Player Matchup

Ra
Ra
CptSasquatch93
Ra
Level 103
God Stats
12W - 7L
1,500 SR
Queue Stats
248W - 175L
1,549 Elo+
Party 1
Skadi
Skadi
D0G S0LDIER 99
Skadi
Level 109
God Stats
8W - 1L
1,692 SR
Queue Stats
284W - 203L
1,565 Elo+
Party 1
Ymir
Ymir
Wellkyle
Ymir
Level 86
God Stats
18W - 10L
1,648 SR
Queue Stats
56W - 45L
1,512 Elo+
Party 1
Team Averages
Level 99
1,613 SR
1,542 Elo+

VS

Team Averages
Level 86
1,553 SR
1,451 Elo+
Medusa
Medusa
Frost34746
Medusa
Level 124
God Stats
1W - 1L
1,764 SR
Queue Stats
61W - 49L
1,676 Elo+
Party 2
Sol
Sol
SSjfancy
Sol
Level 120
God Stats
2W - 8L
1,491 SR
Queue Stats
92W - 105L
1,491 Elo+
Party 2
Loki
Loki
Tacky7474747
Loki
Level 13
God Stats
2W - 4L
1,405 SR
Queue Stats
2W - 8L
1,186 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 11
8,584
715
3,275
3,983
1,524
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
14 / 0 / 4
10,265
855
14,846
10,121
3,663
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
12
2 / 0 / 16
9,530
794
4,450
11,283
11,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Frost34746
Medusa
10
0 / 5 / 0
7,123
594
6,016
8,945
4,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 5 / 0
7,066
589
8,682
11,782
3,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 9 / 0
6,276
523
1,308
7,349
1,846
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
0
19
Kills
0
0
Deaths
19
31
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
11
8.5
W
14
0
4
16
L
Medusa
Frost34746
Medusa
0
5
0
0
L
0
5
0
0
L
0
9
0
0
W
Ymir
2
0
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,571
Damage
16,006
25,387
Taken
28,076
16,679
Mitigated
9,222
17,379
Healing
5,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,275
213
10,140
2,529
3,983
1,524
404
1,378
2,555
25,566
0
W
14,846
5,137
1,047
1,341
10,121
3,663
1,854
3,071
6,975
0
55,594
L
Medusa
Frost34746
Medusa
6,016
976
0
1,075
8,945
4,157
0
2,006
6,939
0
32,969
L
8,682
1,763
0
4,011
11,782
3,219
0
2,857
8,925
30,842
0
L
1,308
193
0
73
7,349
1,846
0
2,980
4,369
0
4,143
W
Ymir
4,450
319
704
1,618
11,283
11,492
290
4,338
6,699
18,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,379
Gold Earned
20,465
137
Minions Killed
111
0
Camps Cleared
0
636,257
Distance Traveled
498,015
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,584
715
34
3
0
231,397
6
W
Skadi
10,265
855
72
6
0
210,216
4
L
Medusa
7,123
594
47
4
0
182,519
4
L
Sol
7,066
589
61
5
0
176,455
0
L
Loki
6,276
523
3
0
0
139,041
1
W
Ymir
9,530
794
31
3
0
194,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role