Player Matchup

Mulan
Mulan
Athnei
Mulan
Level 158
God Stats
3W - 5L
1,748 SR
Queue Stats
712W - 390L
1,592 Elo+
Party 1
Janus
Janus
HarHarPewPew
Janus
Level 120
God Stats
20W - 42L
1,488 SR
Queue Stats
858W - 979L
1,593 Elo+
Solo
Sun Wukong
Sun Wukong
Saltphin
Sun Wukong
Level 75
God Stats
2W - 1L
1,789 SR
Queue Stats
100W - 95L
1,462 Elo+
Solo
Geb
Geb
Skillet37
Geb
Level 160
God Stats
11W - 12L
1,936 SR
Queue Stats
787W - 610L
1,633 Elo+
Party 1
Rama
Rama
cookieineed
Rama
Level 147
God Stats
6W - 7L
1,145 SR
Queue Stats
363W - 405L
1,476 Elo+
Solo
Team Averages
Level 132
1,621 SR
1,551 Elo+

VS

Team Averages
Level 89
1,565 SR
1,581 Elo+
Ganesha
Ganesha
Divinaty
Ganesha
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Eset
Eset
Invictous
Eset
Level 154
God Stats
12W - 1L
1,500 SR
Queue Stats
1,156W - 625L
1,562 Elo+
Party 2
Bellona
Bellona
SmellyFrenchMann
Bellona
Level 124
God Stats
9W - 1L
1,766 SR
Queue Stats
210W - 132L
1,709 Elo+
Solo
Heimdallr
Heimdallr
VibeMachine
Heimdallr
Level 160
God Stats
16W - 7L
1,560 SR
Queue Stats
462W - 215L
1,634 Elo+
Party 2
Erlang Shen
Erlang Shen
maxxiao11
Erlang Shen
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Athnei
Mulan
13
4 / 6 / 3
8,695
458
7,794
16,315
6,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 4 / 1
9,104
479
7,308
13,692
3,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Saltphin
Sun Wukong
14
1 / 4 / 0
8,799
463
4,980
14,904
10,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
2 / 4 / 7
8,853
466
7,419
17,268
14,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 5 / 1
9,440
497
8,408
10,719
5,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Divinaty
Ganesha
12
0 / 4 / 8
8,482
446
4,861
11,186
8,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Eset
17
8 / 1 / 8
10,929
575
14,461
8,838
3,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
11 / 0 / 6
12,576
662
22,973
17,981
18,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
VibeMachine
Heimdallr
18
2 / 2 / 5
10,686
562
10,141
10,586
4,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
maxxiao11
Erlang Shen
15
2 / 5 / 2
8,861
466
4,295
14,682
6,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
12
Kills
23
23
Deaths
12
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Mulan
Athnei
Mulan
4
6
3
0.92
W
Ganesha
Divinaty
Ganesha
0
4
8
1
L
2
4
1
0.63
W
Eset
8
1
8
12
L
Sun Wukong
Saltphin
Sun Wukong
1
4
0
0.25
L
2
4
7
1.38
W
11
0
6
14
W
Heimdallr
VibeMachine
Heimdallr
2
2
5
2.25
L
3
5
1
0.7
W
Erlang Shen
maxxiao11
Erlang Shen
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,909
Damage
56,731
72,898
Taken
63,273
41,153
Mitigated
41,897
15,243
Healing
20,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Athnei
Mulan
7,794
1,841
0
4,735
16,315
6,834
0
2,235
13,992
0
50,806
W
Ganesha
Divinaty
Ganesha
4,861
774
0
1,107
11,186
8,306
0
5,260
5,739
8,361
0
L
7,308
537
100
2,065
13,692
3,802
0
6,974
6,372
62,955
0
W
Eset
14,461
1,572
766
2,074
8,838
3,928
445
4,148
4,599
67,839
0
L
Sun Wukong
Saltphin
Sun Wukong
4,980
976
0
4,422
14,904
10,499
0
932
13,942
233
45,536
L
7,419
904
0
2,419
17,268
14,348
0
6,532
10,453
29,449
0
W
22,973
9,990
0
6,279
17,981
18,826
748
2,850
14,644
0
108,152
W
Heimdallr
VibeMachine
Heimdallr
10,141
5,162
0
4,849
10,586
4,554
2,878
454
10,132
0
85,919
L
8,408
5,118
0
1,502
10,719
5,670
150
1,878
8,817
0
64,197
W
Erlang Shen
maxxiao11
Erlang Shen
4,295
2,040
0
5,824
14,682
6,283
0
1,835
12,783
0
59,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,891
Gold Earned
51,534
459
Minions Killed
572
0
Camps Cleared
0
1,780,705
Distance Traveled
1,960,420
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,695
458
99
5
0
351,046
5
W
Ganesha
8,482
446
0
0
0
421,591
7
L
Janus
9,104
479
125
7
0
379,571
3
W
Eset
10,929
575
138
7
0
395,372
6
L
Sun Wukong
8,799
463
106
6
0
345,983
2
L
Geb
8,853
466
18
1
0
356,073
2
W
Bellona
12,576
662
174
9
0
413,679
1
W
Heimdallr
10,686
562
168
9
0
313,747
8
L
Rama
9,440
497
111
6
0
348,032
1
W
Erlang Shen
8,861
466
92
5
0
416,031
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role