Player Matchup

Ne Zha
Ne Zha
H4LO3M4STER
Ne Zha
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 125L
1,530 Elo+
Party 2
Nemesis
Nemesis
ItzDaGiggz
Nemesis
Level 84
God Stats
15W - 12L
1,675 SR
Queue Stats
76W - 63L
1,553 Elo+
Party 2
Janus
Janus
LCD OnePunch
Janus
Level 71
God Stats
2W - 4L
1,501 SR
Queue Stats
117W - 114L
1,548 Elo+
Party 2
Team Averages
Level 88
1,558 SR
1,544 Elo+

VS

Team Averages
Level 100
1,613 SR
1,602 Elo+
Cerberus
Cerberus
CiCiYaLater
Cerberus
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 49L
1,616 Elo+
Party 1
Ares
Ares
Hunkulez
Ares
Level 93
God Stats
3W - 0L
1,839 SR
Queue Stats
45W - 43L
1,596 Elo+
Party 1
Jormungandr
Jormungandr
VVEEZlNG
Jormungandr
Level 60
God Stats
4W - 1L
1,500 SR
Queue Stats
33W - 36L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
1 / 8 / 1
8,137
626
6,847
11,076
6,639
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
ItzDaGiggz
Nemesis
11
0 / 7 / 2
7,940
611
5,479
13,204
3,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
2 / 7 / 1
8,424
648
6,560
9,683
2,669
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CiCiYaLater
Cerberus
14
11 / 2 / 11
10,859
835
17,200
19,959
10,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ares
13
5 / 2 / 14
9,827
756
6,355
12,155
9,345
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
VVEEZlNG
Jormungandr
14
6 / 0 / 13
10,051
773
4,089
6,550
4,387
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
60
3
Kills
22
22
Deaths
4
4
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CiCiYaLater
Cerberus
11
2
11
8.25
L
Ne Zha
1
8
1
0.19
W
Ares
5
2
14
6
L
Nemesis
ItzDaGiggz
Nemesis
0
7
2
0.14
L
2
7
1
0.36
W
Jormungandr
VVEEZlNG
Jormungandr
6
0
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,886
Damage
27,644
33,963
Taken
38,664
13,020
Mitigated
24,135
5,735
Healing
16,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CiCiYaLater
Cerberus
17,200
1,716
1,192
9,856
19,959
10,403
1,030
2,169
17,790
52,606
0
L
Ne Zha
6,847
2,268
0
846
11,076
6,639
29
8,918
1,726
0
14,186
W
Ares
6,355
259
2,760
2,312
12,155
9,345
892
2,631
9,524
20,753
0
L
Nemesis
ItzDaGiggz
Nemesis
5,479
1,398
515
2,037
13,204
3,712
33
9,095
3,741
0
36,560
L
6,560
404
425
1,912
9,683
2,669
0
8,501
768
36,265
0
W
Jormungandr
VVEEZlNG
Jormungandr
4,089
1,324
0
279
6,550
4,387
1,002
1,861
4,689
30,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,501
Gold Earned
30,737
123
Minions Killed
151
0
Camps Cleared
0
692,985
Distance Traveled
757,277
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,859
835
82
6
0
260,328
0
L
Ne Zha
8,137
626
14
1
0
224,856
2
W
Ares
9,827
756
16
1
0
250,871
0
L
Nemesis
7,940
611
64
5
0
255,501
1
L
Janus
8,424
648
45
3
0
212,628
0
W
Jormungandr
10,051
773
53
4
0
246,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role