Player Matchup

Agni
Agni
BigFatNuts21
Agni
Level 18
God Stats
7W - 14L
1,480 SR
Queue Stats
92W - 118L
1,400 Elo+
Party 1
Bastet
Bastet
BrianTheRealist
Bastet
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
108W - 127L
1,432 Elo+
Party 1
Ra
Ra
Fapapotomus
Ra
Level 8
God Stats
3W - 3L
1,345 SR
Queue Stats
13W - 15L
1,388 Elo+
Party 1
Sun Wukong
Sun Wukong
FernyTheRealist
Sun Wukong
Level 29
God Stats
23W - 18L
1,573 SR
Queue Stats
140W - 151L
1,435 Elo+
Party 1
Sobek
Sobek
ToastTheRealist
Sobek
Level 26
God Stats
7W - 2L
1,919 SR
Queue Stats
63W - 52L
1,477 Elo+
Party 1
Team Averages
Level 21
1,563 SR
1,427 Elo+

VS

Team Averages
Level 16
1,549 SR
1,454 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Coltasaurusrex
Anubis
Level 23
God Stats
4W - 2L
1,797 SR
Queue Stats
33W - 32L
1,510 Elo+
Solo
Odin
Odin
CrimsonDragon02-
Odin
Level 17
God Stats
1W - 1L
1,515 SR
Queue Stats
21W - 25L
1,475 Elo+
Party 2
Ymir
Ymir
GorillazLord
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,456 Elo+
Party 2
Zeus
Zeus
JoiningLotus838
Zeus
Level 8
God Stats
3W - 5L
1,435 SR
Queue Stats
5W - 14L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 10
7,040
503
8,338
7,069
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 4 / 6
7,741
553
5,951
9,861
2,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
16 / 1 / 5
9,986
713
11,406
7,808
2,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
FernyTheRealist
Sun Wukong
14
4 / 2 / 5
8,351
597
5,478
7,718
3,183
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
6 / 1 / 13
8,154
582
5,605
8,573
5,315
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 8 / 2
6,018
430
3,707
12,397
6,509
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

12
5 / 3 / 4
7,390
528
5,199
9,239
4,376
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 6 / 3
6,645
475
5,318
10,257
5,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
3 / 9 / 6
7,029
502
4,266
14,035
7,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 9 / 0
7,247
518
6,103
8,829
2,887
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
28
33
Kills
13
13
Deaths
35
39
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
8
2
0.25
W
2
5
10
1.4
W
5
4
6
2
L
5
3
4
2.33
L
2
6
3
0.58
W
16
1
5
18.5
W
Sun Wukong
FernyTheRealist
Sun Wukong
4
2
5
3.25
L
3
9
6
0.67
L
2
9
0
0.22
W
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,778
Damage
24,593
41,029
Taken
54,757
16,439
Mitigated
26,820
11,953
Healing
6,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,707
338
49
1,919
12,397
6,509
132
5,359
6,699
26,720
0
W
8,338
2,220
0
489
7,069
2,093
222
5,264
1,805
26,452
0
W
5,951
2,757
123
3,547
9,861
2,974
0
1,810
7,951
0
38,630
L
5,199
181
234
2,158
9,239
4,376
604
2,796
6,203
31,516
0
L
5,318
3,156
0
853
10,257
5,487
0
3,604
6,569
0
18,232
W
11,406
2,887
1,607
3,619
7,808
2,874
251
5,001
2,782
58,719
0
W
Sun Wukong
FernyTheRealist
Sun Wukong
5,478
1,255
0
956
7,718
3,183
1,659
2,623
4,945
0
42,207
L
4,266
983
0
493
14,035
7,561
549
6,579
6,889
17,792
0
L
6,103
2,425
0
485
8,829
2,887
386
5,529
3,048
30,090
0
W
5,605
1,307
0
1,612
8,573
5,315
245
4,577
3,846
16,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,272
Gold Earned
34,329
342
Minions Killed
203
0
Camps Cleared
0
1,274,871
Distance Traveled
1,145,690
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,018
430
43
3
0
224,455
1
W
Agni
7,040
503
44
3
0
234,365
0
W
Bastet
7,741
553
67
5
0
235,780
0
L
Anubis
7,390
528
43
3
0
217,859
0
L
Odin
6,645
475
34
2
0
235,407
0
W
Ra
9,986
713
126
9
0
270,818
3
W
Sun Wukong
8,351
597
88
6
0
264,253
0
L
Ymir
7,029
502
27
2
0
244,203
1
L
Zeus
7,247
518
56
4
0
223,766
1
W
Sobek
8,154
582
17
1
0
269,655
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role