Player Matchup

Sobek
Sobek
 
Sobek
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cupid
Cupid
Renatinhojb10
Cupid
Level 17
God Stats
4W - 2L
1,569 SR
Queue Stats
18W - 24L
1,421 Elo+
Party 3
Ao Kuang
Ao Kuang
RockCrasheride
Ao Kuang
Level 143
God Stats
9W - 4L
1,655 SR
Queue Stats
312W - 322L
1,479 Elo+
Party 2
Merlin
Merlin
isbi06
Merlin
Level 80
God Stats
27W - 18L
1,778 SR
Queue Stats
190W - 206L
1,443 Elo+
Party 2
Amaterasu
Amaterasu
joseLRtinaure
Amaterasu
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 86
1,600 SR
1,469 Elo+

VS

Team Averages
Level 92
1,625 SR
1,458 Elo+
Loki
Loki
Issa Daemon
Loki
Level 100
God Stats
2W - 4L
1,383 SR
Queue Stats
28W - 24L
1,468 Elo+
Party 1
Pele
Pele
SP_AG3
Pele
Level 140
God Stats
12W - 9L
1,744 SR
Queue Stats
487W - 389L
1,541 Elo+
Party 1
Danzaburou
Danzaburou
ShdwSpwn
Danzaburou
Level 46
God Stats
3W - 1L
1,748 SR
Queue Stats
5W - 2L
1,383 Elo+
Party 4
Chronos
Chronos
pyro_899
Chronos
Level 27
God Stats
5W - 1L
1,748 SR
Queue Stats
5W - 2L
1,383 Elo+
Party 4
Xing Tian
Xing Tian
zBubbleT_
Xing Tian
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
623W - 500L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
8 / 1 / 8
8,947
559
8,397
12,437
11,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
5 / 2 / 8
8,376
524
8,337
9,852
3,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
18
8 / 0 / 1
10,390
649
8,536
11,700
6,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
isbi06
Merlin
12
2 / 6 / 5
7,951
497
7,185
8,118
2,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
joseLRtinaure
Amaterasu
16
3 / 2 / 5
9,485
593
6,167
16,315
8,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
7,516
470
3,103
7,935
2,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pele
SP_AG3
Pele
15
2 / 6 / 2
8,869
554
11,197
13,099
5,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
ShdwSpwn
Danzaburou
11
1 / 7 / 1
7,076
442
7,427
9,168
3,243
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos
pyro_899
Chronos
12
1 / 7 / 1
6,990
437
5,429
12,260
3,810
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
zBubbleT_
Xing Tian
14
5 / 4 / 2
8,495
531
10,323
13,710
7,412
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
26
Kills
11
11
Deaths
26
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
8
1
8
12
L
2
2
2
1.5
W
5
2
8
4.5
W
Ao Kuang
8
0
1
8.5
L
Pele
SP_AG3
Pele
2
6
2
0.5
L
Danzaburou
ShdwSpwn
Danzaburou
1
7
1
0.21
W
Merlin
isbi06
Merlin
2
6
5
0.75
W
Amaterasu
joseLRtinaure
Amaterasu
3
2
5
2.75
L
Chronos
pyro_899
Chronos
1
7
1
0.21
L
Xing Tian
zBubbleT_
Xing Tian
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,622
Damage
37,479
58,422
Taken
56,172
33,157
Mitigated
22,325
25,136
Healing
10,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
8,397
789
520
3,008
12,437
11,779
0
2,810
9,627
21,801
0
L
3,103
755
0
418
7,935
2,636
208
3,016
4,851
0
36,000
W
8,337
4,460
536
4,308
9,852
3,161
988
3,587
6,265
0
42,361
W
Ao Kuang
8,536
1,774
0
6,544
11,700
6,762
0
3,096
8,604
65,960
11,535
L
Pele
SP_AG3
Pele
11,197
3,544
0
3,675
13,099
5,224
384
4,347
8,738
0
58,687
L
Danzaburou
ShdwSpwn
Danzaburou
7,427
1,591
138
1,456
9,168
3,243
356
3,728
5,420
0
28,523
W
Merlin
isbi06
Merlin
7,185
240
0
581
8,118
2,498
0
4,534
3,584
35,004
0
W
Amaterasu
joseLRtinaure
Amaterasu
6,167
1,834
0
9,639
16,315
8,957
226
1,725
14,590
0
55,163
L
Chronos
pyro_899
Chronos
5,429
2,015
64
2,086
12,260
3,810
944
4,350
7,810
39,991
0
L
Xing Tian
zBubbleT_
Xing Tian
10,323
815
0
2,330
13,710
7,412
360
7,640
5,516
48,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,149
Gold Earned
38,946
416
Minions Killed
357
0
Camps Cleared
0
1,614,788
Distance Traveled
1,464,539
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,947
559
20
1
0
352,865
1
L
Loki
7,516
470
65
4
0
349,519
3
W
Cupid
8,376
524
85
5
0
276,393
2
W
Ao Kuang
10,390
649
139
9
0
357,741
5
L
Pele
8,869
554
112
7
0
279,331
1
L
Danzaburou
7,076
442
60
4
0
261,052
3
W
Merlin
7,951
497
58
4
0
282,662
1
W
Amaterasu
9,485
593
114
7
0
345,127
6
L
Chronos
6,990
437
53
3
0
281,544
0
L
Xing Tian
8,495
531
67
4
0
293,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role