Player Matchup

Zeus
Zeus
AbsoluteZer0935
Zeus
Level 101
God Stats
3W - 1L
1,873 SR
Queue Stats
194W - 95L
1,715 Elo+
Party 2
Arachne
Arachne
BiggestGary
Arachne
Level 78
God Stats
2W - 1L
1,285 SR
Queue Stats
47W - 38L
1,574 Elo+
Party 2
Sylvanus
Sylvanus
Sweckman
Sylvanus
Level 124
God Stats
9W - 6L
1,449 SR
Queue Stats
253W - 165L
1,692 Elo+
Party 2
Team Averages
Level 101
1,535 SR
1,660 Elo+

VS

Team Averages
Level 25
1,476 SR
1,687 Elo+
Bellona
Bellona
HorrificEmblem
Bellona
Level 27
God Stats
1W - 1L
1,764 SR
Queue Stats
27W - 10L
1,772 Elo+
Party 1
Ra
Ra
Thundarchief
Ra
Level 11
God Stats
14W - 11L
1,191 SR
Queue Stats
333W - 251L
1,502 Elo+
Solo
Kali
Kali
trevor843
Kali
Level 38
God Stats
3W - 2L
1,474 SR
Queue Stats
7W - 7L
1,786 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 10
8,703
870
9,979
3,821
1,568
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
BiggestGary
Arachne
11
4 / 4 / 10
7,948
795
4,764
8,967
5,889
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
Sweckman
Sylvanus
11
6 / 2 / 11
8,868
887
6,050
10,792
8,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 3
7,179
718
4,637
7,774
6,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 4 / 4
7,034
703
6,828
6,747
2,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
9
2 / 8 / 5
7,186
719
4,027
10,059
4,731
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
17
Kills
7
7
Deaths
17
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
7
1
10
12
W
Arachne
BiggestGary
Arachne
4
4
10
2.25
L
3
5
3
0.9
W
Sylvanus
Sweckman
Sylvanus
6
2
11
5.75
L
2
4
4
1
L
Kali
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,793
Damage
15,492
23,580
Taken
24,580
16,236
Mitigated
13,244
11,042
Healing
5,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,979
2,763
0
1,730
3,821
1,568
1,499
1,087
2,734
44,011
0
W
Arachne
BiggestGary
Arachne
4,764
3,325
0
1,753
8,967
5,889
457
2,046
6,921
0
22,553
L
4,637
1,281
0
190
7,774
6,298
185
5,309
2,465
0
12,162
W
Sylvanus
Sweckman
Sylvanus
6,050
1,538
2,227
5,332
10,792
8,779
1,022
3,772
7,020
13,220
0
L
6,828
688
841
1,759
6,747
2,215
115
3,850
2,897
32,019
0
L
Kali
4,027
1,810
309
1,987
10,059
4,731
123
6,896
3,163
0
11,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,519
Gold Earned
21,399
127
Minions Killed
101
0
Camps Cleared
0
541,419
Distance Traveled
523,676
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,703
870
64
6
0
176,926
4
W
Arachne
7,948
795
46
5
0
182,760
1
L
Bellona
7,179
718
31
3
0
183,020
0
W
Sylvanus
8,868
887
17
2
0
181,733
0
L
Ra
7,034
703
50
5
0
164,996
1
L
Kali
7,186
719
20
2
0
175,660
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role