Player Matchup

Artemis
Artemis
FFNoobGasm2
Artemis
Level 13
God Stats
9W - 2L
1,674 SR
Queue Stats
53W - 25L
1,751 Elo+
Solo
Arachne
Arachne
PaItypusMaximus
Arachne
Level 8
God Stats
3W - 3L
1,500 SR
Queue Stats
26W - 16L
1,621 Elo+
Solo
Bellona
Bellona
Trinner5204
Bellona
Level 28
God Stats
19W - 11L
1,556 SR
Queue Stats
134W - 126L
1,600 Elo+
Solo
Yemoja
Yemoja
frankythemsnky2
Yemoja
Level 8
God Stats
2W - 0L
1,701 SR
Queue Stats
55W - 68L
1,589 Elo+
Party 2
Scylla
Scylla
xxHIDEYOURKIDS
Scylla
Level 24
God Stats
18W - 17L
1,469 SR
Queue Stats
44W - 40L
1,551 Elo+
Party 2
Team Averages
Level 16
1,580 SR
1,622 Elo+

VS

Team Averages
Level 14
1,483 SR
1,479 Elo+
Janus
Janus
AecTalek
Janus
Level 25
God Stats
2W - 4L
1,524 SR
Queue Stats
25W - 23L
1,581 Elo+
Party 1
Thanatos
Thanatos
Cerentric
Thanatos
Level 18
God Stats
3W - 7L
1,561 SR
Queue Stats
19W - 17L
1,607 Elo+
Party 1
Ares
Ares
GrimThe7King
Ares
Level 7
God Stats
0W - 2L
1,254 SR
Queue Stats
4W - 10L
1,313 Elo+
Party 1
Guan Yu
Guan Yu
Sh00ie
Guan Yu
Level 5
God Stats
2W - 4L
1,530 SR
Queue Stats
2W - 6L
1,381 Elo+
Party 1
Neith
Neith
StrangeMartian
Neith
Level 14
God Stats
6W - 6L
1,544 SR
Queue Stats
29W - 33L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FFNoobGasm2
Artemis
17
11 / 3 / 12
11,129
618
19,930
13,921
4,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
10 / 1 / 6
11,930
663
11,470
11,283
5,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Trinner5204
Bellona
13
3 / 4 / 4
9,258
514
6,892
17,313
10,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
6 / 4 / 14
10,126
563
5,030
12,516
5,240
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

16
4 / 2 / 12
10,524
585
11,448
7,347
2,382
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AecTalek
Janus
14
3 / 7 / 1
8,871
493
6,436
11,185
3,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
Cerentric
Thanatos
14
7 / 8 / 3
9,681
538
11,179
15,214
7,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 6 / 4
7,048
392
2,341
15,533
9,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
Sh00ie
Guan Yu
13
2 / 6 / 5
8,334
463
6,288
15,489
9,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 7 / 8
8,048
447
8,295
14,067
4,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
35
34
Kills
14
14
Deaths
34
48
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Janus
AecTalek
Janus
3
7
1
0.5
L
Thanatos
Cerentric
Thanatos
7
8
3
1.06
W
Artemis
FFNoobGasm2
Artemis
11
3
12
5.67
L
0
6
4
0.33
W
10
1
6
13
L
Guan Yu
Sh00ie
Guan Yu
2
6
5
0.75
L
2
7
8
0.86
W
Bellona
Trinner5204
Bellona
3
4
4
1.25
W
6
4
14
3.25
W
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,770
Damage
34,539
62,380
Taken
71,488
27,957
Mitigated
35,791
25,507
Healing
19,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
AecTalek
Janus
6,436
34
0
2,075
11,185
3,983
0
7,545
3,640
31,301
0
L
Thanatos
Cerentric
Thanatos
11,179
2,820
0
8,748
15,214
7,874
0
3,278
11,936
0
50,500
W
Artemis
FFNoobGasm2
Artemis
19,930
10,888
0
7,823
13,921
4,578
2,408
2,585
11,311
0
68,941
L
2,341
96
0
384
15,533
9,800
0
2,700
12,833
16,163
0
W
11,470
8,764
0
3,354
11,283
5,581
1,934
2,543
8,715
0
91,512
L
Guan Yu
Sh00ie
Guan Yu
6,288
567
1,097
4,170
15,489
9,743
0
1,389
14,100
0
36,686
L
8,295
3,798
0
2,836
14,067
4,391
0
2,289
11,778
0
32,029
W
Bellona
Trinner5204
Bellona
6,892
2,696
0
8,185
17,313
10,176
254
1,237
15,701
0
46,754
W
5,030
1,076
1,842
3,097
12,516
5,240
334
3,389
9,077
34,249
0
W
11,448
449
0
1,206
7,347
2,382
539
2,372
4,925
51,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,967
Gold Earned
41,982
459
Minions Killed
275
0
Camps Cleared
0
1,600,047
Distance Traveled
1,516,039
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,871
493
68
4
0
258,611
1
L
Thanatos
9,681
538
65
4
0
322,274
2
W
Artemis
11,129
618
92
5
0
306,596
4
L
Ares
7,048
392
23
1
0
304,868
0
W
Arachne
11,930
663
138
8
0
385,189
0
L
Guan Yu
8,334
463
66
4
0
350,466
5
L
Neith
8,048
447
53
3
0
279,820
3
W
Bellona
9,258
514
84
5
0
329,820
3
W
Yemoja
10,126
563
49
3
0
272,665
1
W
Scylla
10,524
585
96
5
0
305,777
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role