Player Matchup

Chaac
Chaac
 
Chaac
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
KILLASIN515
Kali
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
659W - 685L
1,496 Elo+
Solo
Thanatos
Thanatos
NragedSamoan
Thanatos
Level 121
God Stats
3W - 3L
1,500 SR
Queue Stats
239W - 214L
1,306 Elo+
Solo
Cthulhu
Cthulhu
Tscuff6512
Cthulhu
Level 67
God Stats
0W - 1L
1,759 SR
Queue Stats
5W - 7L
1,449 Elo+
Party 2
Hachiman
Hachiman
coneycurve22
Hachiman
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,449 Elo+
Party 2
Team Averages
Level 112
1,552 SR
1,440 Elo+

VS

Team Averages
Level 127
1,423 SR
1,484 Elo+
Osiris
Osiris
 
Osiris
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Carnage335
Guan Yu
Level 126
God Stats
3W - 0L
1,272 SR
Queue Stats
201W - 167L
1,612 Elo+
Solo
Cernunnos
Cernunnos
Hadez995
Cernunnos
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
128W - 128L
1,437 Elo+
Solo
Hou Yi
Hou Yi
PoWer2ThaPLaya
Hou Yi
Level 109
God Stats
2W - 0L
1,343 SR
Queue Stats
61W - 75L
1,418 Elo+
Party 1
Zhong Kui
Zhong Kui
Rasec0
Zhong Kui
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 22L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
3 / 3 / 11
11,996
750
18,454
23,030
30,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 8 / 7
10,856
679
9,141
18,816
7,462
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
NragedSamoan
Thanatos
18
5 / 3 / 5
10,059
629
13,820
19,019
9,249
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Tscuff6512
Cthulhu
17
3 / 5 / 8
10,822
676
15,663
21,339
19,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
coneycurve22
Hachiman
16
0 / 5 / 7
9,342
584
14,687
16,027
6,651
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
2 / 2 / 16
10,590
662
11,058
15,324
18,288
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
Carnage335
Guan Yu
18
3 / 5 / 19
10,929
683
15,662
26,010
29,847
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
Hadez995
Cernunnos
19
3 / 1 / 16
11,325
708
16,695
14,565
6,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
7 / 3 / 16
12,129
758
16,284
10,225
5,519
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Rasec0
Zhong Kui
19
9 / 4 / 10
12,647
790
23,339
21,696
14,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
101
15
Kills
24
24
Deaths
15
38
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
3
11
2.83
W
Osiris
 
Osiris
2
2
16
5
W
Guan Yu
Carnage335
Guan Yu
3
5
19
2.5
W
Cernunnos
Hadez995
Cernunnos
3
1
16
11
L
4
8
7
0.94
L
Thanatos
NragedSamoan
Thanatos
5
3
5
2.5
W
7
3
16
5
W
Zhong Kui
Rasec0
Zhong Kui
9
4
10
3.5
L
Cthulhu
Tscuff6512
Cthulhu
3
5
8
1.4
L
Hachiman
coneycurve22
Hachiman
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,765
Damage
83,038
98,231
Taken
87,820
73,279
Mitigated
74,361
53,163
Healing
52,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
18,454
1,785
2,975
11,668
23,030
30,588
252
5,959
17,071
246
39,299
W
Osiris
 
Osiris
11,058
562
961
1,522
15,324
18,288
37
2,635
12,689
0
22,141
W
Guan Yu
Carnage335
Guan Yu
15,662
1,606
9,605
12,218
26,010
29,847
174
4,417
21,593
3,131
21,634
W
Cernunnos
Hadez995
Cernunnos
16,695
6,941
3,905
6,319
14,565
6,405
2,651
2,644
11,921
0
40,613
L
9,141
4,239
1,408
5,014
18,816
7,462
0
4,331
14,485
0
15,239
L
Thanatos
NragedSamoan
Thanatos
13,820
1,997
5,396
11,309
19,019
9,249
518
5,576
13,443
0
32,827
W
16,284
7,571
1,761
2,544
10,225
5,519
2,281
2,248
7,977
0
32,627
W
Zhong Kui
Rasec0
Zhong Kui
23,339
789
3,524
10,176
21,696
14,302
1,410
3,916
17,780
42,725
0
L
Cthulhu
Tscuff6512
Cthulhu
15,663
552
4,446
4,444
21,339
19,329
0
4,875
16,464
24,667
0
L
Hachiman
coneycurve22
Hachiman
14,687
6,174
2,216
4,287
16,027
6,651
53
4,149
11,878
0
31,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,075
Gold Earned
57,620
151
Minions Killed
168
0
Camps Cleared
0
1,376,401
Distance Traveled
1,415,653
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,996
750
40
3
0
303,803
4
W
Osiris
10,590
662
13
1
0
311,976
0
W
Guan Yu
10,929
683
15
1
0
322,598
1
W
Cernunnos
11,325
708
57
4
0
234,960
1
L
Kali
10,856
679
9
1
0
267,986
4
L
Thanatos
10,059
629
50
3
0
281,909
0
W
Hou Yi
12,129
758
38
2
0
292,595
1
W
Zhong Kui
12,647
790
45
3
0
253,524
1
L
Cthulhu
10,822
676
12
1
0
254,294
0
L
Hachiman
9,342
584
40
3
0
268,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role