Player Matchup

Tsukuyomi
Tsukuyomi
Dhawan24
Tsukuyomi
Level 54
God Stats
16W - 9L
1,446 SR
Queue Stats
120W - 117L
1,364 Elo+
Solo
Sylvanus
Sylvanus
Mallypo
Sylvanus
Level 148
God Stats
20W - 17L
1,657 SR
Queue Stats
637W - 587L
1,610 Elo+
Party 1
Hou Yi
Hou Yi
UtterrenaQueen
Hou Yi
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 26L
1,581 Elo+
Solo
Hera
Hera
raykay09
Hera
Level 142
God Stats
209W - 205L
1,671 SR
Queue Stats
508W - 507L
1,586 Elo+
Party 1
Izanami
Izanami
urbiologicaldad
Izanami
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 33L
1,424 Elo+
Solo
Team Averages
Level 114
1,555 SR
1,513 Elo+

VS

Team Averages
Level 93
1,503 SR
1,466 Elo+
King Arthur
King Arthur
Bobbi2Pistol
King Arthur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,497 Elo+
Party 2
Kuzenbo
Kuzenbo
GamesCharles
Kuzenbo
Level 89
God Stats
14W - 16L
1,513 SR
Queue Stats
34W - 34L
1,569 Elo+
Party 2
Heimdallr
Heimdallr
JetSetRhet
Heimdallr
Level 68
God Stats
4W - 3L
1,696 SR
Queue Stats
213W - 173L
1,320 Elo+
Party 2
Chronos
Chronos
MourningStar966
Chronos
Level 122
God Stats
4W - 6L
1,295 SR
Queue Stats
307W - 294L
1,510 Elo+
Solo
Ra
Ra
theyurtz
Ra
Level 116
God Stats
6W - 12L
1,511 SR
Queue Stats
282W - 316L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dhawan24
Tsukuyomi
11
4 / 2 / 2
6,452
645
5,328
6,459
1,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sylvanus
Mallypo
Sylvanus
9
3 / 0 / 3
6,233
623
3,198
8,238
4,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

11
0 / 0 / 5
6,212
621
3,730
5,006
1,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
11
4 / 0 / 3
6,544
654
3,244
2,609
703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

9
1 / 0 / 5
5,576
558
5,493
5,340
1,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bobbi2Pistol
King Arthur
9
1 / 2 / 0
5,133
513
1,918
7,718
3,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kuzenbo
GamesCharles
Kuzenbo
7
0 / 2 / 1
4,635
464
2,083
6,690
3,964
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
JetSetRhet
Heimdallr
9
0 / 3 / 1
5,145
515
2,635
6,811
2,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 2 / 0
5,015
502
3,581
5,272
1,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 3 / 0
4,281
428
766
4,374
1,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
12
Kills
2
2
Deaths
12
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Bobbi2Pistol
King Arthur
1
2
0
0.5
W
Tsukuyomi
Dhawan24
Tsukuyomi
4
2
2
2.5
L
Kuzenbo
GamesCharles
Kuzenbo
0
2
1
0.25
L
Heimdallr
JetSetRhet
Heimdallr
0
3
1
0.17
W
Sylvanus
Mallypo
Sylvanus
3
0
3
4.5
L
1
2
0
0.5
W
0
0
5
2.5
W
Hera
4
0
3
5.5
L
0
3
0
0
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,993
Damage
10,983
27,652
Taken
30,865
10,333
Mitigated
12,126
14,496
Healing
7,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Bobbi2Pistol
King Arthur
1,918
361
0
1,275
7,718
3,724
105
0
7,718
0
18,466
W
Tsukuyomi
Dhawan24
Tsukuyomi
5,328
1,335
0
1,696
6,459
1,849
32
563
5,805
0
32,147
L
Kuzenbo
GamesCharles
Kuzenbo
2,083
946
0
1,590
6,690
3,964
0
1,707
4,983
9,346
0
L
Heimdallr
JetSetRhet
Heimdallr
2,635
732
0
1,465
6,811
2,136
0
1,455
5,324
0
25,518
W
Sylvanus
Mallypo
Sylvanus
3,198
714
2,311
3,611
8,238
4,505
74
2,857
5,381
13,279
0
L
3,581
1,638
0
1,315
5,272
1,101
0
1,454
3,818
28,436
0
W
3,730
1,523
0
3,678
5,006
1,611
860
553
4,278
0
32,489
W
Hera
3,244
958
0
784
2,609
703
819
423
2,078
32,994
0
L
766
48
0
1,419
4,374
1,201
0
1,612
2,580
15,064
0
W
5,493
3,800
246
2,170
5,340
1,665
765
1,910
3,430
0
33,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,017
Gold Earned
24,209
283
Minions Killed
202
0
Camps Cleared
0
985,327
Distance Traveled
847,976
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,133
513
40
4
0
194,249
0
W
Tsukuyomi
6,452
645
69
7
0
275,680
0
L
Kuzenbo
4,635
464
12
1
0
179,761
0
L
Heimdallr
5,145
515
58
6
0
185,377
6
W
Sylvanus
6,233
623
16
2
0
185,685
3
L
Chronos
5,015
502
61
6
0
172,177
0
W
Hou Yi
6,212
621
70
7
0
163,292
2
W
Hera
6,544
654
59
6
0
189,760
4
L
Ra
4,281
428
31
3
0
116,412
0
W
Izanami
5,576
558
69
7
0
170,910
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role