Player Matchup

Ganesha
Ganesha
Coletemose
Ganesha
Level 18
God Stats
0W - 2L
1,278 SR
Queue Stats
88W - 107L
1,348 Elo+
Party 1
Set
Set
GOT Quee
Set
Level 14
God Stats
8W - 8L
1,496 SR
Queue Stats
95W - 109L
1,279 Elo+
Solo
Arachne
Arachne
Kermit333
Arachne
Level 8
God Stats
2W - 6L
1,182 SR
Queue Stats
6W - 11L
1,107 Elo+
Party 1
Loki
Loki
RaiderOfHope
Loki
Level 13
God Stats
1W - 1L
1,649 SR
Queue Stats
78W - 72L
1,298 Elo+
Solo
Guan Yu
Guan Yu
SwungGoblin11
Guan Yu
Level 24
God Stats
0W - 5L
1,105 SR
Queue Stats
157W - 185L
1,313 Elo+
Party 1
Team Averages
Level 15
1,342 SR
1,269 Elo+

VS

Team Averages
Level 24
1,448 SR
1,385 Elo+
Nemesis
Nemesis
SaucyMcNaughty
Nemesis
Level 17
God Stats
2W - 1L
1,310 SR
Queue Stats
31W - 45L
1,294 Elo+
Solo
Nox
Nox
Totalrock134391
Nox
Level 32
God Stats
4W - 6L
1,391 SR
Queue Stats
132W - 170L
1,444 Elo+
Party 2
Rama
Rama
XTREME RICEBALL
Rama
Level 29
God Stats
6W - 12L
1,577 SR
Queue Stats
119W - 130L
1,513 Elo+
Party 2
Osiris
Osiris
brenden1525
Osiris
Level 24
God Stats
36W - 47L
1,472 SR
Queue Stats
67W - 88L
1,427 Elo+
Party 2
Cabrakan
Cabrakan
jgnet101
Cabrakan
Level 17
God Stats
9W - 14L
1,491 SR
Queue Stats
89W - 110L
1,248 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Coletemose
Ganesha
10
1 / 3 / 3
7,220
425
4,998
12,075
7,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
8 / 2 / 0
9,406
553
11,606
11,896
5,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Kermit333
Arachne
10
1 / 8 / 2
6,797
400
4,996
13,340
3,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 9 / 2
6,804
400
3,476
13,295
4,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Guan Yu
12
4 / 6 / 2
8,420
495
6,082
13,268
8,557
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 4
7,930
466
4,848
11,126
2,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
15 / 1 / 5
10,019
589
21,508
9,529
4,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 3 / 10
8,201
482
5,938
8,029
2,020
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
14
2 / 6 / 0
8,589
505
3,568
10,428
4,250
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
jgnet101
Cabrakan
13
7 / 1 / 8
8,934
526
7,642
9,143
10,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
14
Kills
27
28
Deaths
14
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Coletemose
Ganesha
1
3
3
0.83
L
8
2
0
4
L
Arachne
Kermit333
Arachne
1
8
2
0.25
L
0
9
2
0.11
W
1
3
4
1
L
Guan Yu
4
6
2
0.83
W
15
1
5
17.5
W
2
3
10
2.33
W
Osiris
2
6
0
0.33
W
Cabrakan
jgnet101
Cabrakan
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,158
Damage
43,504
63,874
Taken
48,255
29,565
Mitigated
23,547
9,734
Healing
10,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Coletemose
Ganesha
4,998
260
0
1,150
12,075
7,507
424
7,219
4,856
18,834
0
L
11,606
5,908
0
3,424
11,896
5,603
770
0
11,896
0
58,921
L
Arachne
Kermit333
Arachne
4,996
3,281
0
982
13,340
3,709
464
8,854
4,486
0
23,163
L
3,476
560
0
2,191
13,295
4,189
409
7,130
6,165
0
26,558
W
4,848
2,308
0
3,620
11,126
2,851
0
691
10,435
0
42,564
L
Guan Yu
6,082
856
651
1,336
13,268
8,557
182
5,947
7,321
0
27,332
W
21,508
2,856
0
1,100
9,529
4,214
584
693
8,836
63,296
0
W
5,938
4,279
342
3,247
8,029
2,020
1,408
1,628
6,401
0
35,278
W
Osiris
3,568
692
0
874
10,428
4,250
630
484
9,944
0
31,211
W
Cabrakan
jgnet101
Cabrakan
7,642
1,580
0
1,496
9,143
10,212
486
1,502
7,641
25,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,647
Gold Earned
43,673
278
Minions Killed
354
0
Camps Cleared
0
1,529,828
Distance Traveled
1,552,624
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,220
425
11
1
0
281,147
0
L
Set
9,406
553
125
7
0
346,334
0
L
Arachne
6,797
400
47
3
0
315,668
0
L
Loki
6,804
400
49
3
0
277,126
1
W
Nemesis
7,930
466
86
5
0
356,661
0
L
Guan Yu
8,420
495
46
3
0
309,553
0
W
Nox
10,019
589
93
5
0
307,517
2
W
Rama
8,201
482
78
5
0
296,920
0
W
Osiris
8,589
505
64
4
0
284,445
1
W
Cabrakan
8,934
526
33
2
0
307,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role