Player Matchup

Nu Wa
Nu Wa
PunisherAE
Nu Wa
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
YoGoTo
Izanami
Level 149
God Stats
28W - 26L
1,669 SR
Queue Stats
455W - 464L
1,463 Elo+
Solo
Da Ji
Da Ji
Yuanto
Da Ji
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Artio
Artio
xOneTrickPonyx
Artio
Level 80
God Stats
0W - 1L
1,744 SR
Queue Stats
0W - 2L
1,307 Elo+
Party 1
Amaterasu
Amaterasu
xWonderfullbullx
Amaterasu
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,258 Elo+
Party 1
Team Averages
Level 107
1,583 SR
1,406 Elo+

VS

Team Averages
Level 88
1,521 SR
1,471 Elo+
Fenrir
Fenrir
Abyss17
Fenrir
Level 66
God Stats
18W - 12L
1,542 SR
Queue Stats
125W - 117L
1,471 Elo+
Solo
Hades
Hades
BlackHoodzey
Hades
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Osiris
Osiris
KlowDer
Osiris
Level 86
God Stats
5W - 4L
1,647 SR
Queue Stats
24W - 26L
1,432 Elo+
Solo
Anhur
Anhur
Skaarde
Anhur
Level 108
God Stats
10W - 14L
1,156 SR
Queue Stats
247W - 226L
1,482 Elo+
Solo
Ares
Ares
TrueTeamM8
Ares
Level 136
God Stats
3W - 2L
1,762 SR
Queue Stats
53W - 60L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
12
2 / 2 / 0
7,216
555
4,993
4,730
1,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
YoGoTo
Izanami
11
0 / 2 / 1
6,607
508
4,951
7,047
3,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Yuanto
Da Ji
11
1 / 4 / 2
6,655
512
5,221
10,123
3,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
1 / 4 / 1
5,820
448
3,061
11,148
4,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
12
3 / 4 / 1
7,172
552
7,416
10,502
8,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Abyss17
Fenrir
14
4 / 1 / 1
7,592
584
3,629
7,631
2,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 0 / 3
6,903
531
5,684
6,723
2,254
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
KlowDer
Osiris
12
2 / 3 / 3
6,968
536
7,191
14,516
10,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anhur
Skaarde
Anhur
12
1 / 1 / 5
7,037
541
7,762
8,477
2,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
6 / 2 / 2
7,033
541
6,943
10,320
8,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
7
Kills
16
16
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Abyss17
Fenrir
4
1
1
4.5
W
3
0
3
4.5
W
Osiris
KlowDer
Osiris
2
3
3
1.17
L
Nu Wa
2
2
0
1
W
Anhur
Skaarde
Anhur
1
1
5
3.5
W
6
2
2
3.5
L
Izanami
YoGoTo
Izanami
0
2
1
0.25
L
Da Ji
Yuanto
Da Ji
1
4
2
0.5
L
1
4
1
0.38
L
Amaterasu
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,642
Damage
31,209
43,550
Taken
47,667
20,883
Mitigated
26,700
12,128
Healing
18,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Abyss17
Fenrir
3,629
803
0
4,169
7,631
2,852
0
444
7,147
0
48,047
W
5,684
587
113
3,763
6,723
2,254
468
2,664
3,819
28,215
0
W
Osiris
KlowDer
Osiris
7,191
2,969
0
7,026
14,516
10,327
11
274
14,212
0
40,782
L
Nu Wa
4,993
724
0
463
4,730
1,582
0
3,538
1,192
33,498
0
W
Anhur
Skaarde
Anhur
7,762
5,693
0
2,134
8,477
2,783
0
1,877
6,530
0
54,086
W
6,943
573
0
1,105
10,320
8,484
0
2,382
7,905
17,769
0
L
Izanami
YoGoTo
Izanami
4,951
2,067
0
1,900
7,047
3,168
148
2,817
4,230
0
47,489
L
Da Ji
Yuanto
Da Ji
5,221
1,270
0
3,762
10,123
3,161
0
2,092
8,031
0
36,949
L
3,061
646
210
2,510
11,148
4,500
0
3,180
7,968
7,917
0
L
Amaterasu
7,416
3,618
0
3,283
10,502
8,472
892
1,000
9,502
0
35,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,470
Gold Earned
35,533
300
Minions Killed
362
0
Camps Cleared
0
1,221,364
Distance Traveled
1,254,880
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,592
584
94
7
0
260,292
3
W
Hades
6,903
531
62
5
0
249,036
0
W
Osiris
6,968
536
78
6
0
251,994
3
L
Nu Wa
7,216
555
74
6
0
226,374
4
W
Anhur
7,037
541
95
7
0
225,794
2
W
Ares
7,033
541
33
3
0
267,764
4
L
Izanami
6,607
508
85
7
0
228,493
5
L
Da Ji
6,655
512
69
5
0
276,282
3
L
Artio
5,820
448
7
1
0
265,541
2
L
Amaterasu
7,172
552
65
5
0
224,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role