Player Matchup

Heimdallr
Heimdallr
Daeaeea
Heimdallr
Level 26
God Stats
0W - 2L
1,288 SR
Queue Stats
18W - 14L
1,619 Elo+
Solo
Fenrir
Fenrir
DocTheWarlock
Fenrir
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
235W - 129L
1,677 Elo+
Solo
Cerberus
Cerberus
Typer750LI
Cerberus
Level 25
God Stats
4W - 4L
1,570 SR
Queue Stats
192W - 141L
1,599 Elo+
Party 1
Baron Samedi
Baron Samedi
XlgndXrussi4n
Baron Samedi
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
eyefeed
Ravana
Level 28
God Stats
3W - 1L
1,736 SR
Queue Stats
64W - 47L
1,654 Elo+
Solo
Team Averages
Level 29
1,519 SR
1,610 Elo+

VS

Team Averages
Level 23
1,545 SR
1,665 Elo+
Anubis
Anubis
Memoho3
Anubis
Level 25
God Stats
34W - 28L
1,575 SR
Queue Stats
138W - 113L
1,631 Elo+
Solo
Ymir
Ymir
Ukueal
Ymir
Level 13
God Stats
16W - 10L
1,682 SR
Queue Stats
194W - 163L
1,685 Elo+
Solo
Ullr
Ullr
iNewSmitePlayer
Ullr
Level 23
God Stats
3W - 8L
1,525 SR
Queue Stats
130W - 100L
1,845 Elo+
Solo
Vamana
Vamana
mnkyDwef
Vamana
Level 26
God Stats
35W - 26L
1,445 SR
Queue Stats
530W - 519L
1,663 Elo+
Solo
Fenrir
Fenrir
spartanxp
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Daeaeea
Heimdallr
13
1 / 7 / 3
8,060
424
7,000
14,125
4,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 7 / 2
7,767
409
3,448
17,115
10,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
Typer750LI
Cerberus
18
4 / 0 / 3
11,425
601
7,272
11,510
11,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
XlgndXrussi4n
Baron Samedi
15
4 / 4 / 4
9,410
495
12,723
15,450
7,416
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
eyefeed
Ravana
15
5 / 5 / 5
9,697
510
6,977
12,237
3,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Memoho3
Anubis
16
2 / 6 / 6
9,910
522
8,487
9,629
4,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
Ukueal
Ymir
15
5 / 3 / 8
10,463
551
7,319
13,474
13,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

19
10 / 3 / 4
12,699
668
17,817
15,836
5,804
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
mnkyDwef
Vamana
17
2 / 2 / 1
10,856
571
7,163
10,548
6,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
spartanxp
Fenrir
16
4 / 1 / 5
10,422
549
6,556
14,299
7,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
47
15
Kills
23
23
Deaths
15
17
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Daeaeea
Heimdallr
1
7
3
0.36
L
1
7
2
0.29
W
Anubis
Memoho3
Anubis
2
6
6
0.83
L
Cerberus
Typer750LI
Cerberus
4
0
3
5.5
W
Ymir
Ukueal
Ymir
5
3
8
3
L
Baron Samedi
XlgndXrussi4n
Baron Samedi
4
4
4
1.5
L
Ravana
eyefeed
Ravana
5
5
5
1.5
W
10
3
4
4
W
Vamana
mnkyDwef
Vamana
2
2
1
1.25
W
Fenrir
spartanxp
Fenrir
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,420
Damage
47,342
70,437
Taken
63,786
37,621
Mitigated
38,252
23,205
Healing
20,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Daeaeea
Heimdallr
7,000
2,133
0
4,348
14,125
4,464
498
1,314
12,753
0
48,420
L
3,448
548
0
4,992
17,115
10,616
0
3,652
13,423
0
31,251
W
Anubis
Memoho3
Anubis
8,487
76
0
2,749
9,629
4,405
0
3,763
5,524
60,983
0
L
Cerberus
Typer750LI
Cerberus
7,272
277
0
3,479
11,510
11,194
0
1,155
9,952
67,190
0
W
Ymir
Ukueal
Ymir
7,319
1,225
0
2,934
13,474
13,647
636
3,797
9,434
34,849
0
L
Baron Samedi
XlgndXrussi4n
Baron Samedi
12,723
488
965
5,919
15,450
7,416
0
4,480
10,713
60,937
0
L
Ravana
eyefeed
Ravana
6,977
2,007
0
3,502
12,237
3,931
0
4,765
7,362
0
44,646
W
17,817
9,126
0
5,046
15,836
5,804
6,484
4,635
11,054
0
105,748
W
Vamana
mnkyDwef
Vamana
7,163
3,283
0
3,496
10,548
6,526
944
3,977
6,131
0
68,381
W
Fenrir
spartanxp
Fenrir
6,556
1,691
0
6,066
14,299
7,870
0
2,489
11,648
0
57,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,359
Gold Earned
54,350
501
Minions Killed
562
0
Camps Cleared
0
1,740,775
Distance Traveled
1,777,594
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,060
424
81
4
0
335,241
2
L
Fenrir
7,767
409
39
2
0
347,969
0
W
Anubis
9,910
522
110
6
0
314,656
3
L
Cerberus
11,425
601
181
10
0
379,664
5
W
Ymir
10,463
551
70
4
0
300,774
4
L
Baron Samedi
9,410
495
104
5
0
331,249
1
L
Ravana
9,697
510
96
5
0
346,652
5
W
Ullr
12,699
668
161
8
0
342,409
2
W
Vamana
10,856
571
145
8
0
365,482
0
W
Fenrir
10,422
549
76
4
0
454,273
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role