Player Matchup

Yemoja
Yemoja
Devilzblade
Yemoja
Level 68
God Stats
8W - 4L
1,837 SR
Queue Stats
142W - 130L
1,637 Elo+
Party 3
Amaterasu
Amaterasu
Feratue
Amaterasu
Level 129
God Stats
3W - 2L
1,640 SR
Queue Stats
56W - 60L
1,536 Elo+
Party 1
Danzaburou
Danzaburou
Jasic
Danzaburou
Level 107
God Stats
7W - 1L
1,633 SR
Queue Stats
64W - 67L
1,557 Elo+
Party 3
Chronos
Chronos
Mcfffins
Chronos
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 20L
1,441 Elo+
Party 1
Nox
Nox
Nowaki
Nox
Level 98
God Stats
501W - 430L
1,522 SR
Queue Stats
601W - 541L
1,549 Elo+
Solo
Team Averages
Level 101
1,626 SR
1,544 Elo+

VS

Team Averages
Level 132
1,735 SR
1,657 Elo+
Chiron
Chiron
Child0fOdin
Chiron
Level 147
God Stats
6W - 4L
1,954 SR
Queue Stats
26W - 18L
1,609 Elo+
Solo
Janus
Janus
DarkaiZ
Janus
Level 118
God Stats
7W - 14L
1,425 SR
Queue Stats
336W - 285L
1,581 Elo+
Party 2
Apollo
Apollo
Lúck
Apollo
Level 160
God Stats
50W - 17L
1,793 SR
Queue Stats
1,278W - 401L
1,753 Elo+
Party 4
Geb
Geb
QueenFruit
Geb
Level 160
God Stats
145W - 26L
1,977 SR
Queue Stats
1,385W - 358L
1,786 Elo+
Party 4
The Morrigan
The Morrigan
Targaryen747
The Morrigan
Level 75
God Stats
45W - 55L
1,528 SR
Queue Stats
1,387W - 1,109L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
1 / 1 / 13
11,590
1,054
4,532
10,075
9,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amaterasu
Feratue
Amaterasu
17
3 / 0 / 11
10,717
974
9,741
12,719
13,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Jasic
Danzaburou
17
4 / 1 / 8
11,201
1,018
10,202
9,265
5,128
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Mcfffins
Chronos
17
3 / 2 / 8
10,561
960
10,763
9,803
5,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nox
Nowaki
Nox
17
3 / 1 / 10
12,099
1,100
8,449
7,093
7,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

226

VS

Team 2 Tickets

180

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
16
1 / 0 / 2
10,037
912
8,890
4,087
1,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
DarkaiZ
Janus
15
2 / 2 / 1
10,080
916
8,889
7,051
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Lúck
Apollo
16
2 / 7 / 3
10,385
944
17,540
17,660
8,053
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 2 / 4
10,909
992
5,077
9,280
8,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Morrigan
Targaryen747
The Morrigan
16
0 / 3 / 4
9,755
887
5,352
8,992
3,487
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
19
14
Kills
5
5
Deaths
14
50
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chiron
1
0
2
2
L
Janus
DarkaiZ
Janus
2
2
1
1.25
W
Yemoja
1
1
13
7.5
W
Amaterasu
Feratue
Amaterasu
3
0
11
8.5
W
Danzaburou
Jasic
Danzaburou
4
1
8
8
L
Apollo
Lúck
Apollo
2
7
3
0.5
W
Chronos
Mcfffins
Chronos
3
2
8
3.5
W
Nox
Nowaki
Nox
3
1
10
8
L
0
2
4
1
L
The Morrigan
Targaryen747
The Morrigan
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,687
Damage
45,748
48,955
Taken
47,070
40,138
Mitigated
23,742
28,626
Healing
6,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
8,890
5,562
1,010
1,538
4,087
1,561
0
2,283
1,779
0
41,557
L
Janus
DarkaiZ
Janus
8,889
90
0
0
7,051
2,313
0
3,132
3,816
34,398
0
W
Yemoja
4,532
989
13,784
5,480
10,075
9,491
0
5,475
4,600
9,159
0
W
Amaterasu
Feratue
Amaterasu
9,741
4,279
0
4,460
12,719
13,092
0
4,905
7,814
0
17,402
W
Danzaburou
Jasic
Danzaburou
10,202
3,976
0
1,854
9,265
5,128
0
3,614
5,651
0
48,568
L
Apollo
Lúck
Apollo
17,540
11,783
0
3,003
17,660
8,053
0
8,395
8,961
0
44,347
W
Chronos
Mcfffins
Chronos
10,763
3,906
0
1,972
9,803
5,148
0
1,931
7,872
48,266
0
W
Nox
Nowaki
Nox
8,449
474
0
1,076
7,093
7,279
0
3,393
3,700
24,799
0
L
5,077
192
0
1,154
9,280
8,328
0
5,005
4,125
12,949
0
L
The Morrigan
Targaryen747
The Morrigan
5,352
711
0
232
8,992
3,487
0
4,929
3,988
15,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,168
Gold Earned
51,166
247
Minions Killed
246
10
Camps Cleared
8
1,154,798
Distance Traveled
1,040,572
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,037
912
90
8
3
229,408
1
L
Janus
10,080
916
72
7
1
215,481
3
W
Yemoja
11,590
1,054
9
1
1
194,754
0
W
Amaterasu
10,717
974
11
1
3
255,454
0
W
Danzaburou
11,201
1,018
99
9
2
240,075
1
L
Apollo
10,385
944
48
4
1
189,386
1
W
Chronos
10,561
960
86
8
3
235,707
0
W
Nox
12,099
1,100
42
4
1
228,808
0
L
Geb
10,909
992
8
1
1
192,311
1
L
The Morrigan
9,755
887
28
3
2
213,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role