Player Matchup

Nemesis
Nemesis
Gold III
NS BugsBonny
Nemesis
Gold III
Level 69
God Stats
0W - 3L
1,249 SR
Queue Stats
50W - 43L
1,595 MMR
Party 3
Nu Wa
Nu Wa
Gold I
Sambigotes22
Nu Wa
Gold I
Level 157
God Stats
1W - 4L
1,409 SR
Queue Stats
121W - 106L
1,570 MMR
Party 3
Artemis
Artemis
Gold II
Tschazam
Artemis
Gold II
Level 124
God Stats
7W - 7L
1,770 SR
Queue Stats
859W - 839L
1,581 MMR
Solo
Osiris
Osiris
Gold III
Weechy_Mazz
Osiris
Gold III
Level 86
God Stats
1W - 1L
1,960 SR
Queue Stats
56W - 58L
1,582 MMR
Solo
Fafnir
Fafnir
Gold IV
oscareimo
Fafnir
Gold IV
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 117
1,578 SR
1,566 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 149
1,633 SR
1,582 MMR
Janus
Janus
Gold V
Chamuco13
Janus
Gold V
Level 159
God Stats
19W - 8L
1,652 SR
Queue Stats
71W - 54L
1,668 MMR
Party 2
King Arthur
King Arthur
Bronze III
CoExlsT_
King Arthur
Bronze III
Level 153
God Stats
2W - 2L
1,974 SR
Queue Stats
40W - 18L
1,495 MMR
Party 2
Jing Wei
Jing Wei
Silver I
ExpIains
Jing Wei
Silver I
Level 144
God Stats
1W - 1L
1,321 SR
Queue Stats
13W - 15L
1,488 MMR
Party 1
Fenrir
Fenrir
Gold II
MistahNastee
Fenrir
Gold II
Level 160
God Stats
4W - 6L
1,438 SR
Queue Stats
146W - 152L
1,679 MMR
Party 1
Artio
Artio
Gold III
Schwarzes_Loch_0
Artio
Gold III
Level 128
God Stats
5W - 1L
1,779 SR
Queue Stats
60W - 49L
1,580 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
NS BugsBonny
Nemesis
12
0 / 1 / 3
6,834
488
6,407
9,296
3,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 2 / 0
7,656
547
8,811
5,474
1,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Tschazam
Artemis
10
0 / 6 / 0
6,272
448
3,021
9,551
2,794
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
11
0 / 6 / 2
6,542
467
4,834
11,023
9,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fafnir
oscareimo
Fafnir
11
0 / 1 / 0
6,824
487
2,192
8,064
6,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
DanzaburouSetApolloScyllaCu Chulainn

VS

Bans
PersephoneMerlinCupidAnhurHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chamuco13
Janus
15
0 / 1 / 5
8,631
617
7,075
7,193
2,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
CoExlsT_
King Arthur
16
7 / 1 / 0
9,535
681
11,427
14,597
12,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jing Wei
ExpIains
Jing Wei
13
1 / 0 / 5
7,812
558
5,893
7,603
2,572
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
14
6 / 1 / 1
8,593
614
4,445
9,725
3,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 0 / 6
7,119
509
2,507
11,161
6,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
3
Kills
16
16
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Janus
Chamuco13
Janus
0
1
5
2.5
W
King Arthur
CoExlsT_
King Arthur
7
1
0
7
W
Jing Wei
ExpIains
Jing Wei
1
0
5
3.5
W
Fenrir
6
1
1
6.5
L
Nemesis
NS BugsBonny
Nemesis
0
1
3
1.5
L
3
2
0
1.5
W
2
0
6
5
L
Artemis
Tschazam
Artemis
0
6
0
0
L
Osiris
0
6
2
0.17
L
Fafnir
oscareimo
Fafnir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,265
Damage
31,347
43,408
Taken
50,279
24,394
Mitigated
27,917
8,764
Healing
20,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Chamuco13
Janus
7,075
899
0
1,474
7,193
2,290
576
2,551
4,428
73,018
0
W
King Arthur
CoExlsT_
King Arthur
11,427
1,647
0
6,792
14,597
12,541
0
1,606
12,812
0
63,250
W
Jing Wei
ExpIains
Jing Wei
5,893
3,579
0
4,766
7,603
2,572
418
1,116
6,325
0
52,724
W
Fenrir
4,445
274
0
3,816
9,725
3,933
0
1,699
7,820
0
52,579
L
Nemesis
NS BugsBonny
Nemesis
6,407
3,125
0
1,516
9,296
3,658
0
2,594
6,484
0
50,648
L
8,811
1,457
0
854
5,474
1,815
0
2,175
3,134
43,702
0
W
2,507
664
426
3,050
11,161
6,581
28
3,084
7,891
11,737
0
L
Artemis
Tschazam
Artemis
3,021
1,154
0
1,480
9,551
2,794
0
1,502
8,043
0
32,965
L
Osiris
4,834
2,225
0
2,730
11,023
9,485
0
246
9,954
0
32,167
L
Fafnir
oscareimo
Fafnir
2,192
331
0
2,184
8,064
6,642
0
2,684
5,322
14,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,128
Gold Earned
41,690
358
Minions Killed
463
0
Camps Cleared
0
1,273,083
Distance Traveled
1,493,711
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,631
617
146
10
0
292,061
6
W
King Arthur
9,535
681
124
9
0
294,702
3
W
Jing Wei
7,812
558
86
6
0
281,744
5
W
Fenrir
8,593
614
83
6
0
306,423
2
L
Nemesis
6,834
488
94
7
0
310,849
1
L
Nu Wa
7,656
547
95
7
0
261,084
5
W
Artio
7,119
509
24
2
0
318,781
4
L
Artemis
6,272
448
84
6
0
221,105
2
L
Osiris
6,542
467
70
5
0
226,578
2
L
Fafnir
6,824
487
15
1
0
253,467
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role