Player Matchup

Aphrodite
Aphrodite
BabyLiciousKB
Aphrodite
Level 85
God Stats
419W - 322L
1,607 SR
Queue Stats
971W - 963L
1,510 Elo+
Solo
Erlang Shen
Erlang Shen
Brayancdm
Erlang Shen
Level 80
God Stats
21W - 12L
1,822 SR
Queue Stats
303W - 284L
1,503 Elo+
Party 1
Skadi
Skadi
Magatayo
Skadi
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 23L
1,378 Elo+
Party 2
Nu Wa
Nu Wa
SKYYGlitchyy
Nu Wa
Level 79
God Stats
19W - 13L
1,605 SR
Queue Stats
196W - 178L
1,426 Elo+
Party 1
Izanami
Izanami
VintageGarments
Izanami
Level 90
God Stats
1W - 2L
1,335 SR
Queue Stats
15W - 17L
1,268 Elo+
Party 2
Team Averages
Level 89
1,574 SR
1,417 Elo+

VS

Team Averages
Level 116
1,672 SR
1,489 Elo+
Cthulhu
Cthulhu
Prime2O6
Cthulhu
Level 106
God Stats
10W - 5L
1,737 SR
Queue Stats
160W - 147L
1,457 Elo+
Solo
Olorun
Olorun
Risingsun228
Olorun
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,486 Elo+
Solo
Nike
Nike
Whole Gut
Nike
Level 109
God Stats
3W - 2L
1,829 SR
Queue Stats
85W - 82L
1,488 Elo+
Solo
Set
Set
corazon3661
Set
Level 106
God Stats
9W - 7L
1,595 SR
Queue Stats
156W - 125L
1,511 Elo+
Solo
Hel
Hel
itsRobbyBear
Hel
Level 160
God Stats
2W - 0L
1,698 SR
Queue Stats
229W - 206L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BabyLiciousKB
Aphrodite
13
2 / 2 / 6
7,446
532
6,727
10,214
3,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Erlang Shen
Brayancdm
Erlang Shen
12
3 / 6 / 5
7,633
545
5,900
10,760
5,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
Magatayo
Skadi
11
3 / 3 / 5
6,916
494
7,784
9,669
2,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
4 / 9 / 2
7,652
547
6,073
11,538
2,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 5 / 3
6,382
456
5,490
11,528
3,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Prime2O6
Cthulhu
10
1 / 3 / 2
6,704
479
6,601
11,947
6,474
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
11
2 / 2 / 2
6,538
467
3,840
8,218
2,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nike
14
8 / 2 / 4
8,683
620
10,934
9,334
6,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
10 / 4 / 4
8,717
623
10,982
11,371
4,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 2 / 4
8,076
577
6,644
8,444
3,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
41
13
Kills
25
25
Deaths
13
21
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
BabyLiciousKB
Aphrodite
2
2
6
2.5
L
Erlang Shen
Brayancdm
Erlang Shen
3
6
5
0.92
L
Skadi
Magatayo
Skadi
3
3
5
1.83
W
Cthulhu
Prime2O6
Cthulhu
1
3
2
0.67
W
Olorun
2
2
2
1.5
L
4
9
2
0.56
L
1
5
3
0.5
W
Nike
8
2
4
5
W
10
4
4
3
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,974
Damage
39,001
53,709
Taken
49,314
17,212
Mitigated
22,739
19,287
Healing
16,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
BabyLiciousKB
Aphrodite
6,727
334
3,263
7,137
10,214
3,532
249
3,275
6,789
35,232
0
L
Erlang Shen
Brayancdm
Erlang Shen
5,900
2,778
0
1,712
10,760
5,136
0
3,453
7,209
0
39,069
L
Skadi
Magatayo
Skadi
7,784
3,036
0
2,436
9,669
2,794
197
5,045
4,572
0
24,236
W
Cthulhu
Prime2O6
Cthulhu
6,601
317
162
1,210
11,947
6,474
0
1,633
10,094
29,032
0
W
Olorun
3,840
1,997
254
3,168
8,218
2,450
0
992
7,094
23,898
0
L
6,073
1,628
0
1,080
11,538
2,561
0
224
11,314
24,674
0
L
5,490
3,447
0
3,659
11,528
3,189
0
4,714
6,740
0
41,137
W
Nike
10,934
3,361
0
2,125
9,334
6,254
0
3,551
5,440
0
49,221
W
10,982
4,650
0
4,021
11,371
4,386
190
2,496
8,587
0
52,695
W
6,644
1,233
1,258
4,581
8,444
3,175
0
2,839
5,299
48,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,029
Gold Earned
38,718
317
Minions Killed
364
0
Camps Cleared
0
1,244,659
Distance Traveled
1,328,880
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,446
532
86
6
0
271,403
2
L
Erlang Shen
7,633
545
62
4
0
281,016
2
L
Skadi
6,916
494
41
3
0
252,589
2
W
Cthulhu
6,704
479
28
2
0
275,446
0
W
Olorun
6,538
467
55
4
0
251,040
4
L
Nu Wa
7,652
547
52
4
0
219,642
0
L
Izanami
6,382
456
76
5
0
220,009
2
W
Nike
8,683
620
82
6
0
285,322
3
W
Set
8,717
623
97
7
0
268,525
4
W
Hel
8,076
577
102
7
0
248,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role