Player Matchup

Cerberus
Cerberus
AdequateAndy
Cerberus
Level 7
God Stats
6W - 5L
1,363 SR
Queue Stats
9W - 12L
1,389 Elo+
Solo
Raijin
Raijin
Astez-11
Raijin
Level 50
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 12L
1,538 Elo+
Party 2
Neith
Neith
Dogdogdogs
Neith
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 14L
1,484 Elo+
Party 2
Team Averages
Level 25
1,454 SR
1,470 Elo+

VS

Team Averages
Level 26
1,598 SR
1,516 Elo+
Merlin
Merlin
ArcherShirou
Merlin
Level 54
God Stats
2W - 0L
1,972 SR
Queue Stats
15W - 30L
1,541 Elo+
Party 1
Bellona
Bellona
JokerEibon4
Bellona
Level 16
God Stats
3W - 4L
1,444 SR
Queue Stats
7W - 10L
1,561 Elo+
Party 1
Ratatoskr
Ratatoskr
JuJuSS05
Ratatoskr
Level 8
God Stats
2W - 1L
1,378 SR
Queue Stats
5W - 6L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AdequateAndy
Cerberus
15
3 / 5 / 7
11,222
623
9,568
20,383
18,300
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
Astez-11
Raijin
14
6 / 7 / 2
11,309
628
9,404
15,229
5,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
14
1 / 5 / 7
10,609
589
12,278
18,743
8,200
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
3 / 3 / 13
12,170
676
21,392
12,817
4,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
JokerEibon4
Bellona
17
11 / 3 / 5
13,335
741
14,827
17,742
16,891
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ratatoskr
JuJuSS05
Ratatoskr
15
3 / 4 / 11
11,546
641
8,500
13,011
11,258
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
46
10
Kills
17
17
Deaths
10
16
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AdequateAndy
Cerberus
3
5
7
1.3
W
Merlin
3
3
13
3.17
L
Raijin
Astez-11
Raijin
6
7
2
1
L
Neith
1
5
7
0.9
W
Bellona
JokerEibon4
Bellona
11
3
5
4.5
W
Ratatoskr
JuJuSS05
Ratatoskr
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,250
Damage
44,719
54,355
Taken
43,570
32,111
Mitigated
32,465
13,542
Healing
8,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AdequateAndy
Cerberus
9,568
1,182
0
2,522
20,383
18,300
0
6,276
13,520
24,947
0
W
Merlin
21,392
873
0
5,315
12,817
4,316
956
5,269
7,380
72,296
0
L
Raijin
Astez-11
Raijin
9,404
1,024
645
1,796
15,229
5,611
0
6,529
8,064
46,259
0
L
Neith
12,278
6,147
1,017
7,562
18,743
8,200
0
7,675
10,410
0
47,244
W
Bellona
JokerEibon4
Bellona
14,827
5,821
0
2,220
17,742
16,891
214
6,152
11,230
0
40,406
W
Ratatoskr
JuJuSS05
Ratatoskr
8,500
2,258
0
1,453
13,011
11,258
499
6,923
5,894
294
30,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,140
Gold Earned
37,051
160
Minions Killed
175
0
Camps Cleared
0
860,727
Distance Traveled
972,643
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,222
623
37
2
0
312,019
1
W
Merlin
12,170
676
97
5
0
298,352
5
L
Raijin
11,309
628
71
4
0
257,574
2
L
Neith
10,609
589
52
3
0
291,134
2
W
Bellona
13,335
741
39
2
0
340,889
4
W
Ratatoskr
11,546
641
39
2
0
333,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role