Player Matchup

Merlin
Merlin
Bronze III
GnomeGarden
Merlin
Bronze III
Level 66
God Stats
1W - 1L
1,690 SR
Queue Stats
5W - 12L
1,254 MMR
Party 1
Bacchus
Bacchus
Bronze III
Samstor
Bacchus
Bronze III
Level 62
God Stats
1W - 1L
1,452 SR
Queue Stats
1W - 3L
1,290 MMR
Party 1
Izanami
Izanami
Bronze III
Wiidaaseh
Izanami
Bronze III
Level 59
God Stats
1W - 2L
1,449 SR
Queue Stats
5W - 12L
1,254 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 62
1,530 SR
1,266 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 101
1,296 SR
1,249 MMR
Vulcan
Vulcan
Bronze IV
SippinOnSyrup
Vulcan
Bronze IV
Level 88
God Stats
0W - 2L
1,271 SR
Queue Stats
5W - 11L
1,229 MMR
Party 2
Cthulhu
Cthulhu
Bronze IV
Twizaar
Cthulhu
Bronze IV
Level 114
God Stats
0W - 2L
1,116 SR
Queue Stats
5W - 8L
1,288 MMR
Party 2
Heimdallr
Heimdallr
Bronze IV
lildrock99
Heimdallr
Bronze IV
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,229 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
8 / 4 / 6
12,642
702
20,091
10,225
4,015
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Samstor
Bacchus
15
3 / 2 / 12
12,932
718
8,677
13,700
14,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Wiidaaseh
Izanami
16
6 / 0 / 7
12,832
713
7,876
13,547
5,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
AnubisScyllaCu ChulainnKuzenboArtemis

VS

Bans
DiscordiaAthenaAh Muzen CabThanatosCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 2
10,910
606
9,883
12,233
3,655
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Twizaar
Cthulhu
14
3 / 5 / 3
11,349
631
12,082
15,320
13,442
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
lildrock99
Heimdallr
13
0 / 5 / 6
10,329
574
5,390
12,780
4,347
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
17
Kills
6
6
Deaths
17
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
8
4
6
2.75
W
Bacchus
Samstor
Bacchus
3
2
12
4.5
L
3
7
2
0.57
L
Cthulhu
Twizaar
Cthulhu
3
5
3
0.9
W
Izanami
Wiidaaseh
Izanami
6
0
7
9.5
L
Heimdallr
lildrock99
Heimdallr
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,644
Damage
27,355
37,472
Taken
40,333
23,891
Mitigated
21,444
14,665
Healing
3,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
20,091
535
0
1,249
10,225
4,015
0
6,110
4,115
56,370
0
W
Bacchus
Samstor
Bacchus
8,677
484
0
4,198
13,700
14,466
377
7,410
6,290
23,652
0
L
9,883
3,860
0
314
12,233
3,655
0
10,103
1,610
43,348
0
L
Cthulhu
Twizaar
Cthulhu
12,082
248
0
1,370
15,320
13,442
0
8,446
6,447
48,641
0
W
Izanami
Wiidaaseh
Izanami
7,876
4,852
0
9,218
13,547
5,410
2,967
8,522
5,025
0
77,934
L
Heimdallr
lildrock99
Heimdallr
5,390
2,622
0
1,334
12,780
4,347
0
8,904
3,468
0
28,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,406
Gold Earned
32,588
219
Minions Killed
164
0
Camps Cleared
0
1,009,231
Distance Traveled
994,951
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,642
702
70
4
0
303,283
5
W
Bacchus
12,932
718
22
1
0
362,372
1
L
Vulcan
10,910
606
76
4
0
334,295
4
L
Cthulhu
11,349
631
59
3
0
355,918
4
W
Izanami
12,832
713
127
7
0
343,576
2
L
Heimdallr
10,329
574
29
2
0
304,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role