Player Matchup

Merlin
Merlin
 
Merlin
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Flames Knight
Cu Chulainn
Level 65
God Stats
13W - 6L
1,542 SR
Queue Stats
61W - 59L
1,461 Elo+
Party 1
Cthulhu
Cthulhu
XxRAZADEEPXx14
Cthulhu
Level 49
God Stats
23W - 13L
1,701 SR
Queue Stats
63W - 72L
1,480 Elo+
Party 1
Team Averages
Level 44
1,581 SR
1,480 Elo+

VS

Team Averages
Level 65
1,476 SR
1,431 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Gaethjelefthook
Skadi
Level 11
God Stats
0W - 2L
1,476 SR
Queue Stats
4W - 12L
1,327 Elo+
Party 2
Izanami
Izanami
MakQuinn10
Izanami
Level 67
God Stats
2W - 2L
1,453 SR
Queue Stats
91W - 111L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
1 / 2 / 3
6,179
772
2,949
3,627
1,100
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
Flames Knight
Cu Chulainn
9
3 / 2 / 1
6,422
803
4,097
6,733
4,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 4
6,089
761
3,350
7,594
6,091
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
6 / 1 / 0
7,377
922
7,097
6,081
2,156
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

7
1 / 1 / 3
5,565
696
2,407
2,841
910
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
MakQuinn10
Izanami
9
0 / 2 / 5
6,003
750
2,260
4,107
1,290
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
4
Kills
7
7
Deaths
4
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
2
3
1.25
L
Danzaburou
 
Danzaburou
6
1
0
6
W
Cu Chulainn
Flames Knight
Cu Chulainn
3
2
1
1.75
L
1
1
3
2.5
L
Izanami
MakQuinn10
Izanami
0
2
5
1.25
W
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,396
Damage
11,764
17,954
Taken
13,029
11,665
Mitigated
4,356
2,113
Healing
2,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,949
60
0
0
3,627
1,100
0
48
3,579
21,107
0
L
Danzaburou
 
Danzaburou
7,097
2,801
0
1,946
6,081
2,156
0
2,454
3,427
0
30,380
W
Cu Chulainn
Flames Knight
Cu Chulainn
4,097
500
55
1,468
6,733
4,474
0
39
6,694
0
16,165
L
2,407
899
0
0
2,841
910
105
1,756
1,060
0
8,491
L
Izanami
MakQuinn10
Izanami
2,260
1,924
0
427
4,107
1,290
0
2,113
1,944
0
15,041
W
3,350
571
74
516
7,594
6,091
13
0
7,594
13,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,690
Gold Earned
18,945
88
Minions Killed
88
0
Camps Cleared
0
466,457
Distance Traveled
374,861
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,179
772
44
6
0
134,547
1
L
Danzaburou
7,377
922
55
7
0
161,793
2
W
Cu Chulainn
6,422
803
19
2
0
174,190
0
L
Skadi
5,565
696
9
1
0
97,305
0
L
Izanami
6,003
750
24
3
0
115,763
2
W
Cthulhu
6,089
761
25
3
0
157,720
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role