Player Matchup

Merlin
Merlin
CantTouched
Merlin
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
491W - 326L
1,815 Elo+
Party 1
Bastet
Bastet
iGrammarJew
Bastet
Level 156
God Stats
2W - 3L
1,500 SR
Queue Stats
178W - 170L
1,694 Elo+
Party 1
Geb
Geb
iTzFrostiBtw
Geb
Level 98
God Stats
25W - 12L
1,837 SR
Queue Stats
761W - 729L
1,770 Elo+
Party 1
Cthulhu
Cthulhu
jrohrer12
Cthulhu
Level 8
God Stats
16W - 2L
2,000 SR
Queue Stats
16W - 2L
1,970 Elo+
Party 1
Apollo
Apollo
svedanya
Apollo
Level 78
God Stats
38W - 13L
1,929 SR
Queue Stats
343W - 272L
1,763 Elo+
Party 1
Team Averages
Level 99
1,753 SR
1,803 Elo+

VS

Team Averages
Level 68
1,356 SR
1,456 Elo+
Nemesis
Nemesis
AtomicLevel
Nemesis
Level 101
God Stats
4W - 1L
1,586 SR
Queue Stats
137W - 118L
1,538 Elo+
Party 2
He Bo
He Bo
DaddicusFinch
He Bo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 99L
1,455 Elo+
Party 3
Chernobog
Chernobog
Ladilia
Chernobog
Level 21
God Stats
12W - 16L
1,035 SR
Queue Stats
89W - 115L
1,413 Elo+
Party 3
Sylvanus
Sylvanus
iaintevenmad884
Sylvanus
Level 27
God Stats
16W - 18L
1,374 SR
Queue Stats
82W - 88L
1,396 Elo+
Party 3
Chaac
Chaac
wlfrider_2
Chaac
Level 100
God Stats
13W - 19L
1,282 SR
Queue Stats
203W - 197L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
5 / 0 / 2
6,628
663
6,326
3,226
974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bastet
10
4 / 0 / 1
5,643
564
2,917
5,454
1,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 0 / 2
5,115
512
2,451
4,839
1,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
jrohrer12
Cthulhu
10
0 / 1 / 1
5,495
550
6,494
8,934
5,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
svedanya
Apollo
11
1 / 0 / 1
5,649
565
2,969
4,827
1,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AtomicLevel
Nemesis
7
0 / 2 / 0
4,550
455
2,875
7,189
1,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 5 / 0
4,469
447
1,466
5,611
1,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
Ladilia
Chernobog
7
0 / 2 / 0
4,253
425
2,197
3,882
731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
7
0 / 1 / 0
4,730
473
1,651
4,798
1,652
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chaac
10
1 / 1 / 0
5,635
564
4,759
9,164
5,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
11
Kills
1
1
Deaths
11
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AtomicLevel
Nemesis
0
2
0
0
W
Merlin
5
0
2
6
L
0
5
0
0
L
Chernobog
Ladilia
Chernobog
0
2
0
0
W
Bastet
4
0
1
4.5
W
1
0
2
2
L
Sylvanus
0
1
0
0
W
Cthulhu
jrohrer12
Cthulhu
0
1
1
0.5
W
Apollo
svedanya
Apollo
1
0
1
1.5
L
Chaac
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,157
Damage
12,948
27,280
Taken
30,644
11,560
Mitigated
11,236
13,643
Healing
11,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AtomicLevel
Nemesis
2,875
955
0
1,684
7,189
1,975
0
2,097
5,004
0
19,365
W
Merlin
6,326
798
0
1,422
3,226
974
403
1,038
2,188
33,876
0
L
1,466
37
0
369
5,611
1,669
0
3,996
1,263
15,777
0
L
Chernobog
Ladilia
Chernobog
2,197
1,137
246
1,180
3,882
731
116
547
3,335
0
16,551
W
Bastet
2,917
1,044
0
3,110
5,454
1,472
0
503
4,951
0
25,534
W
2,451
430
0
1,526
4,839
1,888
0
814
4,025
11,610
0
L
Sylvanus
1,651
854
375
2,486
4,798
1,652
224
1,231
3,567
14,434
0
W
Cthulhu
jrohrer12
Cthulhu
6,494
1,388
160
4,386
8,934
5,878
592
0
8,479
29,060
0
W
Apollo
svedanya
Apollo
2,969
2,113
0
3,039
4,827
1,348
60
762
4,065
0
34,467
L
Chaac
4,759
818
0
5,254
9,164
5,209
0
6,310
2,204
0
27,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,530
Gold Earned
23,637
277
Minions Killed
195
0
Camps Cleared
0
995,544
Distance Traveled
945,342
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,550
455
48
5
0
200,865
1
W
Merlin
6,628
663
80
8
0
200,889
1
L
He Bo
4,469
447
33
3
0
190,547
2
L
Chernobog
4,253
425
32
3
0
181,732
0
W
Bastet
5,643
564
55
6
0
224,056
3
W
Geb
5,115
512
16
2
0
209,615
4
L
Sylvanus
4,730
473
25
3
0
180,682
0
W
Cthulhu
5,495
550
55
6
0
173,474
0
W
Apollo
5,649
565
71
7
0
187,510
1
L
Chaac
5,635
564
57
6
0
191,516
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role