Player Matchup

Jormungandr
Jormungandr
Galzerin
Jormungandr
Level 142
God Stats
10W - 18L
1,695 SR
Queue Stats
296W - 169L
1,787 Elo+
Party 1
Thoth
Thoth
SmallTownGrill
Thoth
Level 147
God Stats
13W - 7L
1,881 SR
Queue Stats
231W - 126L
1,799 Elo+
Party 1
Jing Wei
Jing Wei
joepescigaming
Jing Wei
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 68L
1,647 Elo+
Solo
Team Averages
Level 139
1,692 SR
1,744 Elo+

VS

Team Averages
Level 138
1,596 SR
1,607 Elo+
Neith
Neith
Eatzz
Neith
Level 146
God Stats
0W - 1L
1,789 SR
Queue Stats
4W - 6L
1,448 Elo+
Party 2
Hun Batz
Hun Batz
Fernandad
Hun Batz
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,612 Elo+
Party 2
Yemoja
Yemoja
Fyuo
Yemoja
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 21L
1,759 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Galzerin
Jormungandr
16
2 / 5 / 13
12,881
716
15,931
19,504
20,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
5 / 3 / 7
12,451
692
11,652
10,459
3,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
17
11 / 4 / 5
13,518
751
16,952
17,174
6,168
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Eatzz
Neith
14
3 / 7 / 5
11,575
643
14,584
19,025
6,820
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Fernandad
Hun Batz
14
4 / 7 / 6
12,138
674
14,376
16,281
9,388
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Fyuo
Yemoja
15
4 / 4 / 5
11,524
640
8,500
19,440
18,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
27
18
Kills
11
12
Deaths
18
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
Eatzz
Neith
3
7
5
0.79
L
Hun Batz
Fernandad
Hun Batz
4
7
6
1
L
Yemoja
Fyuo
Yemoja
4
4
5
1.63
W
Jormungandr
Galzerin
Jormungandr
2
5
13
1.7
W
5
3
7
2.83
W
Jing Wei
11
4
5
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,535
Damage
37,460
47,137
Taken
54,746
30,156
Mitigated
34,784
11,347
Healing
10,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Eatzz
Neith
14,584
7,906
0
2,495
19,025
6,820
355
11,106
7,701
0
58,587
L
Hun Batz
Fernandad
Hun Batz
14,376
2,634
0
0
16,281
9,388
0
7,034
8,905
0
46,728
L
Yemoja
Fyuo
Yemoja
8,500
1,519
3,590
4,632
19,440
18,576
0
8,468
10,488
43,552
0
W
Jormungandr
Galzerin
Jormungandr
15,931
1,418
1,074
3,066
19,504
20,818
436
3,271
15,714
52,352
0
W
11,652
294
0
2,860
10,459
3,170
1,085
1,655
8,483
65,070
0
W
Jing Wei
16,952
10,624
0
4,347
17,174
6,168
1,775
2,554
14,370
0
71,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,850
Gold Earned
35,237
233
Minions Killed
191
0
Camps Cleared
0
1,010,223
Distance Traveled
927,899
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,575
643
83
5
0
275,532
0
L
Hun Batz
12,138
674
46
3
0
339,538
2
L
Yemoja
11,524
640
62
3
0
312,829
0
W
Jormungandr
12,881
716
52
3
0
316,499
3
W
Thoth
12,451
692
103
6
0
344,927
4
W
Jing Wei
13,518
751
78
4
0
348,797
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role