Player Matchup

Fenrir
Fenrir
Gold IV
Badgerleen
Fenrir
Gold IV
Level 88
God Stats
6W - 5L
1,640 SR
Queue Stats
138W - 121L
1,673 MMR
Solo
Apollo
Apollo
Silver I
ExpIains
Apollo
Silver I
Level 144
God Stats
4W - 4L
1,903 SR
Queue Stats
13W - 15L
1,580 MMR
Party 1
Sobek
Sobek
Gold I
MistahNastee
Sobek
Gold I
Level 160
God Stats
3W - 3L
1,224 SR
Queue Stats
146W - 152L
1,771 MMR
Party 1
The Morrigan
The Morrigan
Gold II
Silver_Entity
The Morrigan
Gold II
Level 143
God Stats
0W - 3L
1,364 SR
Queue Stats
92W - 76L
1,753 MMR
Party 4
Tyr
Tyr
Gold II
XxPastShadowsxX
Tyr
Gold II
Level 114
God Stats
3W - 4L
1,595 SR
Queue Stats
91W - 80L
1,601 MMR
Party 4
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,545 SR
1,676 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,754 SR
1,675 MMR
Janus
Janus
Gold I
GrilledCheese4U
Janus
Gold I
Level 141
God Stats
8W - 6L
1,629 SR
Queue Stats
103W - 100L
1,706 MMR
Party 2
Nike
Nike
Gold IV
IKourage
Nike
Gold IV
Level 159
God Stats
8W - 1L
1,912 SR
Queue Stats
42W - 29L
1,679 MMR
Party 3
Bellona
Bellona
Silver I
MurkaDerk
Bellona
Silver I
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 61L
1,672 MMR
Solo
Chernobog
Chernobog
Gold IV
Steady Crush
Chernobog
Gold IV
Level 159
God Stats
7W - 5L
1,771 SR
Queue Stats
84W - 75L
1,641 MMR
Party 2
Cabrakan
Cabrakan
Gold IV
Studaah
Cabrakan
Gold IV
Level 129
God Stats
5W - 0L
1,960 SR
Queue Stats
41W - 29L
1,679 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Badgerleen
Fenrir
18
9 / 4 / 4
11,583
483
13,835
18,870
14,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
ExpIains
Apollo
20
3 / 6 / 2
12,467
519
10,178
20,096
9,717
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 5 / 9
9,787
408
7,980
23,120
23,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
Silver_Entity
The Morrigan
16
2 / 8 / 9
10,223
426
10,613
12,059
4,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 5 / 3
10,957
457
13,013
21,956
21,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
SetNu WaScyllaCu ChulainnDanzaburou

VS

Bans
CthulhuSun WukongCupidYmirNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 9
13,254
552
12,184
11,640
4,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
20
8 / 2 / 14
14,905
621
21,940
18,322
12,334
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bellona
MurkaDerk
Bellona
19
3 / 4 / 8
13,303
554
11,331
20,900
22,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chernobog
Steady Crush
Chernobog
20
7 / 3 / 9
14,526
605
12,626
19,676
9,804
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
Studaah
Cabrakan
17
4 / 6 / 17
12,825
534
11,690
21,094
21,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
85
17
Kills
28
28
Deaths
18
27
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Badgerleen
Fenrir
9
4
4
2.75
L
Apollo
ExpIains
Apollo
3
6
2
0.67
W
6
3
9
3.5
W
Nike
8
2
14
7.5
L
1
5
9
1.1
W
Bellona
MurkaDerk
Bellona
3
4
8
1.75
L
The Morrigan
Silver_Entity
The Morrigan
2
8
9
0.81
W
Chernobog
Steady Crush
Chernobog
7
3
9
3.83
W
Cabrakan
Studaah
Cabrakan
4
6
17
2.08
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,619
Damage
69,771
96,101
Taken
91,632
74,790
Mitigated
70,214
25,249
Healing
26,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Badgerleen
Fenrir
13,835
3,505
0
4,745
18,870
14,896
0
4,697
14,075
0
83,790
L
Apollo
ExpIains
Apollo
10,178
7,278
0
7,971
20,096
9,717
252
3,826
16,212
0
104,357
W
12,184
619
0
957
11,640
4,371
1,246
2,922
8,631
87,893
0
W
Nike
21,940
4,702
0
5,562
18,322
12,334
1,142
3,400
14,687
0
97,962
L
7,980
543
0
4,543
23,120
23,632
0
7,423
15,431
32,524
0
W
Bellona
MurkaDerk
Bellona
11,331
5,534
0
7,763
20,900
22,046
3,566
3,272
17,084
0
82,361
L
The Morrigan
Silver_Entity
The Morrigan
10,613
2,338
0
1,438
12,059
4,585
301
4,059
7,604
70,095
456
W
Chernobog
Steady Crush
Chernobog
12,626
9,907
0
7,298
19,676
9,804
6,949
2,615
17,032
0
98,768
W
Cabrakan
Studaah
Cabrakan
11,690
1,754
0
4,603
21,094
21,659
248
7,773
12,882
29,379
0
L
13,013
2,163
0
6,552
21,956
21,960
0
3,465
18,439
0
66,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,017
Gold Earned
68,813
600
Minions Killed
610
0
Camps Cleared
0
2,142,431
Distance Traveled
2,353,423
32
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,583
483
133
6
0
450,388
4
L
Apollo
12,467
519
194
8
0
389,943
9
W
Janus
13,254
552
136
6
0
501,128
2
W
Nike
14,905
621
138
6
0
514,182
8
L
Sobek
9,787
408
35
1
0
470,895
10
W
Bellona
13,303
554
152
6
0
439,536
0
L
The Morrigan
10,223
426
117
5
0
387,828
5
W
Chernobog
14,526
605
147
6
0
449,014
5
W
Cabrakan
12,825
534
37
2
0
449,563
6
L
Tyr
10,957
457
121
5
0
443,377
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role