Player Matchup

Baron Samedi
Baron Samedi
DB x 2Smoove
Baron Samedi
Level 27
God Stats
13W - 11L
1,588 SR
Queue Stats
41W - 51L
1,415 Elo+
Solo
Mercury
Mercury
GingerJuice23
Mercury
Level 25
God Stats
9W - 8L
1,502 SR
Queue Stats
24W - 17L
1,433 Elo+
Solo
Ganesha
Ganesha
NitroKings
Ganesha
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
210W - 215L
1,500 Elo+
Solo
Hachiman
Hachiman
TheOG_MopHead2
Hachiman
Level 14
God Stats
3W - 3L
1,342 SR
Queue Stats
4W - 11L
1,144 Elo+
Solo
Tyr
Tyr
yasuo proyecto
Tyr
Level 16
God Stats
2W - 4L
1,158 SR
Queue Stats
26W - 27L
1,433 Elo+
Solo
Team Averages
Level 18
1,418 SR
1,385 Elo+

VS

Team Averages
Level 8
1,428 SR
1,145 Elo+
Yemoja
Yemoja
CM_LEGEND_6
Yemoja
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 12L
1,032 Elo+
Party 1
Amaterasu
Amaterasu
GOT Quee
Amaterasu
Level 14
God Stats
14W - 10L
1,418 SR
Queue Stats
95W - 109L
1,317 Elo+
Solo
Ymir
Ymir
JPJSmem
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
998 Elo+
Party 1
Loki
Loki
YamiOmoi
Loki
Level 12
God Stats
7W - 6L
1,500 SR
Queue Stats
12W - 25L
1,381 Elo+
Solo
Tsukuyomi
Tsukuyomi
sinisterbeing666
Tsukuyomi
Level 4
God Stats
0W - 3L
1,223 SR
Queue Stats
1W - 11L
998 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DB x 2Smoove
Baron Samedi
20
6 / 2 / 10
14,025
484
26,674
18,554
10,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
20
26 / 2 / 2
16,433
567
40,259
26,901
12,592
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ganesha
NitroKings
Ganesha
12
1 / 4 / 8
10,498
362
3,285
12,687
8,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
16
1 / 8 / 6
12,055
416
9,664
19,236
10,999
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
2 / 1 / 15
14,104
486
12,642
19,699
25,007
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
3 / 4 / 6
11,531
398
13,904
20,974
24,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
GOT Quee
Amaterasu
17
3 / 6 / 7
11,508
397
18,041
27,128
23,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
JPJSmem
Ymir
18
3 / 9 / 6
12,722
439
16,084
33,309
27,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Loki
17
3 / 8 / 1
11,644
402
7,335
21,051
9,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
17
3 / 13 / 5
11,339
391
10,970
22,445
10,339
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
40
36
Kills
15
17
Deaths
40
41
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Yemoja
3
4
6
1.5
W
Baron Samedi
DB x 2Smoove
Baron Samedi
6
2
10
5.5
L
Amaterasu
GOT Quee
Amaterasu
3
6
7
1.08
W
Mercury
26
2
2
13.5
L
Ymir
JPJSmem
Ymir
3
9
6
0.67
W
Ganesha
NitroKings
Ganesha
1
4
8
1.25
W
Hachiman
1
8
6
0.5
L
Loki
3
8
1
0.44
L
Tsukuyomi
3
13
5
0.42
W
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,524
Damage
66,334
97,077
Taken
124,907
67,454
Mitigated
95,214
32,813
Healing
22,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
13,904
2,413
4,132
1,664
20,974
24,826
266
4,799
16,095
53,097
0
W
Baron Samedi
DB x 2Smoove
Baron Samedi
26,674
2,409
2,390
11,494
18,554
10,132
2,307
6,022
12,357
91,546
0
L
Amaterasu
GOT Quee
Amaterasu
18,041
10,537
0
7,836
27,128
23,425
2,047
4,746
22,382
0
64,363
W
Mercury
40,259
22,733
0
9,883
26,901
12,592
1,501
8,571
18,202
0
125,491
L
Ymir
JPJSmem
Ymir
16,084
3,133
540
2,668
33,309
27,104
156
11,654
21,655
58,212
0
W
Ganesha
NitroKings
Ganesha
3,285
677
0
250
12,687
8,724
72
7,384
5,175
7,016
0
W
Hachiman
9,664
6,242
354
3,438
19,236
10,999
5,892
5,208
13,878
0
59,341
L
Loki
7,335
2,427
0
4,138
21,051
9,520
1,620
3,399
17,572
0
58,429
L
Tsukuyomi
10,970
3,352
255
1,632
22,445
10,339
1,209
5,361
17,084
0
51,545
W
12,642
2,096
0
5,004
19,699
25,007
7,275
2,803
16,696
0
70,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,115
Gold Earned
58,744
543
Minions Killed
400
0
Camps Cleared
0
2,319,285
Distance Traveled
2,462,066
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,531
398
49
2
0
495,908
3
W
Baron Samedi
14,025
484
133
5
0
449,509
0
L
Amaterasu
11,508
397
105
4
0
549,358
0
W
Mercury
16,433
567
172
6
0
594,273
0
L
Ymir
12,722
439
79
3
0
476,045
1
W
Ganesha
10,498
362
8
0
0
301,826
1
W
Hachiman
12,055
416
99
3
0
498,829
0
L
Loki
11,644
402
87
3
0
453,756
0
L
Tsukuyomi
11,339
391
80
3
0
486,999
0
W
Tyr
14,104
486
131
5
0
474,848
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role