Player Matchup

Osiris
Osiris
Bluebodies
Osiris
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 9L
1,577 Elo+
Party 1
Zeus
Zeus
Carnage Nk
Zeus
Level 124
God Stats
7W - 4L
1,388 SR
Queue Stats
559W - 536L
1,591 Elo+
Party 1
Sylvanus
Sylvanus
SuperDuperOmar
Sylvanus
Level 95
God Stats
2W - 6L
1,500 SR
Queue Stats
385W - 382L
1,536 Elo+
Solo
Neith
Neith
XGodOfAllSaiyans
Neith
Level 122
God Stats
10W - 7L
1,500 SR
Queue Stats
287W - 281L
1,602 Elo+
Party 4
Bellona
Bellona
lPsychoLogicallx
Bellona
Level 108
God Stats
5W - 3L
1,805 SR
Queue Stats
267W - 296L
1,481 Elo+
Party 4
Team Averages
Level 104
1,539 SR
1,557 Elo+

VS

Team Averages
Level 124
1,567 SR
1,561 Elo+
Ares
Ares
Frickerr
Ares
Level 113
God Stats
6W - 9L
1,500 SR
Queue Stats
625W - 606L
1,489 Elo+
Party 3
Scylla
Scylla
Hovsepyany
Scylla
Level 123
God Stats
2W - 2L
1,833 SR
Queue Stats
89W - 88L
1,582 Elo+
Party 2
Mercury
Mercury
Pinky Kyo
Mercury
Level 145
God Stats
25W - 21L
1,500 SR
Queue Stats
331W - 320L
1,596 Elo+
Party 2
Osiris
Osiris
Spiderman 2016
Osiris
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
271W - 255L
1,611 Elo+
Party 2
Skadi
Skadi
cdollalumni
Skadi
Level 99
God Stats
3W - 4L
1,500 SR
Queue Stats
419W - 386L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Bluebodies
Osiris
13
0 / 0 / 0
7,602
543
2,770
6,153
5,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
8 / 0 / 1
9,116
651
12,030
4,909
1,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
11
1 / 4 / 6
7,112
508
3,060
9,347
5,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
5 / 3 / 3
7,867
562
6,820
8,018
3,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 4 / 4
7,337
524
4,177
8,429
6,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
1 / 5 / 3
5,908
422
3,840
12,480
5,898
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
Hovsepyany
Scylla
12
3 / 5 / 3
6,979
499
5,180
7,423
2,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Pinky Kyo
Mercury
13
3 / 2 / 2
7,718
551
2,966
9,427
3,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 1 / 0
7,142
510
4,319
5,143
4,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
3 / 3 / 1
7,596
543
4,488
9,245
2,873
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
16
Kills
10
11
Deaths
16
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Osiris
Bluebodies
Osiris
0
0
0
0
W
8
0
1
8.5
L
Ares
1
5
3
0.5
L
Scylla
Hovsepyany
Scylla
3
5
3
0.9
L
Mercury
Pinky Kyo
Mercury
3
2
2
2
L
0
1
0
0
W
Sylvanus
1
4
6
1
W
5
3
3
2.17
L
3
3
1
1.17
W
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,857
Damage
20,793
36,856
Taken
43,718
22,824
Mitigated
19,441
7,903
Healing
8,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Bluebodies
Osiris
2,770
1,304
0
1,240
6,153
5,735
0
0
6,153
0
39,344
W
12,030
753
0
2,082
4,909
1,694
0
2,120
2,721
56,065
0
L
Ares
3,840
623
0
3,380
12,480
5,898
0
6,581
5,679
13,083
0
L
Scylla
Hovsepyany
Scylla
5,180
509
0
175
7,423
2,390
0
3,636
3,605
39,819
0
L
Mercury
Pinky Kyo
Mercury
2,966
1,830
0
3,750
9,427
3,320
0
2,196
7,149
0
45,931
L
4,319
1,334
0
366
5,143
4,960
0
394
4,712
0
40,060
W
Sylvanus
3,060
1,150
593
2,330
9,347
5,032
474
1,954
7,329
20,361
0
W
6,820
2,731
0
811
8,018
3,621
1,148
3,881
4,081
0
41,754
L
4,488
2,095
0
890
9,245
2,873
0
1,716
7,483
0
46,360
W
4,177
1,731
0
847
8,429
6,742
0
830
7,552
0
48,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,034
Gold Earned
35,343
419
Minions Killed
372
0
Camps Cleared
0
1,270,138
Distance Traveled
1,362,918
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,602
543
107
8
0
269,875
1
W
Zeus
9,116
651
116
8
0
276,722
4
L
Ares
5,908
422
15
1
0
248,290
4
L
Scylla
6,979
499
88
6
0
241,807
0
L
Mercury
7,718
551
94
7
0
319,065
5
L
Osiris
7,142
510
94
7
0
305,407
2
W
Sylvanus
7,112
508
31
2
0
239,458
5
W
Neith
7,867
562
79
6
0
204,944
4
L
Skadi
7,596
543
81
6
0
248,349
3
W
Bellona
7,337
524
86
6
0
279,139
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role