Player Matchup

Cthulhu
Cthulhu
I3ocI
Cthulhu
Level 58
God Stats
1W - 0L
1,318 SR
Queue Stats
2W - 1L
1,233 Elo+
Party 1
Chaac
Chaac
Reaper7827
Chaac
Level 45
God Stats
25W - 27L
1,441 SR
Queue Stats
59W - 67L
1,495 Elo+
Solo
Guan Yu
Guan Yu
SuperApple999
Guan Yu
Level 13
God Stats
2W - 1L
1,256 SR
Queue Stats
2W - 1L
1,233 Elo+
Party 1
Skadi
Skadi
masterwhite123
Skadi
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,233 Elo+
Party 1
Hel
Hel
xXRougeREC0NXx
Hel
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,233 Elo+
Party 1
Team Averages
Level 63
1,403 SR
1,285 Elo+

VS

Team Averages
Level 60
1,556 SR
1,378 Elo+
Merlin
Merlin
Dack_Kollinz_50x
Merlin
Level 38
God Stats
1W - 3L
1,358 SR
Queue Stats
10W - 21L
1,058 Elo+
Party 2
Set
Set
YungChrist50X
Set
Level 82
God Stats
7W - 14L
1,325 SR
Queue Stats
133W - 154L
1,443 Elo+
Party 2
Ne Zha
Ne Zha
finaIatonement
Ne Zha
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
189W - 228L
1,358 Elo+
Solo
Horus
Horus
gXyetti
Horus
Level 87
God Stats
2W - 4L
1,872 SR
Queue Stats
90W - 88L
1,507 Elo+
Party 2
Sol
Sol
gorditacrunch420
Sol
Level 49
God Stats
11W - 7L
1,726 SR
Queue Stats
119W - 155L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
I3ocI
Cthulhu
11
3 / 1 / 9
6,825
525
5,771
13,941
6,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chaac
12
1 / 2 / 1
7,166
551
5,150
8,283
8,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Guan Yu
12
1 / 0 / 0
6,900
531
1,593
6,476
2,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 1 / 11
6,296
484
7,025
5,605
1,869
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

13
12 / 0 / 3
8,055
620
9,486
6,787
3,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,233
403
1,795
6,312
1,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 1 / 1
6,944
534
5,294
9,282
5,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
1 / 3 / 1
6,574
506
2,142
8,836
2,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Horus
gXyetti
Horus
8
2 / 4 / 0
5,802
446
3,354
10,489
5,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 6 / 0
5,183
399
5,334
9,758
2,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
19
Kills
4
4
Deaths
19
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Cthulhu
I3ocI
Cthulhu
3
1
9
7.5
W
Chaac
1
2
1
0.75
W
Guan Yu
1
0
0
1
L
1
1
1
1.5
L
1
3
1
0.5
L
Horus
gXyetti
Horus
2
4
0
0.5
L
0
6
0
0
W
2
1
11
7.5
W
12
0
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,025
Damage
17,919
41,092
Taken
44,677
22,295
Mitigated
18,021
20,865
Healing
12,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,795
279
0
417
6,312
1,700
396
4,564
1,748
14,913
0
W
Cthulhu
I3ocI
Cthulhu
5,771
519
565
4,412
13,941
6,253
392
3,183
10,758
30,745
0
W
Chaac
5,150
1,541
0
3,066
8,283
8,126
0
0
8,033
0
37,202
W
Guan Yu
1,593
341
200
4,590
6,476
2,838
0
0
6,426
0
40,181
L
5,294
3,274
0
3,042
9,282
5,537
56
0
8,882
0
44,453
L
2,142
781
0
4,153
8,836
2,647
0
1,561
7,250
0
39,231
L
Horus
gXyetti
Horus
3,354
1,328
475
1,883
10,489
5,732
161
4,245
6,244
0
16,594
L
5,334
1,552
0
3,007
9,758
2,405
274
4,887
4,871
26,065
0
W
7,025
3,593
0
947
5,605
1,869
745
1,643
3,962
0
29,493
W
9,486
738
2,750
4,335
6,787
3,209
420
2,303
4,484
42,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,242
Gold Earned
29,736
323
Minions Killed
260
0
Camps Cleared
0
1,322,679
Distance Traveled
1,204,551
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,233
403
31
2
0
229,971
0
W
Cthulhu
6,825
525
43
3
0
267,518
4
W
Chaac
7,166
551
79
6
0
251,633
0
W
Guan Yu
6,900
531
94
7
0
310,672
0
L
Set
6,944
534
86
7
0
238,817
0
L
Ne Zha
6,574
506
76
6
0
261,672
0
L
Horus
5,802
446
20
2
0
260,827
4
L
Sol
5,183
399
47
4
0
213,264
2
W
Skadi
6,296
484
39
3
0
214,342
0
W
Hel
8,055
620
68
5
0
278,514
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role