Player Matchup

Izanami
Izanami
DeepBluesmitefan
Izanami
Level 27
God Stats
9W - 3L
1,290 SR
Queue Stats
108W - 85L
1,688 Elo+
Party 1
Horus
Horus
PlzBe18QTPi
Horus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 50L
1,601 Elo+
Solo
Ares
Ares
RyanMiller
Ares
Level 27
God Stats
59W - 19L
1,755 SR
Queue Stats
142W - 112L
1,678 Elo+
Party 1
Nu Wa
Nu Wa
SinOwl
Nu Wa
Level 29
God Stats
16W - 11L
1,658 SR
Queue Stats
166W - 137L
1,682 Elo+
Party 1
Discordia
Discordia
poogguy
Discordia
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 7L
1,685 Elo+
Solo
Team Averages
Level 23
1,541 SR
1,667 Elo+

VS

Team Averages
Level 22
1,602 SR
1,590 Elo+
Da Ji
Da Ji
DuckNDodger
Da Ji
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 20L
1,563 Elo+
Solo
Awilix
Awilix
Luccckyyy
Awilix
Level 27
God Stats
17W - 10L
1,554 SR
Queue Stats
54W - 43L
1,609 Elo+
Solo
Cerberus
Cerberus
PotatoFatal
Cerberus
Level 27
God Stats
14W - 9L
1,716 SR
Queue Stats
85W - 60L
1,584 Elo+
Solo
Kukulkan
Kukulkan
Rationxe
Kukulkan
Level 16
God Stats
73W - 44L
1,703 SR
Queue Stats
74W - 45L
1,693 Elo+
Solo
Neith
Neith
twistsoffate
Neith
Level 20
God Stats
129W - 140L
1,535 SR
Queue Stats
189W - 197L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 2 / 19
11,527
1,153
24,376
10,938
5,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
7 / 2 / 25
11,959
1,196
8,396
12,460
11,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
6 / 0 / 29
11,334
1,133
16,082
14,769
13,599
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
SinOwl
Nu Wa
18
10 / 3 / 23
11,919
1,192
19,917
10,905
5,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
poogguy
Discordia
18
8 / 0 / 24
12,588
1,259
18,498
6,759
4,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

286

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 3
9,033
903
4,442
12,273
5,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
Luccckyyy
Awilix
14
2 / 8 / 1
9,482
948
4,441
16,836
5,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
PotatoFatal
Cerberus
16
2 / 9 / 4
10,210
1,021
11,304
28,479
25,392
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Rationxe
Kukulkan
16
1 / 9 / 4
10,047
1,005
22,015
17,883
6,957
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
2 / 9 / 2
9,816
982
7,050
17,481
6,892
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

162
Kill Participation
21
42
Kills
7
7
Deaths
42
120
Assists
14
Player
Kills
Deaths
Assists
KDA
W
11
2
19
10.25
L
0
7
3
0.21
L
Awilix
Luccckyyy
Awilix
2
8
1
0.31
W
7
2
25
9.75
L
Cerberus
PotatoFatal
Cerberus
2
9
4
0.44
L
Kukulkan
Rationxe
Kukulkan
1
9
4
0.33
W
6
0
29
20.5
W
Nu Wa
SinOwl
Nu Wa
10
3
23
7.17
W
Discordia
poogguy
Discordia
8
0
24
20
L
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,269
Damage
49,252
55,831
Taken
92,952
40,786
Mitigated
50,243
13,773
Healing
7,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,376
18,127
0
2,976
10,938
5,412
0
5,378
4,110
0
39,592
L
4,442
834
0
377
12,273
5,024
0
6,526
5,747
0
9,103
L
Awilix
Luccckyyy
Awilix
4,441
2,191
0
797
16,836
5,978
0
10,010
6,826
0
8,026
W
8,396
3,171
5,427
3,338
12,460
11,616
0
6,406
6,054
0
13,781
L
Cerberus
PotatoFatal
Cerberus
11,304
330
0
3,536
28,479
25,392
0
17,067
11,412
36,053
0
L
Kukulkan
Rationxe
Kukulkan
22,015
2,109
255
927
17,883
6,957
0
10,882
7,001
56,937
0
W
16,082
434
1,157
875
14,769
13,599
0
9,748
5,021
22,373
0
W
Nu Wa
SinOwl
Nu Wa
19,917
5,626
0
0
10,905
5,196
0
6,696
4,209
40,956
0
W
Discordia
poogguy
Discordia
18,498
1,252
0
0
6,759
4,963
0
5,091
1,668
50,770
0
L
7,050
3,888
564
1,506
17,481
6,892
0
10,012
7,469
0
37,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,327
Gold Earned
48,588
197
Minions Killed
230
7
Camps Cleared
6
1,029,658
Distance Traveled
887,224
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,527
1,153
50
5
2
173,089
1
L
Da Ji
9,033
903
10
1
1
164,684
1
L
Awilix
9,482
948
7
1
4
193,296
0
W
Horus
11,959
1,196
13
1
0
216,599
0
L
Cerberus
10,210
1,021
72
7
0
180,795
1
L
Kukulkan
10,047
1,005
72
7
1
163,312
1
W
Ares
11,334
1,133
18
2
4
245,099
1
W
Nu Wa
11,919
1,192
45
5
1
177,268
0
W
Discordia
12,588
1,259
71
7
0
217,603
2
L
Neith
9,816
982
69
7
0
185,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role