Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Caldog1996
Thor
Level 49
God Stats
15W - 11L
1,584 SR
Queue Stats
568W - 593L
1,414 Elo+
Party 1
Xbalanque
Xbalanque
GodFatherAbe
Xbalanque
Level 30
God Stats
22W - 10L
1,510 SR
Queue Stats
227W - 301L
1,445 Elo+
Party 1
Cthulhu
Cthulhu
roto281
Cthulhu
Level 26
God Stats
31W - 43L
1,267 SR
Queue Stats
81W - 113L
1,268 Elo+
Party 1
Ah Puch
Ah Puch
ruled-by-chaos
Ah Puch
Level 64
God Stats
23W - 25L
1,250 SR
Queue Stats
912W - 992L
1,380 Elo+
Party 1
Team Averages
Level 47
1,422 SR
1,401 Elo+

VS

Team Averages
Level 37
1,518 SR
1,316 Elo+
Tyr
Tyr
EriktheRed95
Tyr
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 7L
1,248 Elo+
Party 2
Kali
Kali
KodakWhite_YSL
Kali
Level 60
God Stats
1W - 2L
1,511 SR
Queue Stats
29W - 37L
1,414 Elo+
Party 2
Anubis
Anubis
SonnyMacGunny
Anubis
Level 48
God Stats
38W - 24L
1,635 SR
Queue Stats
93W - 81L
1,458 Elo+
Solo
Cerberus
Cerberus
TKOstunt
Cerberus
Level 7
God Stats
0W - 4L
1,202 SR
Queue Stats
0W - 4L
1,205 Elo+
Party 2
Danzaburou
Danzaburou
reedirection
Danzaburou
Level 41
God Stats
5W - 12L
1,743 SR
Queue Stats
18W - 47L
1,255 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
16
5 / 0 / 2
9,568
638
9,843
10,874
3,857
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
8 / 1 / 6
9,192
613
8,522
7,307
2,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
GodFatherAbe
Xbalanque
15
5 / 1 / 7
8,722
581
7,065
8,667
2,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
roto281
Cthulhu
13
4 / 0 / 7
8,195
546
7,587
9,826
6,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

14
3 / 2 / 6
8,800
587
5,204
7,752
1,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,539
436
6,408
12,734
10,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
1 / 6 / 1
7,168
478
5,263
14,273
5,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
2 / 4 / 0
6,074
405
4,066
4,206
2,020
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
TKOstunt
Cerberus
9
1 / 7 / 0
6,023
402
4,472
12,384
7,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
reedirection
Danzaburou
10
0 / 4 / 0
6,046
403
4,232
9,411
2,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
5
25
Kills
4
4
Deaths
25
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
5
0
2
6
W
8
1
6
11
L
0
4
0
0
W
Xbalanque
GodFatherAbe
Xbalanque
5
1
7
8.5
L
1
6
1
0.25
L
2
4
0
0.5
L
Cerberus
TKOstunt
Cerberus
1
7
0
0.14
L
Danzaburou
reedirection
Danzaburou
0
4
0
0
W
Cthulhu
roto281
Cthulhu
4
0
7
7.5
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,221
Damage
24,441
44,426
Taken
53,008
16,951
Mitigated
29,076
19,077
Healing
11,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
9,843
6,567
159
7,209
10,874
3,857
1,887
0
10,324
0
53,510
W
8,522
2,529
393
746
7,307
2,399
1,120
284
7,023
0
48,638
L
6,408
489
0
2,871
12,734
10,930
143
0
12,734
0
34,697
W
Xbalanque
GodFatherAbe
Xbalanque
7,065
3,055
552
4,147
8,667
2,753
1,164
1,611
7,056
0
52,101
L
5,263
3,150
0
3,515
14,273
5,398
0
1,679
12,594
0
49,798
L
4,066
262
0
854
4,206
2,020
0
2,782
1,424
18,143
0
L
Cerberus
TKOstunt
Cerberus
4,472
593
0
1,690
12,384
7,901
0
4,759
7,625
15,897
0
L
Danzaburou
reedirection
Danzaburou
4,232
1,747
0
2,897
9,411
2,827
0
3,571
5,840
0
34,762
W
Cthulhu
roto281
Cthulhu
7,587
964
780
2,131
9,826
6,083
182
2,577
7,249
29,846
0
W
5,204
805
112
2,848
7,752
1,859
1,446
3,796
3,686
44,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,477
Gold Earned
31,850
435
Minions Killed
288
0
Camps Cleared
0
1,322,571
Distance Traveled
1,088,983
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,568
638
111
7
0
242,351
0
W
Thor
9,192
613
86
6
0
305,956
1
L
Tyr
6,539
436
68
5
0
248,920
0
W
Xbalanque
8,722
581
91
6
0
270,730
3
L
Kali
7,168
478
88
6
0
262,994
3
L
Anubis
6,074
405
40
3
0
124,480
0
L
Cerberus
6,023
402
39
3
0
259,526
0
L
Danzaburou
6,046
403
53
4
0
193,063
2
W
Cthulhu
8,195
546
52
3
0
266,853
0
W
Ah Puch
8,800
587
95
6
0
236,681
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role