
Cupid
Platinum III
Gospeedrcer
Cupid
Platinum III
Level 145
God Stats
9W - 4L
1,916 SR
Queue Stats
53W - 41L
2,134 MMR
Solo
Thoth
Thoth
Diamond V
ItsDrowsyBat
Thoth
Diamond V
Level 157
God Stats
3W - 2L
1,180 SR
Queue Stats
204W - 175L
2,105 MMR
Solo
Set
Set
Diamond III
KÒBE
Set
Diamond III
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 42L
2,223 MMR
Solo
Chaac
Chaac
Diamond V
xProKidx
Chaac
Diamond V
Level 109
God Stats
14W - 15L
1,797 SR
Queue Stats
576W - 562L
2,016 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,594 SR
2,113 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,544 SR
2,004 MMR
Khepri
Khepri
Platinum I
Bongolian
Khepri
Platinum I
Level 128
God Stats
2W - 2L
1,748 SR
Queue Stats
139W - 109L
2,135 MMR
Solo
Artio
Artio
Diamond V
SweeetJC
Artio
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Diamond V
TimTheMoose
Chang'e
Diamond V
Level 155
God Stats
0W - 4L
1,678 SR
Queue Stats
169W - 135L
2,168 MMR
Solo
Hun Batz
Hun Batz
Platinum I
XboxGoblin
Hun Batz
Platinum I
Level 151
God Stats
2W - 5L
1,528 SR
Queue Stats
428W - 390L
1,991 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
Zexxet
Heimdallr
Diamond IV
Level 158
God Stats
3W - 8L
1,267 SR
Queue Stats
136W - 118L
2,228 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Gingy
Sobek
19
2 / 3 / 14
14,085
542
13,948
30,436
36,189
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
14 / 3 / 6
18,262
702
32,216
24,583
10,857
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
1 / 1 / 17
13,670
526
20,107
9,934
3,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Set
KÒBE
Set
20
5 / 10 / 9
14,998
577
20,782
32,234
28,300
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chaac
xProKidx
Chaac
20
4 / 4 / 16
14,417
555
20,739
23,529
12,948
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
ApolloDanzaburouAh PuchNu WaAnubis

VS

Bans
PersephoneScyllaAh Muzen CabCu ChulainnIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Bongolian
Khepri
16
1 / 4 / 10
11,425
439
9,245
27,540
32,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artio
SweeetJC
Artio
18
2 / 7 / 10
12,442
479
9,898
32,520
42,005
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
TimTheMoose
Chang'e
18
4 / 7 / 10
11,873
457
18,290
22,403
8,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
XboxGoblin
Hun Batz
20
8 / 4 / 9
13,530
520
17,109
25,182
25,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
Zexxet
Heimdallr
20
4 / 4 / 6
13,665
526
22,466
21,011
12,676
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
64
26
Kills
19
21
Deaths
26
62
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Khepri
Bongolian
Khepri
1
4
10
1.5
W
Sobek
Gingy
Sobek
2
3
14
3
W
14
3
6
5.67
W
1
1
17
9.5
W
Set
KÒBE
Set
5
10
9
0.95
L
Artio
SweeetJC
Artio
2
7
10
1
L
Chang'e
TimTheMoose
Chang'e
4
7
10
1.29
L
Hun Batz
XboxGoblin
Hun Batz
8
4
9
3.13
L
Heimdallr
Zexxet
Heimdallr
4
4
6
1.75
W
Chaac
xProKidx
Chaac
4
4
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,792
Damage
77,008
120,716
Taken
128,656
91,974
Mitigated
120,887
47,549
Healing
42,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Bongolian
Khepri
9,245
324
0
4,175
27,540
32,021
189
9,767
17,329
24,412
0
W
Sobek
Gingy
Sobek
13,948
744
0
9,177
30,436
36,189
177
10,832
17,226
38,459
0
W
32,216
25,756
3,052
15,474
24,583
10,857
4,865
5,186
18,958
0
164,931
W
20,107
281
0
3,117
9,934
3,680
2,150
2,200
7,203
100,286
0
W
Set
KÒBE
Set
20,782
9,860
0
6,824
32,234
28,300
230
11,106
20,393
0
110,071
L
Artio
SweeetJC
Artio
9,898
1,112
1,821
12,035
32,520
42,005
138
6,329
25,949
69,616
0
L
Chang'e
TimTheMoose
Chang'e
18,290
1,625
5,590
7,906
22,403
8,455
841
6,039
15,954
79,083
0
L
Hun Batz
XboxGoblin
Hun Batz
17,109
5,314
0
3,528
25,182
25,730
478
6,391
18,625
0
103,965
L
Heimdallr
Zexxet
Heimdallr
22,466
15,695
0
7,768
21,011
12,676
2,610
4,236
16,679
0
116,636
W
Chaac
xProKidx
Chaac
20,739
4,942
0
9,905
23,529
12,948
0
6,401
15,726
0
108,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,432
Gold Earned
62,935
701
Minions Killed
657
0
Camps Cleared
0
2,616,322
Distance Traveled
2,470,853
36
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
11,425
439
37
1
0
519,619
5
W
Sobek
14,085
542
32
1
0
535,029
5
W
Cupid
18,262
702
194
7
0
487,871
10
W
Thoth
13,670
526
166
6
0
512,359
11
W
Set
14,998
577
158
6
0
494,373
6
L
Artio
12,442
479
128
5
0
473,301
7
L
Chang'e
11,873
457
155
6
0
485,155
5
L
Hun Batz
13,530
520
159
6
0
532,969
7
L
Heimdallr
13,665
526
178
7
0
459,809
8
W
Chaac
14,417
555
151
6
0
586,690
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role