Player Matchup

Danzaburou
Danzaburou
Pachi Chucho
Danzaburou
Level 61
God Stats
21W - 4L
1,838 SR
Queue Stats
247W - 251L
1,538 Elo+
Party 2
Kali
Kali
Pachi Goku8
Kali
Level 100
God Stats
9W - 6L
1,500 SR
Queue Stats
597W - 603L
1,533 Elo+
Party 2
Nike
Nike
Pachi Zebra
Nike
Level 28
God Stats
12W - 9L
1,635 SR
Queue Stats
21W - 22L
1,512 Elo+
Party 2
Cthulhu
Cthulhu
castarverus
Cthulhu
Level 62
God Stats
126W - 121L
1,500 SR
Queue Stats
546W - 557L
1,623 Elo+
Party 2
Eset
Eset
m3y3mberg
Eset
Level 127
God Stats
3W - 3L
1,314 SR
Queue Stats
354W - 359L
1,539 Elo+
Party 2
Team Averages
Level 76
1,557 SR
1,549 Elo+

VS

Team Averages
Level 77
1,597 SR
1,465 Elo+
Neith
Neith
CashoutSinai
Neith
Level 35
God Stats
28W - 30L
1,418 SR
Queue Stats
577W - 569L
1,454 Elo+
Solo
Bellona
Bellona
Crimed
Bellona
Level 98
God Stats
8W - 5L
1,720 SR
Queue Stats
205W - 124L
1,487 Elo+
Party 1
Olorun
Olorun
R0N0NAT3R
Olorun
Level 108
God Stats
2W - 2L
1,601 SR
Queue Stats
33W - 31L
1,432 Elo+
Party 1
Ares
Ares
death-4_you2
Ares
Level 107
God Stats
1W - 0L
1,755 SR
Queue Stats
24W - 21L
1,477 Elo+
Party 1
Fenrir
Fenrir
dios_shiryu
Fenrir
Level 37
God Stats
157W - 162L
1,494 SR
Queue Stats
248W - 263L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Pachi Chucho
Danzaburou
12
4 / 1 / 3
7,454
532
9,069
9,401
3,315
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 1 / 0
5,708
408
1,964
5,525
1,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
0 / 1 / 0
6,301
450
3,593
7,125
4,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
castarverus
Cthulhu
12
2 / 0 / 5
7,436
531
7,344
10,869
6,855
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Eset
14
3 / 4 / 0
8,165
583
6,755
8,222
2,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
6,325
452
8,666
6,777
2,260
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
Crimed
Bellona
14
1 / 0 / 0
8,141
582
6,234
11,079
7,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
R0N0NAT3R
Olorun
13
2 / 3 / 0
7,306
522
3,684
9,196
3,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 3 / 1
5,890
421
3,749
9,046
3,768
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
11
2 / 2 / 0
6,561
469
4,536
9,658
3,317
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
10
Kills
6
7
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
W
Bellona
Crimed
Bellona
1
0
0
1
L
Danzaburou
Pachi Chucho
Danzaburou
4
1
3
5.5
L
1
1
0
1
L
0
1
0
0
W
Olorun
R0N0NAT3R
Olorun
2
3
0
0.67
L
Cthulhu
castarverus
Cthulhu
2
0
5
4.5
W
0
3
1
0.17
W
Fenrir
2
2
0
1
L
Eset
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,725
Damage
26,869
41,142
Taken
45,756
19,524
Mitigated
19,986
16,444
Healing
16,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,666
2,962
0
3,363
6,777
2,260
0
2,168
4,609
0
35,409
W
Bellona
Crimed
Bellona
6,234
2,574
0
4,875
11,079
7,274
700
722
10,357
0
54,526
L
Danzaburou
Pachi Chucho
Danzaburou
9,069
3,218
0
4,436
9,401
3,315
0
1,568
7,833
0
49,376
L
1,964
839
0
1,036
5,525
1,821
0
240
5,285
0
23,871
L
3,593
520
0
2,515
7,125
4,724
169
0
7,125
0
33,615
W
Olorun
R0N0NAT3R
Olorun
3,684
1,057
68
4,337
9,196
3,367
938
4,645
4,151
44,716
0
L
Cthulhu
castarverus
Cthulhu
7,344
436
874
5,180
10,869
6,855
0
1,941
8,928
27,844
0
W
3,749
0
375
981
9,046
3,768
0
3,424
5,622
23,208
0
W
Fenrir
4,536
1,224
0
2,177
9,658
3,317
1,203
2,644
6,918
0
31,322
L
Eset
6,755
1,081
0
2,403
8,222
2,809
227
3,354
4,538
60,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,064
Gold Earned
34,223
375
Minions Killed
379
0
Camps Cleared
0
1,252,998
Distance Traveled
1,285,664
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,325
452
73
5
0
260,530
6
W
Bellona
8,141
582
125
9
0
260,627
1
L
Danzaburou
7,454
532
94
7
0
253,820
2
L
Kali
5,708
408
42
3
0
192,042
0
L
Nike
6,301
450
77
6
0
262,213
1
W
Olorun
7,306
522
89
6
0
226,195
2
L
Cthulhu
7,436
531
37
3
0
285,563
0
W
Ares
5,890
421
31
2
0
264,152
2
W
Fenrir
6,561
469
61
4
0
274,160
0
L
Eset
8,165
583
125
9
0
259,360
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role