Player Matchup

Merlin
Merlin
Aloox10
Merlin
Level 29
God Stats
14W - 11L
1,584 SR
Queue Stats
143W - 133L
1,630 Elo+
Party 2
Heimdallr
Heimdallr
SuperPlay
Heimdallr
Level 108
God Stats
10W - 3L
1,713 SR
Queue Stats
394W - 267L
1,747 Elo+
Party 2
Kumbhakarna
Kumbhakarna
pipper1212
Kumbhakarna
Level 35
God Stats
4W - 3L
1,469 SR
Queue Stats
245W - 173L
1,790 Elo+
Party 2
Team Averages
Level 57
1,588 SR
1,723 Elo+

VS

Team Averages
Level 100
1,660 SR
1,836 Elo+
Yemoja
Yemoja
DingDingWoo
Yemoja
Level 26
God Stats
3W - 3L
1,762 SR
Queue Stats
17W - 4L
2,113 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Hyacínth
Cu Chulainn
Level 118
God Stats
4W - 2L
1,668 SR
Queue Stats
96W - 43L
1,799 Elo+
Party 1
Scylla
Scylla
isamees
Scylla
Level 155
God Stats
8W - 10L
1,549 SR
Queue Stats
719W - 765L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aloox10
Merlin
18
5 / 4 / 3
13,933
606
11,945
11,244
5,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
SuperPlay
Heimdallr
19
3 / 2 / 7
14,025
610
22,616
18,626
8,844
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Kumbhakarna
pipper1212
Kumbhakarna
17
2 / 0 / 7
14,547
632
5,109
22,044
33,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
2 / 3 / 4
13,976
608
13,976
16,567
22,341
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cu Chulainn
Hyacínth
Cu Chulainn
17
3 / 4 / 3
13,400
583
15,348
24,231
24,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Scylla
isamees
Scylla
17
1 / 3 / 5
12,821
557
11,321
9,510
3,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
10
Kills
6
6
Deaths
10
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
Aloox10
Merlin
5
4
3
1.63
L
Yemoja
2
3
4
1.33
L
Cu Chulainn
Hyacínth
Cu Chulainn
3
4
3
1.13
W
Heimdallr
SuperPlay
Heimdallr
3
2
7
3.25
L
Scylla
isamees
Scylla
1
3
5
1.17
W
Kumbhakarna
pipper1212
Kumbhakarna
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,670
Damage
40,645
51,914
Taken
50,308
47,706
Mitigated
50,153
12,601
Healing
16,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Aloox10
Merlin
11,945
320
446
1,644
11,244
5,291
158
7,228
3,819
69,026
0
L
Yemoja
13,976
2,302
5,444
3,901
16,567
22,341
370
4,763
11,804
48,309
0
L
Cu Chulainn
Hyacínth
Cu Chulainn
15,348
3,182
0
6,562
24,231
24,317
156
9,858
14,373
12,964
74,322
W
Heimdallr
SuperPlay
Heimdallr
22,616
12,550
0
8,564
18,626
8,844
2,814
10,995
7,306
0
120,662
L
Scylla
isamees
Scylla
11,321
1,057
0
341
9,510
3,495
210
3,109
6,401
60,776
0
W
Kumbhakarna
pipper1212
Kumbhakarna
5,109
912
0
1,947
22,044
33,571
26
8,140
12,994
25,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,505
Gold Earned
40,197
275
Minions Killed
262
0
Camps Cleared
0
1,269,860
Distance Traveled
1,231,771
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,933
606
92
4
0
389,929
6
L
Yemoja
13,976
608
55
2
0
444,127
4
L
Cu Chulainn
13,400
583
94
4
0
468,795
3
W
Heimdallr
14,025
610
150
7
0
402,133
3
L
Scylla
12,821
557
113
5
0
318,849
1
W
Kumbhakarna
14,547
632
33
1
0
477,798
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role