Player Matchup

Neith
Neith
 
Neith
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
AllegedOstrich
Sobek
Level 40
God Stats
21W - 15L
1,644 SR
Queue Stats
45W - 29L
1,563 Elo+
Party 1
Heimdallr
Heimdallr
Wait_A_Minute419
Heimdallr
Level 64
God Stats
90W - 95L
1,351 SR
Queue Stats
135W - 154L
1,464 Elo+
Party 3
Anubis
Anubis
super123f
Anubis
Level 56
God Stats
12W - 6L
1,722 SR
Queue Stats
50W - 44L
1,453 Elo+
Party 1
Fenrir
Fenrir
swalucard
Fenrir
Level 25
God Stats
60W - 52L
1,583 SR
Queue Stats
104W - 102L
1,453 Elo+
Party 3
Team Averages
Level 50
1,560 SR
1,487 Elo+

VS

Team Averages
Level 54
1,500 SR
1,459 Elo+
Hercules
Hercules
ApathyAndy
Hercules
Level 103
God Stats
8W - 15L
1,461 SR
Queue Stats
213W - 191L
1,428 Elo+
Party 2
Artemis
Artemis
CE Portero
Artemis
Level 81
God Stats
16W - 16L
1,613 SR
Queue Stats
236W - 240L
1,479 Elo+
Party 4
Kali
Kali
INFERNOGAM3R189
Kali
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 122L
1,413 Elo+
Party 4
Olorun
Olorun
SwiftCosmic-
Olorun
Level 29
God Stats
5W - 6L
1,426 SR
Queue Stats
29W - 22L
1,474 Elo+
Party 2
Cthulhu
Cthulhu
quack929
Cthulhu
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
3 / 1 / 3
6,628
552
2,450
5,541
1,652
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 1 / 3
6,347
529
1,445
7,401
4,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
12
1 / 3 / 3
6,978
582
6,074
7,642
2,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
super123f
Anubis
13
5 / 1 / 5
7,836
653
6,874
7,875
3,662
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
swalucard
Fenrir
12
8 / 1 / 5
7,710
643
6,650
7,481
2,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ApathyAndy
Hercules
11
2 / 5 / 2
6,010
501
3,494
9,756
6,439
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Artemis
CE Portero
Artemis
10
2 / 1 / 0
5,600
467
2,910
2,498
1,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 2 / 2
5,956
496
2,291
6,674
3,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Olorun
12
2 / 4 / 1
6,868
572
5,029
9,964
2,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
quack929
Cthulhu
10
0 / 5 / 2
5,526
461
6,410
7,623
2,697
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
17
Kills
6
7
Deaths
17
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
3
4.5
W
0
1
3
1.5
L
Hercules
ApathyAndy
Hercules
2
5
2
0.6
L
Artemis
CE Portero
Artemis
2
1
0
2
L
0
2
2
0.5
L
Olorun
2
4
1
0.63
W
Heimdallr
1
3
3
0.83
L
Cthulhu
quack929
Cthulhu
0
5
2
0.2
W
Anubis
super123f
Anubis
5
1
5
7.5
W
Fenrir
swalucard
Fenrir
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,493
Damage
20,134
35,940
Taken
36,515
14,984
Mitigated
16,561
17,398
Healing
10,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,450
828
441
2,559
5,541
1,652
310
1,067
4,474
0
34,872
W
1,445
217
0
3,161
7,401
4,076
496
3,518
3,883
15,139
0
L
Hercules
ApathyAndy
Hercules
3,494
1,524
0
2,363
9,756
6,439
0
1,344
8,412
0
19,271
L
Artemis
CE Portero
Artemis
2,910
1,120
99
391
2,498
1,219
0
151
2,347
0
23,216
L
2,291
1,001
0
1,907
6,674
3,394
0
2,555
4,119
0
28,255
L
Olorun
5,029
2,555
24
4,592
9,964
2,812
930
2,481
7,483
36,622
0
W
Heimdallr
6,074
3,721
0
2,727
7,642
2,876
2,111
2,187
5,280
0
36,286
L
Cthulhu
quack929
Cthulhu
6,410
727
221
784
7,623
2,697
0
1,788
5,835
21,624
0
W
Anubis
super123f
Anubis
6,874
1,326
436
5,028
7,875
3,662
640
2,937
4,863
46,368
0
W
Fenrir
swalucard
Fenrir
6,650
1,986
0
3,046
7,481
2,718
0
1,730
5,726
0
33,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,499
Gold Earned
29,960
297
Minions Killed
234
0
Camps Cleared
0
1,097,825
Distance Traveled
1,153,049
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,628
552
68
6
0
216,652
5
W
Sobek
6,347
529
23
2
0
244,179
5
L
Hercules
6,010
501
31
3
0
256,134
3
L
Artemis
5,600
467
42
4
0
207,081
0
L
Kali
5,956
496
55
5
0
239,413
0
L
Olorun
6,868
572
66
6
0
203,306
0
W
Heimdallr
6,978
582
63
5
0
204,083
4
L
Cthulhu
5,526
461
40
3
0
247,115
3
W
Anubis
7,836
653
87
7
0
198,023
1
W
Fenrir
7,710
643
56
5
0
234,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role