Player Matchup

Bakasura
Bakasura
Grymdragon
Bakasura
Level 107
God Stats
8W - 6L
1,788 SR
Queue Stats
503W - 437L
1,517 Elo+
Party 2
Hel
Hel
Jadedpink
Hel
Level 65
God Stats
4W - 9L
1,339 SR
Queue Stats
23W - 30L
1,401 Elo+
Party 3
Mulan
Mulan
Teddybear9556
Mulan
Level 64
God Stats
15W - 6L
1,500 SR
Queue Stats
427W - 397L
1,535 Elo+
Party 2
Baron Samedi
Baron Samedi
drexdragon123456
Baron Samedi
Level 66
God Stats
10W - 13L
1,505 SR
Queue Stats
266W - 249L
1,522 Elo+
Party 2
Sylvanus
Sylvanus
mihkwâw
Sylvanus
Level 81
God Stats
6W - 15L
1,334 SR
Queue Stats
22W - 40L
1,366 Elo+
Party 3
Team Averages
Level 77
1,493 SR
1,468 Elo+

VS

Team Averages
Level 106
1,587 SR
1,512 Elo+
Sylvanus
Sylvanus
Daxsmite
Sylvanus
Level 69
God Stats
20W - 9L
1,575 SR
Queue Stats
282W - 245L
1,533 Elo+
Solo
Geb
Geb
Eikthyrnir6251
Geb
Level 124
God Stats
10W - 14L
1,331 SR
Queue Stats
217W - 207L
1,502 Elo+
Party 1
Danzaburou
Danzaburou
Nirvana2003-_-
Danzaburou
Level 101
God Stats
11W - 12L
1,621 SR
Queue Stats
114W - 98L
1,481 Elo+
Party 1
Hera
Hera
TEP101
Hera
Level 109
God Stats
2W - 0L
1,759 SR
Queue Stats
52W - 54L
1,542 Elo+
Party 1
Ne Zha
Ne Zha
YK-AverageLegend
Ne Zha
Level 127
God Stats
16W - 15L
1,648 SR
Queue Stats
381W - 373L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Grymdragon
Bakasura
17
4 / 5 / 2
10,880
518
11,884
20,043
11,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 9 / 2
7,620
363
4,680
18,066
13,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
0 / 6 / 2
9,799
467
13,233
19,748
9,897
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
drexdragon123456
Baron Samedi
16
4 / 10 / 2
10,473
499
6,968
14,672
5,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sylvanus
mihkwâw
Sylvanus
13
1 / 12 / 2
7,986
380
5,068
19,512
13,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Daxsmite
Sylvanus
19
6 / 1 / 10
12,766
608
19,523
23,805
13,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
2 / 2 / 16
11,163
532
6,932
14,889
15,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Nirvana2003-_-
Danzaburou
17
10 / 1 / 11
13,154
626
21,690
14,977
5,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
TEP101
Hera
18
13 / 4 / 7
12,925
615
13,865
12,307
4,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
11 / 2 / 13
12,485
595
11,700
15,009
6,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
99
9
Kills
42
42
Deaths
10
10
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Daxsmite
Sylvanus
6
1
10
11
W
2
2
16
5
L
Bakasura
Grymdragon
Bakasura
4
5
2
1
L
0
9
2
0.11
W
Danzaburou
Nirvana2003-_-
Danzaburou
10
1
11
15.5
W
Hera
TEP101
Hera
13
4
7
4.13
L
0
6
2
0.17
W
11
2
13
8.75
L
Baron Samedi
drexdragon123456
Baron Samedi
4
10
2
0.5
L
Sylvanus
mihkwâw
Sylvanus
1
12
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,833
Damage
73,710
92,041
Taken
80,987
54,185
Mitigated
45,557
20,043
Healing
47,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Daxsmite
Sylvanus
19,523
7,026
3,891
18,041
23,805
13,090
1,925
2,702
20,883
80,504
0
W
6,932
1,375
0
4,785
14,889
15,311
734
4,782
10,107
32,637
0
L
Bakasura
Grymdragon
Bakasura
11,884
8,487
0
3,958
20,043
11,723
0
10,407
9,563
0
85,928
L
4,680
612
1,520
3,530
18,066
13,422
0
4,143
13,791
41,246
0
W
Danzaburou
Nirvana2003-_-
Danzaburou
21,690
10,259
0
11,670
14,977
5,864
2,672
4,663
10,314
0
85,293
W
Hera
TEP101
Hera
13,865
4,545
0
2,811
12,307
4,693
3,593
3,341
8,966
85,867
0
L
13,233
2,657
0
4,007
19,748
9,897
0
12,180
7,568
38
66,477
W
11,700
2,323
0
5,862
15,009
6,599
3,583
2,595
12,384
0
70,731
L
Baron Samedi
drexdragon123456
Baron Samedi
6,968
0
342
1,139
14,672
5,940
0
6,810
7,688
60,417
0
L
Sylvanus
mihkwâw
Sylvanus
5,068
1,912
2,590
2,957
19,512
13,203
0
6,363
13,111
21,540
4,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,758
Gold Earned
62,493
485
Minions Killed
532
0
Camps Cleared
0
1,679,929
Distance Traveled
1,772,819
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,766
608
145
7
0
289,329
2
W
Geb
11,163
532
41
2
0
389,758
1
L
Bakasura
10,880
518
137
7
0
397,734
2
L
Hel
7,620
363
65
3
0
316,605
0
W
Danzaburou
13,154
626
115
5
0
342,541
2
W
Hera
12,925
615
137
7
0
339,808
4
L
Mulan
9,799
467
123
6
0
348,572
3
W
Ne Zha
12,485
595
94
4
0
411,383
7
L
Baron Samedi
10,473
499
118
6
0
316,490
2
L
Sylvanus
7,986
380
42
2
0
300,528
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role