Player Matchup

Cernunnos
Cernunnos
ElectroLag
Cernunnos
Level 21
God Stats
20W - 37L
1,206 SR
Queue Stats
133W - 237L
1,297 Elo+
Party 1
Bellona
Bellona
F4llENN IQ
Bellona
Level 72
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 171L
1,335 Elo+
Party 1
Cerberus
Cerberus
MangoJuice12
Cerberus
Level 16
God Stats
5W - 8L
1,500 SR
Queue Stats
52W - 97L
1,386 Elo+
Party 1
Serqet
Serqet
Scykel
Serqet
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
199W - 293L
1,323 Elo+
Party 1
Baron Samedi
Baron Samedi
Silver Kingsman
Baron Samedi
Level 100
God Stats
2W - 6L
1,449 SR
Queue Stats
120W - 219L
1,350 Elo+
Party 1
Team Averages
Level 63
1,431 SR
1,338 Elo+

VS

Team Averages
Level 45
1,408 SR
1,450 Elo+
Sun Wukong
Sun Wukong
ArtRatburn
Sun Wukong
Level 86
God Stats
0W - 2L
1,312 SR
Queue Stats
81W - 94L
1,470 Elo+
Party 2
Cerberus
Cerberus
CVFE
Cerberus
Level 17
God Stats
1W - 2L
1,451 SR
Queue Stats
7W - 13L
1,466 Elo+
Party 2
Sol
Sol
Joey08
Sol
Level 61
God Stats
13W - 16L
1,444 SR
Queue Stats
43W - 56L
1,405 Elo+
Party 2
Neith
Neith
Seba7iC
Neith
Level 37
God Stats
55W - 77L
1,331 SR
Queue Stats
243W - 319L
1,458 Elo+
Solo
Nemesis
Nemesis
TheFirefly2341
Nemesis
Level 26
God Stats
1W - 4L
1,500 SR
Queue Stats
21W - 37L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ElectroLag
Cernunnos
17
10 / 3 / 13
10,943
576
13,840
12,638
5,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bellona
F4llENN IQ
Bellona
17
3 / 5 / 7
10,310
543
10,469
12,419
10,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
MangoJuice12
Cerberus
17
7 / 1 / 20
11,646
613
12,378
14,361
11,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Serqet
Scykel
Serqet
18
16 / 3 / 13
12,022
633
17,303
16,593
7,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
Silver Kingsman
Baron Samedi
19
11 / 1 / 13
11,879
625
21,111
12,793
6,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ArtRatburn
Sun Wukong
17
6 / 6 / 1
10,340
544
11,906
20,599
11,968
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
CVFE
Cerberus
12
0 / 13 / 2
7,449
392
4,375
20,114
12,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sol
Joey08
Sol
13
0 / 10 / 1
7,560
398
7,215
17,996
5,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Seba7iC
Neith
12
2 / 10 / 2
8,295
437
10,527
16,442
4,529
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
2 / 8 / 2
8,650
455
6,009
19,302
7,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
18
47
Kills
10
13
Deaths
47
66
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ArtRatburn
Sun Wukong
6
6
1
1.08
L
Cerberus
CVFE
Cerberus
0
13
2
0.08
W
Cernunnos
ElectroLag
Cernunnos
10
3
13
5.5
W
Bellona
F4llENN IQ
Bellona
3
5
7
1.3
L
Sol
Joey08
Sol
0
10
1
0.05
W
Cerberus
MangoJuice12
Cerberus
7
1
20
17
W
Serqet
Scykel
Serqet
16
3
13
7.5
L
Neith
Seba7iC
Neith
2
10
2
0.3
W
Baron Samedi
Silver Kingsman
Baron Samedi
11
1
13
17.5
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,101
Damage
40,032
68,804
Taken
94,453
41,991
Mitigated
41,581
27,579
Healing
24,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ArtRatburn
Sun Wukong
11,906
2,395
0
6,604
20,599
11,968
126
4,252
16,229
0
60,535
L
Cerberus
CVFE
Cerberus
4,375
320
0
2,186
20,114
12,449
366
6,685
13,429
22,891
0
W
Cernunnos
ElectroLag
Cernunnos
13,840
10,160
0
4,985
12,638
5,394
5,641
2,200
10,438
0
51,409
W
Bellona
F4llENN IQ
Bellona
10,469
3,918
0
3,080
12,419
10,941
380
618
11,801
157
58,986
L
Sol
Joey08
Sol
7,215
446
0
5,599
17,996
5,166
384
11,493
6,503
42,263
0
W
Cerberus
MangoJuice12
Cerberus
12,378
631
255
5,695
14,361
11,097
1,312
3,987
10,374
39,585
0
W
Serqet
Scykel
Serqet
17,303
5,671
0
5,769
16,593
7,869
1,111
1,741
14,852
0
66,841
L
Neith
Seba7iC
Neith
10,527
4,008
483
3,899
16,442
4,529
432
6,656
9,219
0
48,099
W
Baron Samedi
Silver Kingsman
Baron Samedi
21,111
1,369
1,776
6,019
12,793
6,690
862
3,044
9,749
80,222
0
L
6,009
2,131
0
5,860
19,302
7,469
0
4,560
13,816
0
33,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,800
Gold Earned
42,294
481
Minions Killed
375
0
Camps Cleared
0
1,798,070
Distance Traveled
1,570,888
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,340
544
130
7
0
350,506
1
L
Cerberus
7,449
392
31
2
0
281,774
0
W
Cernunnos
10,943
576
102
5
0
303,286
2
W
Bellona
10,310
543
99
5
0
340,460
0
L
Sol
7,560
398
68
4
0
309,928
0
W
Cerberus
11,646
613
57
3
0
378,504
2
W
Serqet
12,022
633
86
5
0
433,754
3
L
Neith
8,295
437
86
5
0
268,364
1
W
Baron Samedi
11,879
625
137
7
0
342,066
1
L
Nemesis
8,650
455
60
3
0
360,316
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role