Player Matchup

Yemoja
Yemoja
Silver II
Dracoliolio
Yemoja
Silver II
Level 65
God Stats
3W - 1L
1,500 SR
Queue Stats
51W - 50L
1,533 MMR
Party 2
Chang'e
Chang'e
Gold III
Franchiser
Chang'e
Gold III
Level 96
God Stats
21W - 13L
1,718 SR
Queue Stats
180W - 178L
1,545 MMR
Party 1
Erlang Shen
Erlang Shen
Silver I
Roidss
Erlang Shen
Silver I
Level 129
God Stats
3W - 3L
1,715 SR
Queue Stats
105W - 98L
1,578 MMR
Party 2
Sun Wukong
Sun Wukong
Gold II
ichigokun67
Sun Wukong
Gold II
Level 80
God Stats
7W - 5L
1,464 SR
Queue Stats
185W - 180L
1,545 MMR
Party 1
Anhur
Anhur
Gold II
ralphiski
Anhur
Gold II
Level 86
God Stats
18W - 13L
1,643 SR
Queue Stats
52W - 50L
1,549 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 91
1,608 SR
1,550 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 100
1,753 SR
1,550 MMR
Ra
Ra
Silver I
AvelineCR
Ra
Silver I
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 66L
1,544 MMR
Solo
Hun Batz
Hun Batz
Silver I
DotSea
Hun Batz
Silver I
Level 78
God Stats
6W - 5L
1,988 SR
Queue Stats
62W - 70L
1,556 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
SrFlames
Kumbhakarna
Bronze III
Level 158
God Stats
3W - 4L
1,944 SR
Queue Stats
374W - 359L
1,541 MMR
Solo
Artemis
Artemis
Gold III
bighog24
Artemis
Gold III
Level 86
God Stats
6W - 2L
1,926 SR
Queue Stats
200W - 198L
1,556 MMR
Solo
Serqet
Serqet
Gold III
chronocry
Serqet
Gold III
Level 48
God Stats
1W - 2L
1,405 SR
Queue Stats
28W - 35L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
2 / 0 / 11
12,830
493
10,663
17,510
23,100
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
19
4 / 2 / 8
13,417
516
16,370
17,651
8,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Erlang Shen
Roidss
Erlang Shen
20
7 / 0 / 8
14,401
554
16,917
22,902
18,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
ichigokun67
Sun Wukong
20
4 / 4 / 5
13,852
533
18,997
29,799
30,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anhur
ralphiski
Anhur
20
6 / 3 / 8
14,579
561
19,511
20,073
11,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SetDanzaburouCu ChulainnCthulhuNemesis

VS

Bans
JanusNu WaScyllaHe BoPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 5
11,442
440
18,220
18,305
7,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
DotSea
Hun Batz
17
2 / 4 / 3
11,410
439
7,890
18,224
6,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
SrFlames
Kumbhakarna
15
2 / 3 / 4
10,771
414
7,659
29,632
25,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
bighog24
Artemis
19
1 / 7 / 2
12,314
474
16,839
23,582
9,191
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Serqet
chronocry
Serqet
19
3 / 7 / 2
12,857
495
10,954
20,021
8,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
25
23
Kills
9
9
Deaths
23
40
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
2
5
1.75
L
Hun Batz
DotSea
Hun Batz
2
4
3
0.88
W
Yemoja
2
0
11
7.5
W
Chang'e
4
2
8
4
W
Erlang Shen
Roidss
Erlang Shen
7
0
8
11
L
Kumbhakarna
SrFlames
Kumbhakarna
2
3
4
1.33
L
Artemis
bighog24
Artemis
1
7
2
0.29
L
Serqet
chronocry
Serqet
3
7
2
0.57
W
Sun Wukong
ichigokun67
Sun Wukong
4
4
5
1.63
W
Anhur
ralphiski
Anhur
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,458
Damage
61,562
107,935
Taken
109,764
93,103
Mitigated
56,160
59,971
Healing
31,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,220
376
4,200
7,764
18,305
7,300
1,323
2,391
15,154
76,684
0
L
Hun Batz
DotSea
Hun Batz
7,890
1,708
0
5,547
18,224
6,405
1,728
1,892
16,096
0
72,442
W
Yemoja
10,663
2,870
7,400
5,334
17,510
23,100
474
5,386
11,696
41,199
0
W
Chang'e
16,370
765
8,176
8,298
17,651
8,957
1,160
3,625
13,772
74,066
0
W
Erlang Shen
Roidss
Erlang Shen
16,917
8,875
0
8,847
22,902
18,698
3,705
4,586
18,078
0
127,032
L
Kumbhakarna
SrFlames
Kumbhakarna
7,659
1,029
0
2,071
29,632
25,222
567
9,335
19,488
27,164
0
L
Artemis
bighog24
Artemis
16,839
10,418
0
9,502
23,582
9,191
1,885
7,441
15,588
0
105,031
L
Serqet
chronocry
Serqet
10,954
3,787
243
2,324
20,021
8,042
955
4,554
15,177
0
90,565
W
Sun Wukong
ichigokun67
Sun Wukong
18,997
2,494
0
13,233
29,799
30,588
274
10,728
18,269
0
85,979
W
Anhur
ralphiski
Anhur
19,511
9,712
0
8,683
20,073
11,760
6,006
2,075
16,504
0
128,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,079
Gold Earned
58,794
658
Minions Killed
603
0
Camps Cleared
0
2,564,830
Distance Traveled
2,523,571
26
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,442
440
158
6
0
539,661
9
L
Hun Batz
11,410
439
123
5
0
534,109
10
W
Yemoja
12,830
493
55
2
0
474,841
3
W
Chang'e
13,417
516
131
5
0
519,181
7
W
Erlang Shen
14,401
554
155
6
0
602,601
2
L
Kumbhakarna
10,771
414
11
0
0
537,331
6
L
Artemis
12,314
474
150
6
0
389,738
2
L
Serqet
12,857
495
161
6
0
522,732
6
W
Sun Wukong
13,852
533
122
5
0
504,714
3
W
Anhur
14,579
561
195
8
0
463,493
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role