Player Matchup

Sobek
Sobek
Bronze III
Chicharrón88
Sobek
Bronze III
Level 67
God Stats
0W - 1L
1,431 SR
Queue Stats
0W - 4L
1,336 MMR
Party 1
Skadi
Skadi
Bronze III
SukiLee2266
Skadi
Bronze III
Level 107
God Stats
2W - 4L
1,416 SR
Queue Stats
2W - 5L
1,380 MMR
Party 1
Ah Puch
Ah Puch
Silver I
xQUAD THE GODx
Ah Puch
Silver I
Level 111
God Stats
7W - 3L
1,808 SR
Queue Stats
65W - 91L
1,356 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 95
1,552 SR
1,357 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 102
1,442 SR
1,443 MMR
Discordia
Discordia
Gold V
l Zeroed l
Discordia
Gold V
Level 133
God Stats
2W - 1L
1,319 SR
Queue Stats
32W - 27L
1,415 MMR
Party 2
Hou Yi
Hou Yi
Silver I
lpitoul
Hou Yi
Silver I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
pmurt dlanod
Cthulhu
Gold IV
Level 83
God Stats
3W - 1L
1,508 SR
Queue Stats
23W - 20L
1,415 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 5
10,143
634
6,925
21,126
22,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 7 / 4
10,110
632
8,266
16,007
6,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 6 / 4
10,866
679
13,219
15,308
5,215
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
CupidDanzaburouCabrakanHeraYmir

VS

Bans
TsukuyomiCu ChulainnGaneshaChaacKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
l Zeroed l
Discordia
15
6 / 4 / 10
11,466
717
18,385
8,861
3,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
lpitoul
Hou Yi
15
8 / 2 / 9
11,690
731
16,544
16,700
6,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
pmurt dlanod
Cthulhu
14
3 / 3 / 11
11,529
721
9,176
18,733
13,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
9
Kills
17
17
Deaths
9
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
L
3
7
4
0.71
W
Discordia
l Zeroed l
Discordia
6
4
10
2.75
W
Hou Yi
lpitoul
Hou Yi
8
2
9
6.25
W
Cthulhu
pmurt dlanod
Cthulhu
3
3
11
2.83
L
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,410
Damage
44,105
52,441
Taken
44,294
34,889
Mitigated
22,791
11,482
Healing
18,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,925
91
667
5,857
21,126
22,941
105
8,097
12,506
27,056
0
L
8,266
2,902
795
1,507
16,007
6,733
944
8,938
6,489
0
31,519
W
Discordia
l Zeroed l
Discordia
18,385
976
0
2,003
8,861
3,155
1,907
3,078
5,783
49,185
0
W
Hou Yi
lpitoul
Hou Yi
16,544
9,969
0
9,678
16,700
6,198
737
8,885
7,815
0
55,414
W
Cthulhu
pmurt dlanod
Cthulhu
9,176
444
883
6,161
18,733
13,438
78
8,227
10,506
41,651
0
L
13,219
509
849
1,807
15,308
5,215
240
9,022
5,852
45,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,119
Gold Earned
34,685
141
Minions Killed
190
0
Camps Cleared
0
806,256
Distance Traveled
852,354
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,143
634
16
1
0
282,556
4
L
Skadi
10,110
632
44
3
0
274,484
3
W
Discordia
11,466
717
75
5
0
272,944
2
W
Hou Yi
11,690
731
70
4
0
269,326
1
W
Cthulhu
11,529
721
45
3
0
310,084
3
L
Ah Puch
10,866
679
81
5
0
249,216
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role