Player Matchup

Heimdallr
Heimdallr
ASquidWizard
Heimdallr
Level 10
God Stats
12W - 28L
1,500 SR
Queue Stats
74W - 119L
1,264 Elo+
Party 2
Raijin
Raijin
BigKahunna
Raijin
Level 7
God Stats
2W - 0L
1,685 SR
Queue Stats
4W - 9L
1,189 Elo+
Party 2
Kuzenbo
Kuzenbo
OstrichWarlord
Kuzenbo
Level 19
God Stats
4W - 9L
1,492 SR
Queue Stats
94W - 145L
1,309 Elo+
Party 2
Chaac
Chaac
cacaboy300
Chaac
Level 76
God Stats
3W - 4L
1,500 SR
Queue Stats
60W - 88L
1,354 Elo+
Party 2
Serqet
Serqet
eggchan00
Serqet
Level 99
God Stats
3W - 1L
1,500 SR
Queue Stats
586W - 584L
1,413 Elo+
Party 2
Team Averages
Level 42
1,535 SR
1,306 Elo+

VS

Team Averages
Level 16
1,396 SR
1,368 Elo+
Izanami
Izanami
Corpius
Izanami
Level 24
God Stats
24W - 37L
1,408 SR
Queue Stats
32W - 54L
1,308 Elo+
Party 1
Yemoja
Yemoja
CrimsonessCross
Yemoja
Level 14
God Stats
1W - 3L
1,483 SR
Queue Stats
12W - 25L
1,308 Elo+
Party 1
Discordia
Discordia
Dantcro
Discordia
Level 21
God Stats
7W - 13L
1,253 SR
Queue Stats
552W - 628L
1,309 Elo+
Solo
Guan Yu
Guan Yu
PTSD0
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,500 Elo+
Solo
Nemesis
Nemesis
leandfbkjvsdv
Nemesis
Level 19
God Stats
15W - 11L
1,335 SR
Queue Stats
409W - 426L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ASquidWizard
Heimdallr
9
1 / 1 / 8
5,624
511
3,899
4,648
1,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Raijin
BigKahunna
Raijin
10
1 / 2 / 1
6,154
559
1,937
4,290
1,145
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
4 / 1 / 4
5,626
511
3,559
7,960
4,118
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
11
6 / 0 / 2
6,846
622
5,806
5,023
4,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Serqet
eggchan00
Serqet
11
4 / 0 / 2
6,614
601
2,839
7,242
2,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Corpius
Izanami
8
1 / 3 / 1
5,080
462
4,820
8,292
2,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Boots

Boots

+6%
Movement Speed

8
0 / 5 / 1
5,058
460
3,332
6,718
2,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
Dantcro
Discordia
9
2 / 2 / 0
5,390
490
854
3,218
946
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
PTSD0
Guan Yu
7
0 / 5 / 0
4,837
440
1,027
5,553
2,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
8
1 / 1 / 0
4,958
451
3,617
5,568
2,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
16
Kills
4
4
Deaths
16
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
ASquidWizard
Heimdallr
1
1
8
5
W
Raijin
BigKahunna
Raijin
1
2
1
0.75
L
Izanami
Corpius
Izanami
1
3
1
0.5
L
0
5
1
0.1
L
Discordia
Dantcro
Discordia
2
2
0
1
W
4
1
4
6
L
Guan Yu
PTSD0
Guan Yu
0
5
0
0
W
Chaac
6
0
2
7
W
Serqet
eggchan00
Serqet
4
0
2
5
L
Nemesis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,040
Damage
13,650
29,163
Taken
29,349
12,916
Mitigated
11,638
8,284
Healing
6,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
ASquidWizard
Heimdallr
3,899
1,132
0
2,159
4,648
1,375
0
1,224
3,424
0
24,480
W
Raijin
BigKahunna
Raijin
1,937
108
0
409
4,290
1,145
643
475
3,563
31,934
0
L
Izanami
Corpius
Izanami
4,820
3,520
270
3,769
8,292
2,101
0
1,318
6,916
0
27,230
L
3,332
1,175
591
738
6,718
2,916
0
1,317
5,326
15,196
0
L
Discordia
Dantcro
Discordia
854
0
0
430
3,218
946
70
1,759
1,434
19,830
0
W
3,559
1,561
294
830
7,960
4,118
60
1,420
6,540
12,057
0
L
Guan Yu
PTSD0
Guan Yu
1,027
587
0
356
5,553
2,865
384
0
5,353
0
10,986
W
Chaac
5,806
2,179
0
1,753
5,023
4,135
418
583
4,315
0
25,352
W
Serqet
eggchan00
Serqet
2,839
558
0
2,839
7,242
2,143
448
222
7,010
0
34,815
L
Nemesis
3,617
1,706
0
348
5,568
2,810
0
1,102
4,249
0
24,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,864
Gold Earned
25,323
236
Minions Killed
189
0
Camps Cleared
0
1,007,586
Distance Traveled
962,511
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,624
511
36
3
0
163,939
0
W
Raijin
6,154
559
71
6
0
175,520
0
L
Izanami
5,080
462
53
5
0
164,462
0
L
Yemoja
5,058
460
21
2
0
212,898
3
L
Discordia
5,390
490
38
3
0
184,129
3
W
Kuzenbo
5,626
511
19
2
0
219,079
1
L
Guan Yu
4,837
440
27
2
0
165,242
3
W
Chaac
6,846
622
44
4
0
213,343
2
W
Serqet
6,614
601
66
6
0
235,705
0
L
Nemesis
4,958
451
50
5
0
235,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role