Player Matchup

Cerberus
Cerberus
DatguyUno
Cerberus
Level 127
God Stats
8W - 11L
1,518 SR
Queue Stats
81W - 129L
1,521 Elo+
Party 1
Zeus
Zeus
Homeless_goose64
Zeus
Level 88
God Stats
0W - 1L
1,259 SR
Queue Stats
16W - 27L
1,503 Elo+
Party 1
Chaac
Chaac
Lendy3
Chaac
Level 122
God Stats
1W - 4L
1,937 SR
Queue Stats
79W - 106L
1,544 Elo+
Party 1
Rama
Rama
RealG_Tyrell
Rama
Level 107
God Stats
0W - 2L
1,520 SR
Queue Stats
72W - 117L
1,452 Elo+
Party 1
Fenrir
Fenrir
crazy-kaleb
Fenrir
Level 90
God Stats
8W - 9L
1,724 SR
Queue Stats
83W - 132L
1,509 Elo+
Party 1
Team Averages
Level 107
1,592 SR
1,506 Elo+

VS

Team Averages
Level 128
1,505 SR
1,592 Elo+
Discordia
Discordia
 
Discordia
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Rampage CB
Fenrir
Level 79
God Stats
2W - 2L
1,788 SR
Queue Stats
28W - 29L
1,603 Elo+
Solo
Ymir
Ymir
Slim Jims Good
Ymir
Level 128
God Stats
6W - 5L
1,613 SR
Queue Stats
23W - 23L
1,607 Elo+
Party 2
Vamana
Vamana
Tiny Tickl3r
Vamana
Level 157
God Stats
2W - 7L
1,123 SR
Queue Stats
158W - 164L
1,580 Elo+
Party 2
Cupid
Cupid
jpe767
Cupid
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 21L
1,667 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DatguyUno
Cerberus
11
0 / 6 / 8
7,971
380
3,235
16,811
9,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
2 / 6 / 2
9,740
464
6,530
11,675
3,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Lendy3
Chaac
18
0 / 1 / 2
10,578
504
12,454
15,020
10,490
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
1 / 4 / 3
9,232
440
4,108
11,173
3,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
17
9 / 5 / 1
10,998
524
12,821
18,418
8,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
6 / 3 / 6
12,581
599
8,791
8,077
2,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Rampage CB
Fenrir
17
5 / 3 / 8
11,916
567
8,304
12,608
6,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
4 / 4 / 7
10,312
491
9,198
13,881
10,269
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vamana
20
3 / 0 / 2
13,182
628
15,747
19,648
18,530
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cupid
jpe767
Cupid
19
4 / 2 / 2
12,301
586
10,951
13,707
5,335
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
47
12
Kills
22
22
Deaths
12
16
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
6
3
6
3
L
Cerberus
DatguyUno
Cerberus
0
6
8
0.67
L
2
6
2
0.5
L
Chaac
Lendy3
Chaac
0
1
2
1
W
Fenrir
Rampage CB
Fenrir
5
3
8
3
L
1
4
3
0.63
W
4
4
7
1.88
W
Vamana
3
0
2
4
L
Fenrir
9
5
1
1.9
W
Cupid
jpe767
Cupid
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,148
Damage
52,991
73,097
Taken
67,921
36,536
Mitigated
43,604
22,780
Healing
23,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
8,791
640
0
2,488
8,077
2,952
836
2,171
5,906
77,904
0
L
Cerberus
DatguyUno
Cerberus
3,235
132
0
3,971
16,811
9,846
0
5,953
10,746
15,085
0
L
6,530
734
0
3,718
11,675
3,689
0
4,181
7,226
64,574
0
L
Chaac
Lendy3
Chaac
12,454
3,142
0
6,211
15,020
10,490
0
1,542
13,478
0
88,346
W
Fenrir
Rampage CB
Fenrir
8,304
2,155
0
1,912
12,608
6,518
0
1,658
10,950
0
71,059
L
4,108
3,087
0
3,656
11,173
3,606
0
1,611
9,504
0
59,320
W
9,198
1,117
290
1,222
13,881
10,269
245
2,757
11,124
47,249
0
W
Vamana
15,747
8,177
0
7,600
19,648
18,530
2,860
1,227
18,421
0
111,262
L
Fenrir
12,821
3,966
0
5,224
18,418
8,905
0
4,116
14,154
0
75,387
W
Cupid
jpe767
Cupid
10,951
6,747
935
9,073
13,707
5,335
2,787
1,952
11,755
0
93,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,519
Gold Earned
60,292
563
Minions Killed
683
0
Camps Cleared
0
1,925,934
Distance Traveled
1,944,099
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,581
599
150
7
0
363,275
6
L
Cerberus
7,971
380
32
2
0
391,738
9
L
Zeus
9,740
464
133
6
0
346,337
6
L
Chaac
10,578
504
187
9
0
437,695
2
W
Fenrir
11,916
567
109
5
0
424,083
3
L
Rama
9,232
440
102
5
0
361,834
3
W
Ymir
10,312
491
60
3
0
389,607
7
W
Vamana
13,182
628
210
10
0
381,700
2
L
Fenrir
10,998
524
109
5
0
388,330
3
W
Cupid
12,301
586
154
7
0
385,434
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role